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Query re mods added to BWP install


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#1 Strontium Dog

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Posted 26 October 2013 - 02:13 AM

The Bwp batch file install method seems too complicated for me so I have opted for the BWP setup as almost all of my desired spell choices appear if I install the spell_rev mod  followed by some components of the spell pack mod and then the spell50 mod.

That said, I have one last query:- when checking the BWP set up engine I find that it  refuses to recognise my secret of bonehill download and one or two very minor mods(COM Encounters). If I go through and install everything else as instructed, would it be the end of the world if I then installed the secret of bonehill mod and com encounters mod  via weidu afterwards? Or would that foul up the whole installation? Thanks!



#2 The Imp

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Posted 26 October 2013 - 02:40 AM

If I go through and install everything else as instructed, would it be the end of the world if I then installed the secret of bonehill mod and com encounters mod  via weidu afterwards? Or would that foul up the whole installation? Thanks!

Well, you can go through with that install order.... but must know that all the SoBh&CoME's items won't have the same effects applied to them as they have if you install them in a proper order... and the same goes for the tactical encounters and so forth.

So say you install the Thieving in heavy armor... the SoBh exclusive armors won't support the thieving feature. etc.

 

Also if you installed the two mods before Generalized Biffing it might cause a little lag during those encounters, or the Widescreen mod before them, might Crashes to Desktop if the SoBh area is too small for the new graphic setting.


Edited by The Imp, 26 October 2013 - 02:49 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#3 kreso

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Posted 26 October 2013 - 03:21 AM

The Bwp batch file install method seems too complicated for me so I have opted for the BWP setup as almost all of my desired spell choices appear if I install the spell_rev mod  followed by some components of the spell pack mod and then the spell50 mod.

That said, I have one last query:- when checking the BWP set up engine I find that it  refuses to recognise my secret of bonehill download and one or two very minor mods(COM Encounters). If I go through and install everything else as instructed, would it be the end of the world if I then installed the secret of bonehill mod and com encounters mod  via weidu afterwards? Or would that foul up the whole installation? Thanks!

If you install spell50 mod you'll overwrite any changes made to spells made beforehand. 



#4 Strontium Dog

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Posted 26 October 2013 - 09:37 AM

Thanks for the warning. I will see if earlier SOBH versions will be accepted by the BWS setup. I want to make sure that my install is as perfect as possible as I do not want to change it for at least 5 years.



#5 Strontium Dog

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Posted 26 October 2013 - 09:46 AM

Not quite. From what I have been told, the spell50 mod only overwrites the specific spells it mentions in its readme file. All other spells will remain unaffected by the spell50 mod. So, since the spell revisions mod is mostly  acceptable to me (with many previously useless spells now with -6 to their saving-throws) and since some of  the spell pack mod's components are able to overwrite most of the spell_revision mod's mistakes, with the spell50 mod correcting most of the rest, I am content. In previous  megamod games, I had ridiculous situations  in which powerful mages soon ran out of spells against fighter-types with lots of protective magical devices. In such games I  would have my mages launch ridiculously-nerfed fireball spells at opponents or launch symbols of death etc. which all NPCs almost always saved against easily so that I would have to rely on using the horrid wilting spell and saving and resting  all the time - pathetic.Now, finally, not only will liches and the like actually be very dangerous, lethal adversaries for me, but my mage characters will be at least as powerful as my fighters.



#6 kreso

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Posted 26 October 2013 - 01:07 PM

Well, think of it this way. 

ADHW at max level does 20d8 in vanilla. SR makes it 20d6 with a -6 penalty. Spellpack makes this spell affect any living creature, including your own.

What you'll get eventually is 50d8 party friendly spell - anywhere from 50 to 400 damage.

That's about two and a half warriors using whirlwind attack HLA in a single round, on all enemies in area of effect :whistling:  . 

Of course, one can Chain 3 of them so you get a 150-1200 AoE damage nuke/save for half damage. :new_thumbs:   


Edited by kreso, 26 October 2013 - 01:12 PM.


#7 -Strontium Dog-

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Posted 26 October 2013 - 11:32 PM

You are forgetting that most NPCs at high level save almost all the time, so the damage will almost always  be halved at best  plus most NPCs by that stage will have high magic resistance anyway or resistance to electricity for example. Plus, my characters will be triple-classed so that, minus those bloody xp-reducing mods, my characters are, even so, unlikely to reach  higher than 30th level or so in the mage class, if that. Indeed I might have to artificially add some levels.