Where are these coded, and how can they be changed?
(If you need specifics, in BG, the CRE BAT_IN uses bat_inside animation with no effects. This gets treated the same as the various bird animations, and does not hinder regular avatars. However, in BG2, this animation has the standard foot circle by default, and even with the No Collision Detection and No Foot Circle effects, still impedes other avatars.)
Edited by Fiann of the Silver Hand, 25 July 2015 - 11:46 PM.