Hello!
I am working on a revised Find Familiar spell which includes of course the Dust Mephit. Without knowing that aTweaks was already offering a PnP component, I had also tried the same (I had also a working Gate spell and changed statistics) but since I am no modder I was sure you guys would have done a much better job at everything, which of course you did.
So I am asking permission to duplicate some of your solution in my own mod.
Said that, I have also a few questions about it (in reference to the Dust Mephit):
1) If I understand correctly from the code you don't update the familiar Dust Mephit to PnP. Is it so?
2) I checked the file rr#mimun.itm and I don't understand what it is for. Do you remember what its function is?
3) And what about rr#mduw1.itm?
4) In my PnP version of the familiars, I removed the IMMCLOUD.ITM from all of them because I didn't find any plausible justification for it. In your mod you do the same but you as note I read: "(immunity to cloud spells is handled differently)". How is it handled?
5) Who are "enforced creature 1" and "enforced creature 2"?
Okay, that was all... I am sorry if my questions sound silly or particularly boring and I take this opportunity to thank you (Wisp and aVenger) for this amazing modification which is a must have for me and many others.
Edited by Salk, 16 December 2014 - 03:13 PM.