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BGT players - bit o' help please


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#1 Yovaneth

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Posted 12 December 2013 - 02:24 PM

I'm aiming on a Christmas release for the updated BGGraphics mods. As far as BGT is concerned, I don't have a setup so I can't test or check. Creepin has provided a couple of fecked areas (TUTU FW4000 (Gullykin) was already fixed and FW0900 (Wyrm's Crossing) is now fixed) but are there any others? Creepin mention FW1000 (Ulgoth's Beard) as having night-time green water but the n.tis file looks fine here.

 

All I can do is correct the FW tilesets and then rename them for BGT, so

 

a) a tester and 

b) the equivalent FW/BGT area names for the damaged areas

 

would be very welcome.

 

-Y-

 



#2 Isaya

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Posted 12 December 2013 - 03:14 PM

I can only help for b). You'll find the equivalence for BG, Tutu and BGT area names on this IESDP page.



#3 The Imp

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Posted 12 December 2013 - 03:14 PM

b) the equivalent FW/BGT area names for the damaged areas

??? BG1 area names.

Original BG Area Code Tutu Area Code BGT Area Code

 

Darn, I was ninjaed ... <_<

 

I can help with the a too... if you upload the Tutu file to this thread... I'll make post pictures after testing them and others(BGT without your mod, with it and then with the Tutu files).


Edited by The Imp, 12 December 2013 - 03:19 PM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#4 Salk

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Posted 12 December 2013 - 09:09 PM

I'd be happy to volunteer, -Y-!



#5 Yovaneth

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Posted 13 December 2013 - 01:18 AM

But who can tell me which areas are supposed to be not working?  :D

 

-Y-



#6 Salk

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Posted 16 December 2013 - 12:59 PM

I never tested it before so I can't unfortunately be of any help with that.

 

But perhaps the only non working areas are the ones reported here? 

 

1) http://www.shsforums...rhaul/?p=561636

 

2) http://www.shsforums...rhaul/?p=564340

 

3) http://www.shsforums...rhaul/?p=564094



#7 Yovaneth

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Posted 17 December 2013 - 03:13 AM

In that case it looks like all fixed and ready to go. I was asking just in case there were other areas that hadn't been reported yet.

 

-Y-



#8 Salk

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Posted 18 December 2013 - 12:50 AM

Great!

 

We'll hopefully find a nice Xmas present under the virtual tree! :)



#9 Creepin

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Posted 22 December 2013 - 04:08 AM

Edited

FW0900 (Wyrm's Crossing) is now fixed

D'oh, stupid me! Just notices you're already aware of Wyrm's Crossing.

 

Post about this area removed :)


Edited by Creepin, 22 December 2013 - 05:55 AM.

The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)


#10 Yovaneth

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Posted 22 December 2013 - 01:03 PM

:ROFL:

-Y-



#11 Salk

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Posted 25 December 2013 - 08:38 AM

There is version 1.2 for BGT uploaded but it was not announced anywhere!


Good things that I checked!


Thanks for this beautiful Xmas present, Mr. -Y-!



#12 -Dingadumbo-

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Posted 27 December 2013 - 04:57 AM

Hi,

 

I found a bug, the BGT Version v1.2 overwrites the ToB Starting Area (AR4000) with the tileset from Gullykin.

 

Also the day tileset from Gullykin looks like the night tileset: http://i.imgur.com/WCFTrCe.png

 

 

Thank you for your great Mod, I never will play BGT without it :)

 

Greetz from Germany

 

 



#13 Salk

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Posted 27 December 2013 - 06:42 AM

The second problem should have been fixed with version 1.2. I didn't have the chance to test it yet but I hope -Y- will be able to take a look at it soon...



#14 Yovaneth

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Posted 27 December 2013 - 12:18 PM

Edit: see pinned post

 

-Y-


Edited by Yovaneth, 27 December 2013 - 04:12 PM.


#15 -Dingadumbo-

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Posted 27 December 2013 - 01:53 PM

I tried it, but the ar4000.tis and the ar9900.tis are the same files, I tested it with Winmerge, so I think its always the wrong tis file...

 

If I delete the AR9900.tis form my override folder everything looks fine.  :new_thumbs:



#16 The Imp

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Posted 27 December 2013 - 02:12 PM

I tried it, but the ar4000.tis and the ar9900.tis are the same files, I tested it with Winmerge, so I think its always the wrong tis file...

 

If I delete the AR9900.tis form my override folder everything looks fine.  :new_thumbs:

You might not have been listening... see the fact that the .tis and .tiz files are different, one is used to pack up the other for install phase unpacking... thus you need to uninstall, switch files and reinstall.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#17 -Dingadumbo-

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Posted 27 December 2013 - 03:00 PM

Sorry, I changed the ar4000.tiZ and the ar9900.tiZ in the  bggraphics\tiz folder, before reinstalling, but these two files are the same... ;)



#18 White Agnus

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Posted 27 December 2013 - 03:15 PM

I can confirm this bug, the ar4000.tiz and the ar9900.tiz are the same Files... ;)

 

Greetings

White Agnus



#19 Yovaneth

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Posted 27 December 2013 - 04:15 PM

See http://www.shsforums...-with-gullykin/



#20 ScuD

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Posted 27 December 2013 - 07:50 PM

Yovaneth, the files are identical - both in the topic above and in the mod. Should we just delete ar4000.tiz and reinstall?


Edited by ScuD, 27 December 2013 - 07:51 PM.