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BiG World Setup (an attempt to update the program)


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#401 The Imp

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Posted 25 April 2014 - 11:44 PM

After an install, all the weidu setups and the unpacked mod dirs are useless, and they are removed anyway if you want to run a new install and restore the backup, that is suggested anyway. Now wouldn't it make sense that BWS gave an option to deleted those files soon after the relative mod is installed? In a megamod install (especially if biffed) it's very unlikely that one removes one mod or a component without starting from scratch, and those are several GB just sitting there.

That's only the partial truth, as the weidu makes backups from all the changed files during all the installations to the mod folder... now those files can be used to detect errors that are harder to detect than others... that's done with the --change-logging and other methods.
That is not to say on what you say has no credit, and there should be a "Clear up.bat", it might not be exact, in the game folder that was made for this. If you would read the manual you would know this.

Ahh, btw i have found it few moments after I post about it :D
Sword Coast Stratagems.. something has failed.
ERROR: [CLABCHRG.2DA] -> [stratagems_external/workspace/CLABCHRG.2DA] Patching Failed (COPY) (Failure("resource [SPIN506.spl] not found for 'COPY'"))
ERROR: Failure("resource [SPIN506.spl] not found for 'COPY'")
Smarter general AI (Sword Coast Stratagems) was not installed due to errors.
My installation is paused, but i dont wanna to install it from beggining... it takes now a lot of time.

Well, there's a lot of that happening in the SCS, unfortunately those errors are unavoidable for multiple reasons, you could just copy one of the .spl files in the games override folder and rename the spell as the missing one, but that's not optimal either, as you could ruin the kit... ahh well.

Edited by The Imp, 25 April 2014 - 11:47 PM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#402 konva

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Posted 26 April 2014 - 12:11 AM

So, any suggestions except possibility of ruining something?

 

//well, i have found in NEJ that spell, and also in big world fixpack directories. Where and which one should I copy? Thank you :)


Edited by konva, 26 April 2014 - 12:17 AM.


#403 konva

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Posted 26 April 2014 - 02:30 AM

Ok tried one from NEJ..

About 60 mins later i got this:

ERROR: [thac0.2da] -> [override] Patching Failed (COPY) (Out of memory)
ERROR: [thac0.2da] -> [override] Patching Failed (COPY) (Out of memory)
ERROR: [thac0.2da] -> [override] Patching Failed (COPY) (Out of memory)
ERROR: [thac0.2da] -> [override] Patching Failed (COPY) (Out of memory)
ERROR: Failure("hd")
Smarter general AI (Sword Coast Stratagems) was not installed due to errors.
what it means? Not enough space at HDD? (just have 52,6 GB left atm) Or what? :D

Edited by konva, 26 April 2014 - 02:35 AM.


#404 dabus

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Posted 26 April 2014 - 05:03 AM

Memory=Ram
Which does mean that your PC lacked RAM or WeiDU surpassed an internal limit.
Do you use a current WeiDU? If the current one was overwritten by an old one, maybe this could have happened: Click

Edited by dabus, 26 April 2014 - 05:05 AM.

THINK! - It's not illegal.

#405 konva

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Posted 26 April 2014 - 05:08 AM

How do I check the WeiDu version? I only update my BWS downloading new version. Also few mods more I install, maybe some update for some mods. So am I supposed to try update my WeiDu?

8GB ram isnt enough? :o I guess its the second option,


Edited by konva, 26 April 2014 - 05:12 AM.


#406 The Imp

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Posted 26 April 2014 - 05:26 AM

How do I check the WeiDu version?

You open the setup-*modname*.debug -file with Notepad and read the first line, it should tell you that "[setup-*modname*.exe] WeiDU version 23600" . What you should know about weidu.exe, in here, this post. The other posts are about related but not stuff.

8GB ram isnt enough? :o

It's likely that the weidu.exe is limited to the standard 2Gbs as it doesn't have the flag to allow access to the extra space(forgot the actual name of the thing). And it doesn't like to read files that are larger than 15Mb's(it's internal and intended coding limit for everything else than the COPY_LARGE commands).


Edited by The Imp, 26 April 2014 - 05:57 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#407 konva

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Posted 26 April 2014 - 05:46 AM

Okay read some info, but still im not sure if Im doing right :/ First thing I've tried is to download latest weidu and replace it into my BG directory. But as I said, im not sure about this.



#408 konva

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Posted 26 April 2014 - 06:40 AM

23201 is my version and again failed. Should I downrage version for this file only? Or what I am supposed to do now?


Edited by konva, 26 April 2014 - 06:42 AM.


#409 The Imp

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Posted 26 April 2014 - 07:00 AM

23201 is my version and again failed. Should I downrage version for this file only? Or what I am supposed to do now?
You might want to manually upgrade the versions... you generally do this by downloading the latest weidu archive, and then you delete all the setup-*modname*.exe's and replace them with the newest version, after you copy it and rename it as the deleted files, the BWS does this at the start of the installation, so as you are in the middle of the installation, you need to do it to the one file you handle manually... so you have as many of the new files as the old deleted files, as they are the same file just named differently to take commands from different files(generally the setup-*modname*.tp2, or *modname*.tp2).

Edited by The Imp, 26 April 2014 - 07:06 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#410 konva

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Posted 26 April 2014 - 09:16 AM

Version 23600 of weidu:

ERROR: [thac0.2da] -> [override] Patching Failed (COPY) (Out of memory)
ERROR: [thac0.2da] -> [override] Patching Failed (COPY) (Out of memory)
ERROR: [thac0.2da] -> [override] Patching Failed (COPY) (Out of memory)
ERROR: [thac0.2da] -> [override] Patching Failed (COPY) (Out of memory)
ERROR: Failure("hd")
Smarter general AI (Sword Coast Stratagems) was not installed due to errors.
So even update of weidu wont fix this. Why it cause so many problems, i only added 2-3 more mods than before ... and stratagems always install sucesfully, but not now. How could I fix it? Really need help.
 
Btw I need to fix this game asap, because I've read first book from Salvatore... Drizzt Saga so it tunes me for playing it again :D

Edited by konva, 26 April 2014 - 01:08 PM.


#411 konva

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Posted 27 April 2014 - 02:47 AM

So noone knows how to solve this? :(



#412 kreso

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Posted 27 April 2014 - 03:40 AM

Is your game in Program Files directory?



#413 konva

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Posted 27 April 2014 - 04:46 AM

No, and btw, previous install(about 4 months ago) was finished without such errors



#414 konva

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Posted 27 April 2014 - 06:38 AM

I have noticed that during progress during applying general-AI patch or something it fails due to memory. Still continues to updationg something else or installing until it finish..

Applying kit/proficiency/script features to Z_ZANAI
Copying and patching 1 file ...
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
 Then it starts rolling back and after that it prints that error message listed above.


#415 konva

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Posted 28 April 2014 - 08:31 AM

So I guess there is no solution for this problem, right?



#416 Quiet

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Posted 28 April 2014 - 01:15 PM

@konva
Sorry, but I can only suggest to you to start new installation with the new version of BWS.

Added:
  • One Pixel Productions High Quality Music, Recolored toolbar buttons, Restored BG1 Sounds
Fixed:
  • Adjusted some dependencies
Updated:
  • Selection fits IP 14.1, TP GE 14.1. Ajantis NPC for BG2, Almateria's Restoration Project, aTweaks, Baldur's Gate Trilogy Graphics Overhaul, Big Picture, BGT NPC Portraits, BP-Balancer, Eilistraee's Song, Innershade, Lure of the Sirine's Call, More Style for Mages, Rogue Rebalancing, The Sellswords, Universal IWD2 Translator (Russian only)
Though mods One Pixel Productions High Quality Music and Restored BG1 Sounds have been added to the list, they are still unselected. So, install them or not - decide for yourself.

#417 phillon

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Posted 29 April 2014 - 01:39 PM

Thanks for the update Quiet. I am itching for another playthrough soon...



#418 archlich

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Posted 29 April 2014 - 01:55 PM

@konva
Sorry, but I can only suggest to you to start new installation with the new version of BWS.

Added:

  • One Pixel Productions High Quality Music, Recolored toolbar buttons, Restored BG1 Sounds
Fixed:
  • Adjusted some dependencies
Updated:
  • Selection fits IP 14.1, TP GE 14.1. Ajantis NPC for BG2, Almateria's Restoration Project, aTweaks, Baldur's Gate Trilogy Graphics Overhaul, Big Picture, BGT NPC Portraits, BP-Balancer, Eilistraee's Song, Innershade, Lure of the Sirine's Call, More Style for Mages, Rogue Rebalancing, The Sellswords, Universal IWD2 Translator (Russian only)
Though mods One Pixel Productions High Quality Music and Restored BG1 Sounds have been added to the list, they are still unselected. So, install them or not - decide for yourself.

 

Thank you! 

Does the setup for BGEE and BG2EE include all the up to date mods for these games? (e.g.  Drittz saga and Lure of Sirine Call have been recently made compatible for BGEE)



#419 konva

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Posted 29 April 2014 - 07:10 PM

Ok thank you so much, instalation was finished sucesfully :)



#420 ALIEN

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Posted 30 April 2014 - 12:51 AM

 

Thank you! 

Does the setup for BGEE and BG2EE include all the up to date mods for these games? (e.g.  Drittz saga and Lure of Sirine Call have been recently made compatible for BGEE)

As you can see here: Config/BGEE/Mod.ini the answer is yes.


Edited by ALIEN, 30 April 2014 - 12:51 AM.

If you wanna make enemies try to change something...

 

BiG World Setup

 

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