After an install, all the weidu setups and the unpacked mod dirs are useless, and they are removed anyway if you want to run a new install and restore the backup, that is suggested anyway. Now wouldn't it make sense that BWS gave an option to deleted those files soon after the relative mod is installed? In a megamod install (especially if biffed) it's very unlikely that one removes one mod or a component without starting from scratch, and those are several GB just sitting there.
That's only the partial truth, as the weidu makes backups from all the changed files during all the installations to the mod folder... now those files can be used to detect errors that are harder to detect than others... that's done with the --change-logging and other methods.
That is not to say on what you say has no credit, and there should be a "Clear up.bat", it might not be exact, in the game folder that was made for this. If you would read the manual you would know this.
Ahh, btw i have found it few moments after I post about it
Sword Coast Stratagems.. something has failed.
ERROR: [CLABCHRG.2DA] -> [stratagems_external/workspace/CLABCHRG.2DA] Patching Failed (COPY) (Failure("resource [SPIN506.spl] not found for 'COPY'"))
ERROR: Failure("resource [SPIN506.spl] not found for 'COPY'")
Smarter general AI (Sword Coast Stratagems) was not installed due to errors.
My installation is paused, but i dont wanna to install it from beggining... it takes now a lot of time.
Well, there's a lot of that happening in the SCS, unfortunately those errors are unavoidable for multiple reasons, you could just copy one of the .spl files in the games override folder and rename the spell as the missing one, but that's not optimal either, as you could ruin the kit... ahh well.
Edited by The Imp, 25 April 2014 - 11:47 PM.