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Installing mods over a megamod installation


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#1 Vlan

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Posted 18 March 2015 - 02:41 PM

Hi there,

am planning to install one or two NPC mods over my megamod installation. Is there any mod which I should reinstall after installing the new NPC mods so that the NPC mods get the scripts (for example SCS) or Items (Item Revision) from the other mosd or does Weidu recognize the new mods and matches the new mods with the already installed ones?


Edited by Vlan, 18 March 2015 - 02:41 PM.


#2 The Imp

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Posted 18 March 2015 - 03:35 PM

does Weidu recognize the new mods and matches the new mods with the already installed ones?

What are you asking here exactly ?

If you have already installed mod x, and intent to install mod x v1.3, anything in the world can happen.

Now, to be more specific you have to be specific, as in very ! Weidu.log, NPC mod name, and the whole load...
There are a few NPC mods that can really screw up your BiG World moded game, but most of them are harmless... and only installed in the order cause they were thrown together with other mods there.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#3 Vlan

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Posted 19 March 2015 - 04:51 AM

does Weidu recognize the new mods and matches the new mods with the already installed ones?

What are you asking here exactly ?

If you have already installed mod x, and intent to install mod x v1.3, anything in the world can happen.

Now, to be more specific you have to be specific, as in very ! Weidu.log, NPC mod name, and the whole load...
There are a few NPC mods that can really screw up your BiG World moded game, but most of them are harmless... and only installed in the order cause they were thrown together with other mods there.

Just wanted to ask if for example installing a new NPC mod also gets the the new scripts provided by already installed mods (SCS), respectively does Weidu recognize that there is a new NPC mod and immediately looks at the already installed mods and add certain appropriate scripts to the new actors provided by the new mod.

 

Otherwise I would have to edit everything manually via NearInfinity (HP pots for actors or certain scripts  for mages).


Edited by Vlan, 19 March 2015 - 04:53 AM.


#4 The Imp

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Posted 19 March 2015 - 05:16 AM

Just wanted to ask if for example installing a new NPC mod also gets the the new scripts provided by already installed mods (SCS), respectively does Weidu recognize that there is a new NPC mod and immediately looks at the already installed mods and add certain appropriate scripts to the new actors provided by the new mod.
Well the answer is no. The reason for this is that the weidu is not an intelligent program that actually has a consciousness. ... but everything is done during the mods install phase, according to the rules set by the the mods .tp2 file.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.