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Interjections


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#1 Quitch

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Posted 02 December 2003 - 12:36 PM

Our mod involves the Windspear Hills, and as I'm sure you remember that involved a lot of tight corridors. A problem with this is that in many cases NPC's are not in view if someone starts dialogue with you, due to walls being in the way, lousy pathfinding, etc.

In PST, an NPC will interject if they are in the party, regardless of where they are. In BG2 they must be in view of the speaker.

The question is, how would you like it handled in this mod? Should we have a range check? A sight check? Allow them to speak regardless?

#2 Andyr

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Posted 02 December 2003 - 02:49 PM

I think a range check would be best- they'd still be able to hear, even if the maps mean they can't necessarily see...
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#3 T.G.Maestro

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Posted 03 December 2003 - 12:05 AM

I think a range check would be best- they'd still be able to hear, even if the maps mean they can't necessarily see...

Agreed. That would be the best choice for that area. A sight chack would make banters almost impossible, while the "uncontrolled" speech is somewhat ... it just looks ridiculous.
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#4 rreinier

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Posted 04 December 2003 - 05:50 AM

My thoughts exactly. Nothing much to add to what's already been said.

#5 Mr.WeaseL

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Posted 21 January 2004 - 04:38 AM

I vote for the PS:T system, it works, and you won't miss out on any crunchy dialogue :)

#6 DarkFire

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Posted 22 January 2004 - 12:40 AM

While i am tempted to agree with weasel on the "crunchy dialogue" thing, i vote range check for the sake of RP'ing. if an NPC overhears a conversation, they should be able to have a say if they want to.
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#7 fallen_demon

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Posted 26 April 2004 - 11:27 AM

no check, sure its a little less relistic, but with a range check you would miss a lot of enjoyable dialouge
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#8 Quitch

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Posted 26 April 2004 - 02:19 PM

I think we'll have to stick with the BG2 system, otherwise a lot of checks need to replace a single line, just to ensure the NPC is in a state to interject.

#9 SimDing0

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Posted 27 April 2004 - 05:01 AM

Anyone who would rather replace this with a simple InParty check could of course install CamDawg's Tweak Pack along with RTW.
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#10 Sillara

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Posted 25 July 2004 - 12:09 AM

That would be me. IsValidForPartyDialog is uncertain, and I LIKE to hear my NPCs talk!

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#11 Quitch

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Posted 25 July 2004 - 01:31 AM

I'm afraid we've stuck with IsValidForPartyDialogue. Without it we need to start adding a lot of extra checks (since that one check encompasses several) and as they each use a new line we couldn't do Search & Replace, so we decided it's not work it.

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