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#1 Himself

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Posted 10 February 2015 - 12:45 PM

Heya!!

Between installing tobex and reset my install a few times, noticed something quite strange:

Tobex adds an odd behaviour to information display, for example here the saves (when successful) appear many times instead of just 1, thats certainly to cause confusion amidst battles.. does it happen to more people or is it just me? And does it has a known fix??
 
 
 
strtobex.jpg

Edited by Himself, 10 February 2015 - 01:22 PM.

...to be isn't important, we're no longer than we're :)

#2 The Imp

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Posted 10 February 2015 - 02:00 PM

Turn off the ToBEx save throw fix or what ever it's called, it's not "compatible" with the SR.
This is "known problemTM".


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#3 Himself

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Posted 10 February 2015 - 03:15 PM

Again you lose me.. explain yourself! :DD


Which component exactly? gonna cut paste the ini

[Tweak]
Action:Remain Hidden On Pickpocket Success=0
Effect Opcodes:Apply Concentration Check On Damage=1
Effect Opcodes:Awaken On Damage=1
Effect Opcodes:Blindness As Spell Description=1
Effect Opcodes:Disable Stoneskin Grey Colour=1
Effect Opcodes:No Spell Interruption On Zero Damage=1
Effect Opcodes:Use Caster Level On Mirror Image=0
Engine:Allow All Races to Dual Class=0
Engine:Allow Equipping Armor in Combat=0
Engine:Custom Shadows of Amn Starting Experience=-1
Engine:Custom Throne of Bhaal Starting Experience=-1
Engine:Disable Experience Boost=0
Engine:Disable Force Inventory Pause=0
Engine:Disable Silence On Charm=0
Engine:Level One Proficiency Restrictions=0
Engine:Rest Spawns Advance Time=0
Engine:Weapon Specialisation Number of Attacks Mod=0
Items:Use Animation Percentages for Throwing Weapons=0
Sound:Dialogue Greeting Subtitles=0
Sound:Enable Animation Attack Sounds=0
Trigger:PickpocketFailed Trigger Only=0
UI:Universal Four Inventory Weapon Slots=0
Effect Opcodes:Drop Inventory on Disintegrate=0
Effect Opcodes:Drop Inventory on Frozen Death=0
Effect Opcodes:Drop Inventory on Stone Death=0
Engine:Disable End On Player1 Dead=0
Engine:Enable Auto-Pause On All Screens=0
Action:Attacks Are All Genuine=0

Ah nevermind I should just test and discover, you've done enough by telling where to look!  :hug:


Edited by Himself, 10 February 2015 - 03:18 PM.

...to be isn't important, we're no longer than we're :)

#4 The Imp

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Posted 10 February 2015 - 03:54 PM

Erhm, it might be some, all, or the last of these in the default_core.ini:

 

[Effect Opcodes]

...

Save Vs Breath Mod=1
Save Vs Death Mod=1
Save Vs Poly Mod=1
Save Vs Spell Mod=1
Save Vs Wands Mod=1
Saving Throw Fix=1


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#5 Himself

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Posted 10 February 2015 - 06:51 PM

Aye! Heres the little offender, changin to 0 fixes the text to a single mention =]

Saving Throw Fix=1
...to be isn't important, we're no longer than we're :)

#6 Shaitan

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Posted 11 February 2015 - 12:41 AM

You'll have to decide wether the fix og the message is better - or revert to an elder ToBex version.



#7 The Imp

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Posted 11 February 2015 - 03:03 AM

Well, I don't know... the reason for the multiple messages is not this:

5fhgti.jpg

But because of these:

209hc7b.jpg

Asin: Every one of the effects is saved individually with the same dice, now this would matter if the effect would depend on how well the effected creature makes the "save".

Just like in KotOR1, you can deflect most of the blaster bolts if you are a Jedi using the Lightsaber, and if your "save throw" is +10 higher than the result of the attack, the bolt is deflected towards the attacker:

jedidefense.jpg

Normally this is not how the BG2's spells work, as the saves are set to be the same because they need multiple effects to cause a set of effects, but there's a lots of potential to use this as a feature...


Edited by The Imp, 11 February 2015 - 03:05 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#8 Himself

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Posted 11 February 2015 - 08:54 AM

You'll have to decide wether the fix og the message is better

I thought that saving throw fix was there just for improving/extra logs or something of the kind, does it actually "fix" something or has a revelant/redeeming characterist that makes it worth being turned on?
...to be isn't important, we're no longer than we're :)

#9 The Imp

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Posted 11 February 2015 - 09:11 AM

I thought that saving throw fix was there just for improving/extra logs or something of the kind, does it actually "fix" something or has a revelant/redeeming characterist that makes it worth being turned on?
Well it kinda does. And there's a point to using it, but generally the spells are made to not need it... as the other effects like displayed portrait icons and lightning effects use the one and only relative save that the damage effect does.
BUT:
Say you have a spell called "Disintegration", and say it does 1000 total damage to your char if you fail your save vs. magic at +10. It also does 100 total damage at save +6... and so on until it does just 1 damage even when you pass a save vs. magic at -10. Now that kinda of spell is impossible to make unless you use this fix, and if it's not in use, the only rule applied is the +10 or the -10 depending on which order the you code the spell effects are in and in which order the game uses them.

Edited by The Imp, 11 February 2015 - 09:14 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#10 Himself

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Posted 11 February 2015 - 02:05 PM

damn... nothing is ever easy  :whistling:


...to be isn't important, we're no longer than we're :)