I can look into enabling this on the EEs, but if creatures still automatically go hostile (which I would guess they do), this won't work anyway. ToBEx can be configured to not have them go hostile, but I would be very surprised if the EEs can.
It would perhaps be possible to work around the EE behaviour in that case, but I won't have the time to do that anytime soon.No, I won't be doing that. (I was thinking it might be possible to have the hostile creature go neutral again, but creatures going hostile set off all sorts of messes, with shout scripts and runenemy and who knows what. So unless the EEs implement PickPocketFailed() without automatic hostility, this is a no-go and that's that.)
Edited by Wisp, 29 December 2014 - 06:39 AM.