I really like the concentration component you ve done there. But i want to be able to lower the interrupt chance further. How can i do that?
Edited by Max_Damage, 23 April 2015 - 02:36 PM.
Posted 23 April 2015 - 02:35 PM
I really like the concentration component you ve done there. But i want to be able to lower the interrupt chance further. How can i do that?
Edited by Max_Damage, 23 April 2015 - 02:36 PM.
Posted 25 April 2015 - 01:34 AM
I don't think you can change it directly. The only mention of concentration checks in the TobEx Readme states:
TobEx gives the option of implementing a concentration check affecting spellcasters being hit. Instead of always being interrupted when hit, spellcasters have a chance of their spells being interrupted. In the current implementation, a spellcaster passes the concentration check if: (1D20 + luck) > (spell level + damage taken)
Edited by Argent77, 25 April 2015 - 01:36 AM.
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Posted 26 April 2015 - 02:12 AM
Does EE incorporate this, and has it been externalized?
Posted 26 April 2015 - 02:21 AM
I don't think so, judging from this thread on Baldur's Gate Forums.
Imagination is more important than knowledge. Knowledge is limited; imagination encircles the world. - Albert Einstein
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Posted 26 April 2015 - 03:45 AM
Yep, this is probably the single TobEX feature missing from EE's that makes some more experienced players refuse to play those editions.
Posted 26 April 2015 - 02:24 PM
Edited by Fiann of the Silver Hand, 09 October 2015 - 10:52 PM.
Posted 27 April 2015 - 02:42 AM
You'll most likely need an unpatched BG:EE executable to make it work. I think chances are much higher to have these features added directly into the Enhanced Edition games.
Imagination is more important than knowledge. Knowledge is limited; imagination encircles the world. - Albert Einstein
My contributions: