Initially, I just wanted to restore proper werewolf soundsets for my audio mod. Then I looked at the files and decided to give this a go. Could you help me sort it all out? I've got all the files ready to WeiDU and just require some serious balancing of the tentative progression table (attached below).
All right. So, first of all, the soundsets are now restored to werewolves (both Shapeshifter and enemy monsters). If you have the appropriate component of TobEx installed, you'll get to hear two additional attack sounds. Now when you shapeshift, the werewolf lets out a terrifying howl (different sounds for the two variants). Hopefully, your wolfman wont sound like a snarling Velociraptor
And now for the revision part. This isn't your powergamer SCS-ready, Tactics-supported, Insane-only, Solo-cherished rebalancing mod. There are other -- faster, better, stronger -- mods out there that do the job. What this is, is an attempt to make the werewolf forms scalable from Lvl 1 and somewhat more suitable for different parts of the trilogy. Frankly, this is intended for casual playthroughs without mindless grinding and lagfest difficulty mods.
I realize Druids are extremely hard to balance, and instead of spending a week on constant changes and additions to the revision table, I'd rather ask you guys for suggestions. Now, I haven't played full ToB for a while, so I got a feeling that that part of the table is imbalanced as Hel forsaken by Odin
I looked again at all the available items in different parts of the trilogy, compared the default classes vs. exp, and came up with the following table. Yes, there's some nerfing involved, some buffing here and there, and some powergamers people will just look at the resistances and be like -> "No." That's fine, too. If you want to tear this apart, go ahead. Any suggestions are welcome, as I keep on making changes each time I look at this table
** EDIT ** Currently working on a better table...
Edited by Tash, 07 November 2015 - 02:04 PM.