Hello.
Get to the point, there is a serious bug when using BPSeries AI Scripts with SCS2.
That is, when enemy spell casters or creatures using 'charm' or 'dire charm' spell to the one of party members and it was sucessful, the enemy caster and some of enemies who stand around him(her) have friendly attitude(their circle changes from red to blue).
What is worse, the enemies who became allies 'never' change their attitude. They are our allies FOREVER though we can't control them and when we try to talk with them, they said 'he(she) doesn't have nothing to tell you'.
It's really serious problem. At first, I think this bug happens due to conflicts between SCS2 and atweak. But I was wrong. It's obvious that It is because of conflicts between BPSeries Ai Scripts conflicts and SCS2.
It happens on BG1EE and BG2EE when you using this mod with SCS2.
And There is another bug in BPSeries AI Scripts. For example, when I using FT-TF AI to Yosimo, I usually assign 'ranged weapon(intuitive)' or 'weapon change mod-absolute' AI to him. But I think both AI didn't working well. When enemies approach shortly before him, Yosimo doesn't change his weapon from ranged to melee!!
Of course, I gave him a melee weapon.(Well, he has Yosimo's Katana when he joins to our party)
Other AI scripts have the same problem. They didn't change their weapon though they have both.