Hmm, never used the full LAF fl#add_kit_ee's possibilities, I could totally be wrong of course but try setting this to 2:
numwslot = ~4~
traplimt = 7 (does there miss ~~ here?)
Nope, this doesn't need the worms around it, one of the originals didn't, so this won't either.
Next step in the debug is to try and find if one of the spells casted on between levels 4, 5 or 6 on the char crash the game.
Okay, but spells on those levels are regular thief spells, i might have missed between GA and AP, but dont think so, i could ofc check that.
Basicly:
The albilities/spells of all thief kits has been added to this thief clab table.
Other from that i added create potion of invisibility(a self copied pot with no sell value) which is given at level 1 and again at level 10.
That works in bg1ee, and can be added via eekeeper in bg2 and then works if assigning this kit from there, but i however noticed a bug that it twice changed into kensai kit after choosing Ninja assassin on eekeeper at first try. So second time i change into Ninja Assassin it stays Ninja Assassin kit. But have to do that twice somehow in eekeeper.
- GELNIN2.ITM potion who gets created
- GELNIN2.SPL Spell to create potion(2 x potion once a day)
Summons sword spell, tested in bg2ee via giving kit via eekeeper.
Tested in bg2 via assigning kit via eekeeper then leveling, works perfect. Assigned 4 times at level 22 24 26 28 if i remember correct.
Black Blade of Disastress:
- GELNIN1.ITM - The sword add the finger of death effect, and slays target instead of making it to dust. Else the same.
- GELNIN1.SPL
Spell at level 4(works in both games, in bg2 tested with assigning kit via eekeeper and then level from zero.)
- GELNIN3.SPL - Demonic alacarmity: It makes the permanent effect of improved alarcarmity, and caster spell casting like robe of vecna. Rest is unmodified(effects etc), except its an innate albility.
Nearfing of the kit will be done later, i had no idea how effective a backstabbing thief could be lol(already dealing 208 as a highest seeing number at a critical backstab hit at level 12 in bg1) xD
Lua table also works. It got 3 more albilties than normal thief, which i copied from another thief kit's lua table.
I have added some extra albility lines at clab.2da file. It also goes to level 50, which my other kits don't. 9 lines of albilties(in total 12 lines), 50 rows of level(1-50) in total 51(if u count the discription in as a row, albility 1, 2, 3 etc)
Clab file:
Im not able to upload it:
GELCLA5.2DA
You aren't permitted to upload this kind of file