OMG! The dialog finally compiled!!! XD Thanks Imp!
All I need to do now is to make the creature talk to the user... Umm... this script doesn't work... I even tried changing the gender of the invisible creature to "summoned" but still nothing...
//If an enemy exists, then the creature is destroyed. IF Exists([EVILCUTOFF]) THEN RESPONSE #100 DisplayString(LastSummonerOf(Myself),@1000) DestroySelf() END //If summoned, the creature will force initiate a dialog with its summoner. IF !Exists([EVILCUTOFF]) See(LastSummonerOf(Myself)) THEN RESPONSE #100 DialogForceInterrupt(LastSeenBy(Myself)) END //Destroys self after a successful conversation is made IF Global("A4PBRAD","LOCALS",1) THEN RESPONSE #100 SetGlobal("A4PBRAD","LOCALS",0) DestroySelf() END