hippofant, on 20 Apr 2018 - 07:39, said:
Hey all,
I don't know if Kaeloree maintains Dace any more, but I've identified the problem with this bug. When Dace ISN'T in your party entering ToB, she's supposed to show up at the start and join Illasera. However, there's an error in T#DTCUT.bcs where it tries to create creature T#DAC25, when no such creature exists. The cutscene bugs out, and Illasera then attacks as her script is written, but the Enemy flag is never set on anybody.
For players, my suggestion would be to just C:SetGlobal("T#DaceFriendshipActive","GLOBAL",1) and C:SetGlobal("T#DaceJackass","GLOBAL",0) to bypass the cutscene script entirely.
For Kaeloree or whichever modder takes it upon themselves to fix this bug, the solution is somewhat more complicated. T#DTCUT.bcs also tries to move T#Dace after creating T#DAC25, and neither of those CRE files even exist. There aren't any CRE files that utilize T#DAC25.dlg, which would seem to be the correct dialogue to trigger as it has Illasera go hostile at the end. My guess is that T#DACE25.cre should be used, since Dace isn't summonable in ToB anyways so there probably shouldn't be a separate ToB version of her, but it seems to be built incorrectly - namely only being level 10, and using party member BCS/DLG files with no combat scripting (so she'd just stand there and get pummeled to death anyways even if she joined in).
I have found the BG2EE version of the mod not usable due to the defects you mention above and a number of other issues.
I have made an EET version of the mod that has those issues corrected. Due to adapting the mod to the EET continuous NPC feature, the errors will not appear with that version.
However an EET version and a BG2EE version of this mod are technically quite different and require different approaches to those problems, I have decided to make my update EET-only. I have no means to make different versions and test them on different games.
I know of no BG2EE capable version, the one published by Kaeloree for EE 1.3 is outdated. BG2EE compatibility for this mod was just declared on paper (like for many other mods...the devil is often in such detail like the above example).
PS - If you used BWS for install, you should have seen these warnings and the mod should have been marked red.
Edited by Roxanne, 20 April 2018 - 12:02 AM.