OMG! The dialog finally compiled!!! XD Thanks Imp! ![]()
All I need to do now is to make the creature talk to the user... Umm... this script doesn't work... I even tried changing the gender of the invisible creature to "summoned" but still nothing...
//If an enemy exists, then the creature is destroyed.
IF
Exists([EVILCUTOFF])
THEN
RESPONSE #100
DisplayString(LastSummonerOf(Myself),@1000)
DestroySelf()
END
//If summoned, the creature will force initiate a dialog with its summoner.
IF
!Exists([EVILCUTOFF])
See(LastSummonerOf(Myself))
THEN
RESPONSE #100
DialogForceInterrupt(LastSeenBy(Myself))
END
//Destroys self after a successful conversation is made
IF
Global("A4PBRAD","LOCALS",1)
THEN
RESPONSE #100
SetGlobal("A4PBRAD","LOCALS",0)
DestroySelf()
END






