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Some resources are not properly renamed


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#1 -Hurricane-

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Posted 13 April 2014 - 08:13 AM

Thanks to recent work on BG1 Unfinished Business, I was looking at the way BGT imports creatures and stores from BG1. I thereby discovered some small errors with respect to resources that were renamed for SoA compatibility.


1. bgshop08.cre gets the wrong dialog file assigned to it. From setup-bgt.tp2:
COPY + ~bg1cre/bgshop08.cre~ ~bg1cre/bgshop08.cre~
  WRITE_ASCII 0x2cc ~BGSHOP07~ // dialogue file

This should be:
COPY + ~bg1cre/bgshop08.cre~ ~bg1cre/bgshop08.cre~
  WRITE_ASCII 0x2cc ~BGSHOP08~ // dialogue file
 


2. In two stores in southwest Baldur's Gate, the shop owners' characters aren't updated to their renamed CRE files:

In base\are\ar8015.are, the CRE file for actor 0 is currently shop04.cre. This needs to be bgshop04.cre.
In base\are\ar8017.are, the CRE file for actor 4 is currently shop07.cre. This needs to be bgshop07.cre.

#2 Salk

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Posted 15 April 2014 - 09:03 PM

Good job, as usual!

Is this just a matter of editing the two ARE files' CRE field, changing shop04 with bgshop04 and shop07 with bgshop07 respectively? (via hex editing)



#3 -Hurricane-

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Posted 16 April 2014 - 07:42 AM

Thanks. :)

Yes, if you don't want to wait for an updated version, you can simply edit the two area files locally with NearInfinity.



#4 Salk

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Posted 16 April 2014 - 08:25 AM

Thanks. :)

Yes, if you don't want to wait for an updated version, you can simply edit the two area files locally with NearInfinity.

 

Oh I don't mind waiting. I did it for many years and am still doing. I just don't know whether Ascension64's career as IE modder is to be considered closed yet. :)



#5 Miloch

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Posted 17 April 2014 - 05:07 PM

Ascension64 has been MIA for some time. Thought you were done playing BG(T)(EE), Salk? :)


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#6 Salk

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Posted 18 April 2014 - 08:54 PM

Heh... Alas, I am not. :)