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Error installing BG Trilogy Graphics Overhaul

graphics BGtrilogygraphics mods

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#1 donstarlancer

donstarlancer
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Posted 21 November 2014 - 04:17 AM

Hello. Forgive me if this has already been covered. I'm new to the forums and am currently on my way to work. I'm having trouble installing the BG Trilogy Graphics Overhaul

mod. Please help if possible. Using Windows 7. If you need specs later I can get.  I've copied the following error message from the debug file:

 

 

[bggraphics/bggraphics.tph] PARSE ERROR at line 10 column 16-19
Near Text: ELSE
GLR parse error
 
[bggraphics/bggraphics.tph]  ERROR at line 10 column 16-19
Near Text: ELSE
Parsing.Parse_error
ERROR: parsing [bggraphics/bggraphics.tph]: Parsing.Parse_error
Stopping installation because of error.
 
ERROR Installing [BGT Extended Night and Baldur's Gate Map Fixes], rolling back to previous state
Unable to Unlink [bggraphics/backup/0/OTHER.0]: Unix.Unix_error(1, "unlink", "bggraphics/backup/0/OTHER.0")
[bggraphics/backup/0/UNSETSTR.0] SET_STRING uninstall info not found
Will uninstall   0 files for [BGGRAPHICS/SETUP-BGGRAPHICS.TP2] component 0.
Uninstalled      0 files for [BGGRAPHICS/SETUP-BGGRAPHICS.TP2] component 0.
 
[bggraphics/bggraphics.tph] PARSE ERROR at line 10 column 16-19
Near Text: ELSE
GLR parse error
 
[bggraphics/bggraphics.tph]  ERROR at line 10 column 16-19
Near Text: ELSE
Parsing.Parse_error
ERROR: parsing [bggraphics/bggraphics.tph]: Parsing.Parse_error
Error Uninstalling [BGGRAPHICS/SETUP-BGGRAPHICS.TP2] component 0:
Parsing.Parse_error
 
 
 
 
 
 
and then toward the bottom:
 
 
 
 
ERROR: Parsing.Parse_error
PLEASE email the file SETUP-BGGRAPHICS.DEBUG to www.shsforums.net/forum/
Using Language [English]
[English] has 1 top-level TRA files
[bggraphics/language/english/bggraphics_setup.tra] parsed
[bggraphics/language/english/bggraphics_setup.tra] has 4 translation strings

 

Attached Files



#2 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

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Posted 21 November 2014 - 05:50 AM

I believe the BGgraphics should be installed right after the BGT-weidu, and you haven't, the widescreen mod especially is bad to have already been installed cause it potentially changes the map size, and the BGgraphics would revert the change presumably so it could crash the game ...
 
The part that fails is in this:

DEFINE_ACTION_MACRO ~patchGavin~ BEGIN
	ACTION_IF (MOD_IS_INSTALLED ~gavin/gavin.tp2~ ~0~) BEGIN
		ACTION_IF FILE_EXISTS_IN_GAME ~fw0125.are~ BEGIN //If Tutu
  		OUTER_SPRINT Beregost ~FW3300~
		ELSE                                                                   <-----------line 10
			ACTION_IF FILE_EXISTS_IN_GAME ~ar6700.are~ BEGIN //If BGT
  			OUTER_SPRINT Beregost ~AR6700~
  		ELSE
  			OUTER_SPRINT Beregost ~AR3300~	// If BG:EE
			END
		END 

The Beregost -string should probably have the string markers around it: "", %%, or ~~ . And now the forum software trolls me so I write in red:

@Yovaneth:

Installing [BGT Extended Night and Baldur's Gate Map Fixes] [v1.6] That 6 is actually 7, you just forgot to update the value. Or you repacked the archive and ..whatever.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.






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