The first... why won't it make you a mage...
<pondering...>
I am still at this, as you said, you fixed files, could you upload them to here again ? And you can remove the other by editing the posts ... so the upload limit doesn't get exceeded for you.
HLAs ...(3 of them dont have a picture though, only description, dont know why xD)
The reason for this is that the .spl files don't have assigned icon that gets placed there... it's easy to miss/fix when you know where to look at in the editor.
- Here is my newest upload I will delete my old. Is deleted now.
- Every bug is fixed here, the creature is assigned at Illithid's clab file at lvl 7 & at lvl 8. (starting out lvl 7, no creature. Gain experience and lvl to 8 = invisible mouse if I have made my main class mage with ee keeper, so guess the creature should be at the original clab file for fighter?). The creature dident cast spell either, but i haven't changed the program yet as you proposed, I hoped you could make the program, so I dont missunderstand
EDIT:
I now wrote the creature directly into CLABFI1(fighters clab file) file at lvl 7 and 8. And changed program into this:
IF
Kit(LastSummonerOf(Myself),GELKITMF)
Class(LastSummonerOf(Myself),FIGHTER)
Global("customglobalname","GLOBAL",0)
ActionListEmpty()
THEN
RESPONSE #100
ChangeClass(LastSummonerOf(Myself),MAGE)
SetGlobal("customglobalname","GLOBAL",1)
Continue()
END
IF
Kit(LastSummonerOf(Myself),GELKITMF)
Class(LastSummonerOf(Myself),MAGE)
Global("customglobalname","GLOBAL",1)
ActionListEmpty()
THEN
RESPONSE #100
ReallyForceSpellRES("GELSPL8",LastSummonerOf(Myself))
SetGlobal("customglobalname","GLOBAL",2)
Continue()
END
IF
Global("customglobalname","GLOBAL",2)
THEN
RESPONSE #100
DestroySelf()
END
What happened was that creature dident come at once, i gave my char 100k exp so it would level to lvl 8 fighter. Then creature summoned(not totally invisible as i forgot to remove summonspell effect as that spell is copied:P). He instantly turned me into a mage, and forced me to cast my Shapechange: Mindflayer Spell, then he killed himself So all works perfect, all I miss now is for the creature to appear without having to level my char My char wont get creature spell from clab file, before he does a levelup. And i also need to know how to make my mod change the original clab file for fighters with just adding this creature spell
- The 2 shapechange HLA ("Shapechange: Greater Ulitharid" & "Shapechange: Vampiric Ulitharid") does not have a icon when on HLA table(they had icon if asigned into innate with ee keeper)
- I have made a effect on: Shapechange: Greater Mindflayer, Ulitharid, Greater Ulitharid, Vampiric Ulitharid which should remove the new spells "Reassign attack +2(and +3, +4, +5)" (innates albility they gained when polymorphing to resummon theirs current creatureclass wepons if lost).
- I have not yet added comment's in HLA table for "require Implotion" etc(my way of delaying the vampiric Ulitharid, get it at lvl 22 or smt now since it has to choose spells before)
- I was able to add starting eq(cloak of balduran + bg1 book adds) also to the shapechange spell
ZIP file: Removed, exist newer one later in post
When it comes to validation on the black wyrm forum, i think i have done mistakes, i have resendt validation to myself What member should i send too?
Would it be possible to change to program into starting with something like this, and then the rest happen?
IF
Kit(GELKITMF)
Class(FIGHTER)
Global("customglobalname","GLOBAL",0)
ActionListEmpty()
THEN
RESPONSE #100
ReallyForceSpellRES("INVICRE",Myself)
(then the rest comes?)
Or is that sciptna.blaf file only assigned to that creature? If it is, then maby it would be possible to give imoen such a script to force me cast the summon invi cre spell?
Edited by Gel87, 26 October 2014 - 02:18 PM.