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BGEE/BG Graphic Overhaul - Graphical Glitch during night time


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#1 Xaneth123

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Posted 07 April 2015 - 06:59 PM

Hey all,

 

I am having a little graphical problem with this mod.  I used BWS to modify my BGEE game.

 

Basically during night time in area AR4600 (area just before the gnoll stronghold), the land tiles are all glitched out.  I tried uninstalling the mod and went to the area to make sure, and it was working fine. 

I attached a screenshot from my game to let you guys take a look.  I'm not sure if it is happening in other areas yet as I am still early in my playthrough.

 

Thanks all.

 

 

WeiDU Log

Spoiler

 

 

Attached Images

  • 2015-04-07_00002.jpg


#2 Yovaneth

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Posted 08 April 2015 - 08:31 AM

You'll need to ask the BWS guys about this but I'd guess that Generalised Biffing is the problem. I've never tested BG:EEGO in a megamod.

 

-Y-



#3 Xaneth123

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Posted 08 April 2015 - 01:07 PM

Ok thank you,

 

I will try making a post on those forums.



#4 The Imp

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Posted 08 April 2015 - 04:27 PM

@-Y-: What's the night .tis files name, and the one that holds the palette entry for the area ... and anything else you can think off that might be messing with this ? As Xaneth could make a change-log out of the files and so forth. Just to make sure we got all the info we need to see the creepy crawlies...

Ouh, and I tested with this in my old v1.2 BGEE game:

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~IISPELLSYSTEMADJUSTMENTS/SETUP-IISPELLSYSTEMADJUSTMENTS.TP2~ #0 #0 // Arcane Spell Refreshment: v7.1
~IISPELLSYSTEMADJUSTMENTS/SETUP-IISPELLSYSTEMADJUSTMENTS.TP2~ #0 #1 // Divine Spell Refreshment: v7.1
~IMPILATION/SETUP-IMPILATION.TP2~ #0 #2 // The Imps store price rule and item stack amounts: v1.00
~IMPILATION/SETUP-IMPILATION.TP2~ #0 #3 // Ranger-Clerics can use a bow and arrows: v1.00
~FASTERCASTING/SETUP-FASTERCASTING.TP2~ #0 #0 // Faster Casting with just 3 second delay: v0.99
~BGEEGRAPHICS/SETUP-BGEEGRAPHICS.TP2~ #0 #0 // BGEE Extended Night and Baldur's Gate Map Fixes: v1.3
~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #0 #0 // Generalized Biffing: v2.2

And the area looked normal, during night. Of course I chose this:

Remove the purple patches from the ground in Baldur's Gate?
1. Yes
2. No
User answer: "1"

Should it matter.


Edited by The Imp, 08 April 2015 - 04:37 PM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#5 Yovaneth

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Posted 09 April 2015 - 01:53 AM

The night tis files are always the 'n' version of the day name. Night water files are always YSxxxxx where xxxxxx is the original suffix e.g. WTRIV is replaced by YSRIV etc.. Removing the purple patches affects the city only. There is no separate palette file.

 

-Y-



#6 Xaneth123

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Posted 11 April 2015 - 12:10 PM

I think I figured out what the problem is.  I watched BWS re-install my mods and I noticed an error, specifically with AR4600.tis, CRC Failed =P.

 

So it did not extract the file properly.  I'll re-download the mod and try again, should work if I can get it to extract correctly.



#7 Yovaneth

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Posted 11 April 2015 - 12:16 PM

Thanks for letting me know.

 

-Y-