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[MOD] Disable Enhanced Edition NPCs

bgee bg2ee tweaks npc items

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#1 Argent77

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Posted 29 August 2015 - 01:31 AM

File Name: Disable Enhanced Edition NPCs
File Submitter: Argent77
File Submitted: 29 Aug 2015
File Category: BG:EE Mods

The new NPCs introduced in BG:EE and BG2:EE are not for everyone's taste. Their character styles differ greatly from the vanilla NPCs. Moreover, in several cases they are trying to force themselves into your party without you having a chance to ignore them. Some of their attached quests are also very difficult to solve without resorting to powergaming tactics.

This mod offers two possible solutions for this problem:
  • You can disable all or individual NPCs completely. Since the NPCs have only been disabled, it is theoretically possible to reactivate them again later by uninstalling the respective subcomponent(s) of this mod.
  • You can keep all or individual NPCs from initiating conversations or events on their own. A small number of events have been slightly altered to make this possible.
If you choose the option to disable all or individual NPCs you can also choose whether to make their personal or quest-specific items available for everyone in shops or as loot. A detailed list of items and their new locations can be found in the Readme.

Supported NPCs:
  • Baeloth (BG:EE and EET only)
  • Dorn (BG:EE, BG:SOD, BG2:EE and EET)
  • Hexxat (BG2:EE and EET only)
  • Neera (BG:EE, BG:SOD, BG2:EE and EET)
  • Rasaad (BG:EE, BG:SOD, BG2:EE and EET)
 
Note: You can also download the latest version of the mod directly from GitHub.
Project page: Link
Download: Link

Click here to download this file

#2 Sergio

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Posted 29 August 2015 - 04:33 AM

You are a boss.


Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.


#3 -User Name-

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Posted 29 August 2015 - 05:21 AM

Needs more Wilson, but great job sir!

#4 Argent77

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Posted 06 September 2015 - 03:24 AM

New release: Disable Enhanced Edition NPCs v2.0
 
Changes:

  • Added options to keep all or individual NPCs from initiating conversations or events on their own. Affected NPCs: Baeloth (BG:EE), Hexxat (BG2:EE), Neera (BG:EE and BG2:EE) and Rasaad (BG2:EE).


#5 Argent77

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Posted 19 October 2015 - 12:23 PM

New release: Disable Enhanced Edition NPCs v2.1
 
Note: From now on you can also download this mod directly from GitHub. You can find the links in the first post of this topic and on the download page.

Changes:
  • Fixed a missing game check in the "Passive Neera" component, which caused the component to be skipped in BG:EE.

Edited by Argent77, 19 October 2015 - 02:20 PM.


#6 Slythistle

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Posted 01 December 2015 - 08:31 AM

As someone who grew to despise Neera the longer she was in my party, this is splendid. Hear, hear.

 

Only question. Certain NPCs come with items (Neera. Neera comes with an item) that are not able to be found elsewhere (that gem bag). If I disable her completely, am I still able to get that bag?



#7 The Imp

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Posted 01 December 2015 - 08:59 AM

As someone who grew to despise Neera the longer she was in my party, this is splendid. Hear, hear.

 

Only question. Certain NPCs come with items (Neera. Neera comes with an item) that are not able to be found elsewhere (that gem bag). If I disable her completely, am I still able to get that bag?

You can cheat it in, with EEKeeper or the console. So no but yes.


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#8 Slythistle

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Posted 01 December 2015 - 09:54 AM

I always try to find alternatives to CLUAing first, but thanks for the help. :)



#9 Argent77

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Posted 07 February 2016 - 04:39 AM

New release: Disable Enhanced Edition NPCs v3.0

The most noticeable feature is the new component "Make NPC-specific items available for everyone". It is only available if you disable one or more NPCs and allows you acquire items related to the NPCs even without them having in your party. Several items have been slightly altered, mainly to relax usability restrictions. As a bonus I have also enabled a couple of items that are (probably) meant for specific NPCs, but haven't been added to the game (yet).
 
A detailed list of items and their new locations can be found in the Readme.



#10 agb1

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Posted 07 February 2016 - 08:02 AM

The new component is coded to check sequentially for the 'individual disable" components in if/else blocks, so it seems it will not give items for more than one of the disabled NPCs unless you chose the "disable all" component.


BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#11 Argent77

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Posted 07 February 2016 - 08:21 AM

You are right. Will be fixed.



#12 Argent77

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Posted 07 February 2016 - 08:28 AM

New release: Disable Enhanced Edition NPCs v3.1
 

Fixed an incorrect check in the new component "Make NPC-specific items available for everyone".

 



#13 Argent77

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Posted 08 February 2016 - 03:22 AM

It's mainly a compatibility requirement. I don't want to break some NPC-related quest just because the player acquired an item before it can be officially acquired for that quest. Furthermore, I have modified a small number of items which might cause additional problems if the original owner is still available. You can always remove the restrictions in your local copy if you want to take that risk.



#14 Vlan

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Posted 08 March 2016 - 10:41 AM

Is their writing really that bad or what exactly makes them dont fit into the world of Faerun / Baldurs Gate?

 

Never played EE, but if that is the case I might just stick with BGT.


Edited by Vlan, 08 March 2016 - 10:44 AM.


#15 Vlan

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Posted 08 March 2016 - 10:43 AM

.


Edited by Vlan, 08 March 2016 - 10:43 AM.


#16 Argent77

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Posted 08 March 2016 - 03:34 PM

There are several reasons. Most of them are probably a matter of taste though.

The quality of writing varies greatly from NPC to NPC (imo). While I found Neera's content in BG2 quite enjoyable, I couldn't bear having Hexxat in my party. Some of the encounters and quests are also much more challenging compared to quests attached to the old NPCs. The most annoying issue for me (and the main reason to create this mod) was the way how almost every new NPC tried to force themselves into my party. That's why I have added a "passive" NPC component to this mod. The current version of the games also contain a number of (quite serious) bugs, but that issue should be solved with the next patch.
 



#17 Fiann of the Silver Hand

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Posted 08 March 2016 - 08:47 PM

Yeah, the intrusiveness was bad, but I also loathe that they are so much more BG2 NPCs than BG.  Default BG NPCs only occassionally chirped, and absolutely had no romances, long dialogs, or complicated personal quests.  They just don't fit.



#18 Roxanne

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Posted 08 March 2016 - 11:38 PM

There are several reasons. Most of them are probably a matter of taste though.

The quality of writing varies greatly from NPC to NPC (imo). While I found Neera's content in BG2 quite enjoyable, I couldn't bear having Hexxat in my party. Some of the encounters and quests are also much more challenging compared to quests attached to the old NPCs. The most annoying issue for me (and the main reason to create this mod) was the way how almost every new NPC tried to force themselves into my party. That's why I have added a "passive" NPC component to this mod. The current version of the games also contain a number of (quite serious) bugs, but that issue should be solved with the next patch.
 

It is mostly a matter of taste, i.e. the new NPCs appear more than NPCs from a mod than vanilla BG1 NPCs.

I agree that their quality is quite different from each other (again subjective judgement), from interesting Neera to Baelot at the level of a one-day-NPC. They come with quests and romance options like a mod NPC. They are still bugged even in the latest edition.

In a modded game, e.g. in EET they fit in, (when you have BG1NPC romances and other mod NPCs alongside with them) - in a vanilla BG1 game they may appear odd.

In this way Argent77*s approach is valid as it makes them selectable - if you play a modded game with other mod NPCs in it, they fit quite well, otherwise you may leave them out at your discretion.

Personally I treat them like any other mod, they are an offer you can take or ignore. (I do not agree that they *force* themselves into the party - it is rather that they make some *grand appearance* that lets you expect more from them than they fulfil.)  Compared to many mod-added NPCs they are at a medium-to-poor quality but there are worse...and they can be improved like the original BG vanilla cast was over time...


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#19 Fiann of the Silver Hand

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Posted 08 March 2016 - 11:59 PM

Either way, more options is usually a good thing!



#20 -krzysiu_-

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Posted 20 July 2016 - 10:36 PM

Errors when installing:

http://pastebin.com/3W38rmER







Also tagged with one or more of these keywords: bgee, bg2ee, tweaks, npc, items