Jump to content


Photo

Knight Kit - armor restriction


  • Please log in to reply
6 replies to this topic

#1 Abakus139

Abakus139
  • Member
  • 9 posts

Posted 06 October 2013 - 02:44 PM

Hi everyone,

 

I'm fiddling around with my Megamod Install. Today I finished. I gave Ajantis the Knight kit, and now he can't use anything higher than studded leather armor. Same when I start my PC as Knight.

Is this intended and just not written in the kit description?


Edited by Abakus139, 06 October 2013 - 02:44 PM.


#2 Abakus139

Abakus139
  • Member
  • 9 posts

Posted 07 October 2013 - 05:57 PM

Never mind, found it out. The usability flag in the KITLIST.2da was set to 50.000, which probably combines the restriction of stalker and assassin. Changed it, works now as per description (though maybe not as intended)



#3 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5150 posts

Posted 08 October 2013 - 01:32 AM

The usability flag in the KITLIST.2da was set to 50.000
Erhm, the number is the hex based 0x00050000 ... yeah, that's wrong on a typical install, and it should actually be 0x00004000 ... as the kit says not proficient, which doesn't say that they can't use the ranged weapons... but you could also go with restricting ranged weapons, which would make it this: 0x00000008 , same as the Cavalier.

Edited by The Imp, 08 October 2013 - 01:34 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#4 Abakus139

Abakus139
  • Member
  • 9 posts

Posted 10 October 2013 - 10:41 AM

Thx for answering. I knew it was a hex based value, but I still read it like 50 k, which made me write it down wrong. Concerning your suggestion, I'll do that. By the way, do you happen to know the the other values for the true classes (cleric, thief etc)? I tried to find them out too but didn't succeed at all.



#5 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5150 posts

Posted 10 October 2013 - 12:55 PM

Thx for answering. I knew it was a hex based value, but I still read it like 50 k, which made me write it down wrong. Concerning your suggestion, I'll do that. By the way, do you happen to know the the other values for the true classes (cleric, thief etc)? I tried to find them out too but didn't succeed at all.
Well the "true class" usability flag is the "0x00004000   y", where the 'y' is the class, so foe example the code line actually needs to be:
~0x00004000    6~

And if you wish to restrict the ranged weapons;
~0x00000008    6~
Or:
~0x00004008    6~

Edited by The Imp, 10 October 2013 - 10:43 PM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#6 Abakus139

Abakus139
  • Member
  • 9 posts

Posted 10 October 2013 - 09:40 PM

Thanks for clearing that up. So that flag is like a blank slate - no restrictions at all?



#7 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5150 posts

Posted 10 October 2013 - 10:41 PM

So that flag is like a blank slate - no restrictions at all?

Yes indeed.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.