Avi Maya
#1
Posted 24 September 2015 - 02:54 AM
Thanks
"Men cry not for themselves, but for their comrades."
#2
Posted 24 September 2015 - 06:12 AM
Avi Maya is at Trademeet (AR2000).
From AR200.BCS:
IF
Exists(Player1)
!Global("1xAviExists","AR2000",1)
THEN
RESPONSE #100
CreateCreature("1xAvi1",[2953.265],3) // Avi Maya
SetGlobal("1xAviExists","AR2000",1)
END
If she's not there maybe removing Exists(Player1) helps (and reloading save), i have had problems with Exists() sometimes.
Also i think that Exists(Player1) unneccessary, but that's me.
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
#3
Posted 24 September 2015 - 09:44 AM
Also i think that Exists(Player1) unneccessary, but that's me.Well, that's just one way to ensure that when the script is ran that the players character is actually in the area, as the other part is likely true always if the player is not in the area, cause the variable can't be checked. Fun, fun, fUN! Well, it's rather here or there, really.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
#4
Posted 24 September 2015 - 09:54 AM
"Men cry not for themselves, but for their comrades."