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BiG World Setup (an attempt to update the program)


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#421 archlich

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Posted 30 April 2014 - 05:13 AM

 

Thank you! 

Does the setup for BGEE and BG2EE include all the up to date mods for these games? (e.g.  Drittz saga and Lure of Sirine Call have been recently made compatible for BGEE)

As you can see here: Config/BGEE/Mod.ini the answer is yes.

 

OK for Drittz Saga, but it seems other mods have been made compatible recently, see the forum here below:

 

http://forum.baldurs...-quick-links/p9

 

I will try to install them on the bottom of the BWS, and see if everything works fine.



#422 think dude

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Posted 30 April 2014 - 06:53 AM

Hey  guys, I'm having a problem running the newest version with bgii- ee.  when i try to individualize my mod choices with any of the presets the bws crashes with  error msg
 
Line 296 File Includes\16_Select-Tree.au3
Error: Array variable has incorrect number of subscripts or subscript dimension range exceed.
 
This doesnt happen with the prior version, however  I noticed a couple of months ago someone had same problem but got no response from anyone.  Any help would be appreciated.  Thanks for all of your hard work !


#423 Quiet

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Posted 30 April 2014 - 09:14 AM

A quick update.

Added:
  • Lure of the Sirine's Call for BGEE
Fixed:
  • Type of some components that cause crash in BG2EE selection


#424 dabus

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Posted 30 April 2014 - 01:13 PM


After an install, all the weidu setups and the unpacked mod dirs are useless, and they are removed anyway if you want to run a new install and restore the backup, that is suggested anyway. Now wouldn't it make sense that BWS gave an option to deleted those files soon after the relative mod is installed? In a megamod install (especially if biffed) it's very unlikely that one removes one mod or a component without starting from scratch, and those are several GB just sitting there.

That's only the partial truth, as the weidu makes backups from all the changed files during all the installations to the mod folder... now those files can be used to detect errors that are harder to detect than others... that's done with the --change-logging and other methods.
That is not to say on what you say has no credit, and there should be a "Clear up.bat", it might not be exact, in the game folder that was made for this. If you would read the manual you would know this.



Isn't that exactly what the BiG World Clean-Up.bat is doing? BWS also copies the corresponding translation-file so it should make the Batch usable for you.
I had some discussions with some guys about debugging and such and came to the conclusion that you don't have to reinvent the wheel with the BWS if you can use the BiG World Clean-Up.bat to save some disk-space. That's also one less thing you had to keep an eye on.
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#425 archlich

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Posted 30 April 2014 - 02:34 PM

A quick update.

Added:

  • Lure of the Sirine's Call for BGEE
Fixed:
  • Type of some components that cause crash in BG2EE selection

 

Thank you, but I tried a selection of mods for BGEE and neither Drittz Saga nor Sirine Call appear in the selection tree, even if they are included in the Config files, such as Mod.ini, Weidu.in, etc. (maybe there is the same problem also for other mods). 

 

Besides, I suggest to include Vynd NPC and BG Mini Quests and Encounters (beta), from Gibberlings Three.



#426 dabus

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Posted 30 April 2014 - 02:52 PM

Can't confirm that. What did you do until you reach the selection tree?
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#427 archlich

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Posted 30 April 2014 - 04:29 PM

Can't confirm that. What did you do until you reach the selection tree?

 

Started AutoIt3, selected Big World Setup.au3, the program automatically detects BGEE, but when I select any kind of installation compilation (recomended, tactical, etc.) I cannot find the mods mentioned above. 

For example, I think Drittz Saga should appear in the Big Mods, but it's not there neither in another category of the tree.

 

Did I do something wrong?



#428 dabus

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Posted 30 April 2014 - 04:44 PM

Plain English translation, BGEE as game and only English mods doesn't give you Drizzt in the selection screen? Works here.


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#429 archlich

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Posted 30 April 2014 - 04:56 PM

Sorry, it was a stupid mistake... I was selecting the Big World Setup.au3 from an older version of BWS!

 

Now it works, thanks for the support.



#430 dabus

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Posted 30 April 2014 - 05:11 PM

If you disabled vbs, you can
-drag the au3 onto the Autoit3.exe
-create a batch and put in start "BiG World Setup\AutoIt3.exe" "BiG World Setup\BiG World Setup.au3"
to have it "easier".

@quiet:
The edited vbs-file for debug mode is missing a & " 1". It doesn't start the BWS if you don't have that little parameter.
wshshell.run """BiG World Setup\AutoIt3.exe""" &" " & """BiG World Setup\Debug.au3"""& " 1", 6, True

Edited by dabus, 30 April 2014 - 05:12 PM.

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#431 ALIEN

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Posted 01 May 2014 - 02:04 AM

Fixed in commit 52d896b thx dabus


Edited by ALIEN, 01 May 2014 - 02:07 AM.

You cannot have progress without changes...

 

 


#432 archlich

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Posted 01 May 2014 - 10:32 AM

Total failure, I installed BWS compilation for BGEE (custom mods selection, see Weidu.log at the end of the post), on a STEAM game and biffing everything at the end.

When I try to start the game I get a lot of error messages and at the end the application crashes back to Desktop.

 

Some examples of the error messages I get:

- [Syntax Error] Invalid syntax starting '!SUNSOUL string, TIGER string, W_PSIONIK string,....

- .\sql_compiler.c[815]: [Not Exists] Table 'WEAPPROF' does not exist

- .\sql_compiler.c[815]: [Not Exists] Table '25STWEAP' does not exist

- .\sql_compiler.c[515]: [Overflow] Can't add column 'W_PSIONIK60'. Too many columns on table 'THIEFSCL'

- .\sql_compiler.c[743]: [Not Exists] There is no table 'E' in the db

- .\sql_compiler.c[743]: [Not Exists] There is no table 'A' in the db

 

Last error before crashing:

- .\sql_compiler.c[566]: [Overflow] Can't add table: Number of Tables[256] greater or equal to the maximum number [256].

 

Please not that I did not have relevant errors during installation.

 

Any help is appreciated.

 

Thank you.

 

 

 

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-WEIDU.TP2~ #0 #0 // 23600
~SETUP-BWS.TP2~ #0 #0 // 20140108 - Updated by dabus
~BGEEGRAPHICS/SETUP-BGEEGRAPHICS.TP2~ #0 #0 // BGEE Extended Night and Baldur's Gate Map Fixes: v1.0
~SETUP-DARKHORIZONSBGEE.TP2~ #0 #0 //  "Dark Horizons" Mod for Baldur's Gate: Enhanced Edition: BG:EE v210
~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #0 // The Drizzt Saga for BGEE/Tutu/BGT -> Default version: areas connected by travel triggers: v3.00
~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #3 // Delayed start: Drizzt joins after Durlag's Tower: v3.00
~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v13
~KARATUR/SETUP-KARATUR.TP2~ #0 #0 // T'Was a Slow Boat from Kara-Tur
~ANIMUS/ANIMUS.TP2~ #0 #0 // Animus Weapon: v1.1
~SETUP-BGEEAR.TP2~ #0 #0 // TeamBG's Armors for BG:EE, BGT and TuTu Version 1.03
~SETUP-BGEEW.TP2~ #0 #0 // TeamBG's Weapons Pack for BG:EE, BGT and TuTu Version 1.02
~CONVINIENTAMMUNITION/SETUP-CONVINIENTAMMUNITION.TP2~ #0 #0 // Convinient Ammunition: 1.0
~SETUP-WANDCASE.TP2~ #0 #0 // Wand Case item for BGEE: v1.0
~SETUP-WMART.TP2~ #0 #0 // Deidre and Joluv in BG:EE
~XANBG1FRIEND/SETUP-XANBG1FRIEND.TP2~ #0 #0 // Xan's friendship path for BG1: v8bgee
~AJANTISBG1/SETUP-AJANTISBG1.TP2~ #0 #0 // Installs Ajantis BG1 Expansion Modification: 9
~VALERIE/VALERIE.TP2~ #0 #0 // Valerie NPC Mod for BG1 Tutu: v1.1
~ISRA/SETUP-ISRA.TP2~ #0 #0 // Isra NPC Mod for BG:EE, BGT and TuTu
~ISRA/SETUP-ISRA.TP2~ #0 #1 // Install Valerie/Isra crossmod banter?
~NEERA/NEERA.TP2~ #0 #0 // Neera Expansion: v1.1
~NEERA/NEERA.TP2~ #0 #4 // How much time would you like between talks (approximately)? -> 1.5 hours (default): v1.1
~NEERA/NEERA.TP2~ #0 #6 // Make Neera romanceable by women?: v1.1
~JKITS/SETUP-JKITS.TP2~ #0 #0 // Kenshei kit v3: v2
~JKITS/SETUP-JKITS.TP2~ #0 #1 // Undead Eliminator kit v3: v2
~JKLHEL/JKLHEL.TP2~ #0 #0 // Helarine for BGEE (alpha)
~MARGARITA/SETUP-MARGARITA.TP2~ #0 #0 // Margarita for Baldur's Gate: Enhanced Edition
~AJANTISPORTRAITPACKEE/SETUP-AJANTISPORTRAITPACKEE.TP2~ #0 #0 // Install custom portrait for Ajantis: 1
~KITTOMES/SETUP-KITTOMES.TP2~ #0 #0 // Kit Tomes for BG:EE, BGT and TuTu: v2.0
~KITTOMES/SETUP-KITTOMES.TP2~ #0 #2 // Panver's Merchandise -> Panver Sells 2 Tomes per Kit: v2.0
~KITTOMES/SETUP-KITTOMES.TP2~ #0 #5 // Tome Locations -> Merchandise & Quest Rewards-> Panver is in the Elfsong Tavern: v2.0
~MSFM.TP2~ #0 #0 // Add Wizard's Staff: v1.3
~MSFM.TP2~ #0 #1 // Add circlets: v1.3
~MSFM.TP2~ #0 #2 // Add Circlet of Revelation: v1.3
~MSFM.TP2~ #0 #3 // Add inventory animation to circlets: v1.3
~MSFM.TP2~ #0 #4 // Add robe tweaks -> Add robes with original colorsets: v1.3
~MSFM.TP2~ #0 #6 // Add Robes of Archimagi with colorsets from Mr. Pennyway's Cosmetic Changes mod: v1.3
~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #30 // IWD Arcane Spell Pack: Beta 2
~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #40 // IWD Divine Spell Pack: Beta 2
~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #50 // IWD Bard Song: Beta 2
~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #60 // Two Handed Axe Item Pack: Beta 2
~BPSERIES/SETUP-BPSERIES.TP2~ #0 #0 // Detectable Stats v3.1 (required for BPSeriesScript Component): v0.3121
~BPSERIES/SETUP-BPSERIES.TP2~ #0 #10 //  Innate Spell Fixer: v0.3121
~SUBRACE/SETUP-SUBRACE.TP2~ #0 #0 // Sub-Races for Baldur's Gate
~KITPACK.TP2~ #0 #2 // Update default Helm kit? (BG:EE)
~KITPACK.TP2~ #0 #4 // Update default Lathander kit? (BG:EE)
~KITPACK.TP2~ #0 #6 // Update default Talos kit? (BG:EE)
~KITPACK.TP2~ #0 #7 // Mystra
~KITPACK.TP2~ #0 #8 // Kelemvor
~KITPACK.TP2~ #0 #9 // Tempus
~KITPACK.TP2~ #0 #10 // Selune
~KITPACK.TP2~ #0 #11 // Shar
~KITPACK.TP2~ #0 #12 // Auril
~KITPACK.TP2~ #0 #13 // Cyric
~KITPACK.TP2~ #0 #14 // Technician
~KITPACK.TP2~ #0 #15 // Shadowstalker
~KITPACK.TP2~ #0 #16 // Scout
~KITPACK.TP2~ #0 #17 // Hivemaster
~KITPACK.TP2~ #0 #18 // Shadow Druid
~KITPACK.TP2~ #0 #19 // Dervish
~KITPACK.TP2~ #0 #20 // Slingmaster
~KITPACK.TP2~ #0 #21 // Stalwart
~KITPACK.TP2~ #0 #22 // Flametouched
~KITPACK.TP2~ #0 #23 // Frostwielder
~KITPACK.TP2~ #0 #25 // Improved Wizard Slayer? (BG:EE)
~KITPACK.TP2~ #0 #26 // Mindwarden
~KITPACK.TP2~ #0 #27 // Purple Dragon Knight
~KITPACK.TP2~ #0 #28 // Flagellant
~KITPACK.TP2~ #0 #29 // Catholicon
~KITPACK.TP2~ #0 #30 // Convert Viconia to a Nightcloak of Shar?
~KITPACK.TP2~ #0 #31 // Convert Branwen to a Battleguard of Tempus?
~KITPACK.TP2~ #0 #32 // Convert Tiax to a Strifebringer of Cyric?
~KITPACK.TP2~ #0 #33 // Convert Faldorn to a Shadow Druid?
~SCIONMOD/SETUP-SCIONMOD.TP2~ #0 #0 // Relax Restrictions
~SCIONMOD/SETUP-SCIONMOD.TP2~ #0 #1 // Scion Kit
~SUNSOULMONK/SETUP-SUNSOULMONK.TP2~ #0 #0 // Sun Soul Monk kit
~SUNSOULMONK/SETUP-SUNSOULMONK.TP2~ #0 #1 // Sun Soul Items
~SUNSOULMONK/SETUP-SUNSOULMONK.TP2~ #0 #2 // Give Kit to Rasaad
~SETUP-TIGER.TP2~ #0 #0 // Tiger Style Monk
~W_PSIONICS_UNLEASHED/SETUP-W_PSIONICS_UNLEASHED.TP2~ #0 #10 // Psion class (selectable under the Warrior creation menu)
~W_PSIONICS_UNLEASHED/SETUP-W_PSIONICS_UNLEASHED.TP2~ #0 #61 // Individual AI management for party members -> Install
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #0 // Changes to trueclass bards and thieves, and unmodded game kits (required for other components): v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #2 // Install Acrobat bard kit: v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #3 // Install Chorister bard kit: v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #4 // Install Dirgesinger bard kit: v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #5 // Install Gypsy bard kit: v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #6 // Install Adventurer thief kit: v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #7 // Install Burglar thief kit: v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #8 // Install Soulknife thief kit: v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #9 // Install Sharpshooter thief kit: v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #10 // Install Shadowdancer thief kit: v5
~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #30 // Install Hexblade fighter kit: v7
~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #31 // Install Duelist fighter kit: v7
~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #32 // Install Fist of Order fighter kit: v7
~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #33 // Install Blackguard fighter kit: v7
~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #34 // Install Duskblade fighter kit (by ronin69hof, ronin69hof@gmail.com: v7
~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.70
~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.70
~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.70
~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.70
~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.70
~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.70
~RR/SETUP-RR.TP2~ #0 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.70
~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.70
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1000 // Initialise mod (all other components require this): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1910 // Protection from Normal Missiles also blocks Arrows of Fire/Cold/Acid and similar projectiles without pluses: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2110 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2120 // Slightly weaken insect plague spells, and let fire shields block them: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2150 // Make spell sequencers, spell triggers, and contingencies learnable by all mages: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3000 // Replace BG1-style elemental arrows with BG2 versions: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3010 // Replace +1 arrows with nonmagical "fine" ones: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3021 // Replace many +1 magical weapons with Fine ones -> Fine weapons are immune to the iron crisis: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3030 // Re-introduce potions of extra-healing: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3041 // Reduce the number of Arrows of Dispelling in stores -> Stores sell a maximum of 5 Arrows of Dispelling: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4010 // Grant large, flying, non-solid or similar creatures protection from Web and Entangle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4040 // Make party members less likely to die irreversibly: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4050 // Decrease the rate at which reputation improves -> Reputation increases at about 2/3 the normal rate: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4140 // Allow Yeslick to use axes: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5010 // Move Boo into Minsc's pack: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5020 // Remove the blur graphic effect from the Cloak of Displacement: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5050 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5060 // Ensure Shar-Teel doesn't die in the original challenge: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages -> Mages cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6102 // Potions for NPCs -> Half the potions dropped by slain enemies break and are lost: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly harder carrion crawlers: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7030 // Dark Side-based kobold upgrade: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity party: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7250 // Improved final battle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: v28
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics (Andyr): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1035 // Make Cloakwood Areas Available Before Completing the Bandit Camp -> First Area Only: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1060 // Breakable Iron Nonmagical Shields, Helms, and Armor: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1140 // Gems and Potions Require Identification: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2100 // Allow Thieving and Stealth in Heavy Armor: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2120 // Allow Arcane Spellcasting in Heavy Armor: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced Weapon Proficiencies: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items)  at Character Level: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP Table: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2271 // Alter Bard Spell Progression Table -> PnP Table: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP Table: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2291 // Alter Druid Spell and Level Progression Tables -> No Level Progression Changes, PnP Druid/Cleric Spell Table Only: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2320 // Trap Cap Removal (Ardanis/GeN1e): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3001 // Higher HP on Level Up -> NWN Style: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3010 // Maximum HP for NPCs (the bigg) -> For All Creatures in Game: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3070 // Change Effect of Reputation on Store Prices -> Low Reputation Store Discount (Sabre): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs Can Be Angry About Reputation but Never Leave (Salk): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at  Mid-Range Reputation: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3220 // Sensible Entrance Points: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4080 // Make Khalid a Fighter-Mage (Domi): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4090 // Make Montaron an Assassin (Andyr): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4110 // Give Kagain A Legal Constitution Score of 19: v14
~WSR/SETUP-WSR.TP2~ #0 #100 // Wizard Slayer kit revision: v1.09
~WSR/SETUP-WSR.TP2~ #0 #200 // Wizard Slayer High Level Ability revision: v1.09
~WSR/SETUP-WSR.TP2~ #0 #302 // Revised Wizard Slayer item restrictions -> Moderate changes: v1.09
~WSR/SETUP-WSR.TP2~ #0 #999 // BG2-style icons for WSR content: v1.09
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #102 // Change Spiritual Hammer into a ranged force weapon: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #103 // Allow Dispel/Remove Magic to take down Globes of Invulnerability: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #104 // PnP Color Spray: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #105 // PnP Dimension Door: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #115 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can be scribed everywhere: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #204 // Prevent Mislead clones from singing Bard songs: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #205 // Prevent Project Image and Simulacrum clones from using quickslot items: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #211 // Make Death Ward protect against Vorpal Hits: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #216 // Bard songs break invisibility -> Only the Jester song breaks invisibility: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #261 // Altered XP rewards from locks, traps and scrolls -> Improved (lowered) XP rewards from locks, traps and scrolls: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #220 // Simple Thief script: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #230 // Simple Bard script: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #239 // Simple Cleric/Paladin script: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #324 // Use Icewind Dale's Dimension Door animation -> Fast animation speed, shorter delay between animation start and creature appearance/disappearance: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #500 // Slightly expanded storage capacity for containers -> Use the recommended storage capacity value (999): v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v4.31
~DIFFTWEAK/DIFFTWEAK.TP2~ #0 #30 // Tougher Enemies -> Add +2 Thac0/AC/Save
~BGEECLASSICMOVIES/SETUP-BGEECLASSICMOVIES.TP2~ #0 #1 // Restore BG1 movies to BG: EE -> Add missing movies: v0.04
~RECOLOREDBUTTONS/SETUP-RECOLOREDBUTTONS.TP2~ #0 #0 // Recolored character's toolbar buttons (BG:EE) -> Bluish color scheme: v3.0
~W_PACKMULE/SETUP-W_PACKMULE.TP2~ #1 #0 // Pack Mule -> Standard saddlebags
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Installing the Slime Quest...: 9_140405
~BGQE/SETUP-BGQE.TP2~ #0 #1 // Installing the Beregost Family Quest...: 9_140405
~BGQE/SETUP-BGQE.TP2~ #0 #2 // Installing the Babysitting Quest, including the Carnival Encounter...: 9_140405
~BGQE/SETUP-BGQE.TP2~ #0 #3 // Installing the Nashkel Monster Quest...: 9_140405
~BGQE/SETUP-BGQE.TP2~ #0 #4 // Installing the Fallen Paladin Quest...: 9_140405
~BGQE/SETUP-BGQE.TP2~ #0 #5 // Installing the Undying Love Quest...: 9_140405
~BGQE/SETUP-BGQE.TP2~ #0 #6 // Installing the Orcish Lover Encounter...: 9_140405
~BGQE/SETUP-BGQE.TP2~ #0 #7 // Installing the Unexpected Help Quest...: 9_140405
~BGQE/SETUP-BGQE.TP2~ #0 #8 // Installing the Quest "Many little paws"...: 9_140405
~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: 9_140405
~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #0 #0 // Generalized Biffing: v2.2
 


#433 The Imp

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Posted 01 May 2014 - 11:34 AM

...

Hmm, if you don't mind, open the game directory and then open the SETUP-BGEEGRAPHICS.debug -file with Notepad and copy paste the text to a post that contains these:

[spoiler]-text-[/spoiler]

I am looking for a specific thing and hopefully will see..


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#434 dabus

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Posted 01 May 2014 - 12:25 PM

@alien/quiet:
Just another hint about the BWS:
As you can see in the log above, the BWS-entry has the description / version tag "20140108 - Updated by dabus".
I've added that version-tag for debugging purposes back then. But since there are not many code changes, the displayed version is not the current version that you might expect.
If you'd like to have the correct one, I'd suggest to make a little change to includes\09_install.au3, line 133:
$Array=StringSplit(StringStripCR(FileRead($g_ProgDir&'\Docs\Changelog-mods.txt')), @LF); read the version-number from the changelog
As you can see, it would read the info from the other file and thus you might get the info. Just if you need it for better debugging/helping when people post their weidu.logs.

Thanks for the effort until now. :)
THINK! - It's not illegal.

#435 archlich

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Posted 01 May 2014 - 01:31 PM

...

Hmm, if you don't mind, open the game directory and then open the SETUP-BGEEGRAPHICS.debug -file with Notepad and copy paste the text to a post that contains these:

[spoiler]-text-[/spoiler]

I am looking for a specific thing and hopefully will see..

 

The text is too long, the forum does not let me post it. Can't I attach the file?

 

I have read on the BGEE forum that kits are not compatible with version 1.2 (see post below), is that still true? Maybe that is the cause of the crash.

 

http://forum.baldurs...-quick-links/p1



#436 archlich

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Posted 01 May 2014 - 01:33 PM

Attached File  Setup-bgeegraphics.debug   139.07K   251 downloads

 

OK, I managed to attach the file. 



#437 The Imp

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Posted 01 May 2014 - 02:03 PM

I have read on the BGEE forum that kits are not compatible with version 1.2 (see post below), is that still true?

Well, the normal kits are not compatible, except the BGEE compatible ones... they shouldn't cause the error, but one never knows.

What worries me about the above uploaded file is that this:

Setup-bgeegraphics.exe --no-exit-pause --noautoupdate --language 0 --skip-at-view --quick-log --force-install-list 0 --logapp

Failed to install multiple times, I suspect the fact is that there was no provided options given to the "four optional question" in the times. It was last fixed by non direct BWS install... by the looks of it in the log file.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#438 archlich

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Posted 01 May 2014 - 02:22 PM

I have read on the BGEE forum that kits are not compatible with version 1.2 (see post below), is that still true?

Well, the normal kits are not compatible, except the BGEE compatible ones... they shouldn't cause the error, but one never knows.

What worries me about the above uploaded file is that this:

Setup-bgeegraphics.exe --no-exit-pause --noautoupdate --language 0 --skip-at-view --quick-log --force-install-list 0 --logapp

Failed to install multiple times, I suspect the fact is that there was no provided options given to the "four optional question" in the times. It was last fixed by non direct BWS install... by the looks of it in the log file.

 

Yes, it failed to install with BWS, probably because I didn't turn down the UAC in Windows 7.

 

Anyways, I discovered that kits were causing the errors! It seems that, up to now, there are no kits compatible with last version of BGEE.

 

After I unistalled some of them, the game started with some errors, but the remaining installed kits were not selectable.

 

So, to make it short, DO NOT install kits with latest BGEE version.



#439 The Imp

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Posted 01 May 2014 - 02:43 PM

but the remaining installed kits were not selectable.

The unselect-ability can be fixed if you were to fix the kit installation .tp2 file to contain the "LAF fl#add_kit_ee" -function and it's variables so they add the kit correctly to the game, of course that is a huge task, as I haven't done even one and I have a personal 30 custom kit compilation mod to update.


Edited by The Imp, 01 May 2014 - 02:46 PM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#440 dabus

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Posted 01 May 2014 - 02:43 PM

I asked some time ago if InfinityAnimation only needs ACP 1252 during installation. That was correct, right?
BWS still has the wrong info (that it needs to be active when playing the game), so I could send you a fixed (English/German) text-file and a small addition that would ask you if you want to reset the ACP-key after the install is finished. Also the _Test_ACP-part has a little glitch. Had a little test-run and it worked as expected.
Guess that would make sense.

Edited by dabus, 01 May 2014 - 02:54 PM.

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