agb1 appeared in the thread in a lower post with a list of observations from testing/questions. Proceed downwards if that's your fancy!
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Heyo! Could one of you knowledgeable people around help me make up a list of difficulty changing mods that won't botch one another in a complex BWS install?
My last one seemed to work okay, but then it turned out some enemies wouldn't cast spells because of AI mods conflicting with one another and it was quite a buzzkill that made me ditch the playthrough completely
IIRC I went through all the AI/Difficulty mods and their components making sure that no same encounter/creature was modified by two mods (I think I started with the 'tactical' list to begin with), but some still got borked. I carefully went through all those "XX component from mod YY preferred" and checked the preferred ones unchecking the related from other mods. No luck.
So since logic failed me, I don't know how to do it anymore and since I'd like to have the most fun components from various mods I thought this time I'll ask the pros. No more shenanigans.
BP/SCS/Tactics/etc all got different things they change, don't they? Different encounters, different groups of monsters affected by scripts? That's how I remember it. And somehow it seemed that in the end SCS and BP conflicted or something causing some of the monsters to just hit me with their sticks instead of casting spells or quaffing potions.
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So, if some kind soul would feel like helping/sharing their experience, here's what comes to mind:
- I love varied encounters and I had some mod/s that added fun, difficult twists last time. Much better than every wizard ever popping 10 contingencies with the same set of spells.
- I love new, unexpected enounters! And additional interesting enemies thrown into the good old familiar ones. One of the mods added some sketchy assassins to Irenicus dungeon who popped at me from invisibility. Totally a "what?!" moment. Good!
- I'd love to have smarter enemies of all sorts. Mages, warriors, thieves, casting different spells, different behaviors, using items/potions. I guess this wish is what doomed me last time, but I know it can be done - just not sure how to do it responsibly.
- I don't know if it's still a thing, but I remember old old Tactics having some insaaaaane fights. I remember failing on Irenicus then reading a guide that was like 3 pages long detailing super specific uses of spells in specific moments. I like difficult, I like to have to think/do something else first, but I'm not a masochist/Master Tactician of Doom... so within reason. Super Firkraag is probably not my thing.
- On another note I had a blast with some version of Irenicus' dungeon where doors would get locked open and you couldn't rest. That was hard as hell with buffed duergars and what not (IIRC), but when I got through it, daaamn was it satisfying! And it wasn't based on burning through 30 buff spells/resistance to everything which made it really interesting. I don't need that now (I'm not sure it even exists anymore), but I remember that fondly (with a faint smell of sweat and blood lingering...). Fun idea. Fun ideas are fun. Maybe there's more of those that I don't know of
- I don't use any custom classes so mods that take those into account/got issues with them are no issue.
- I love that 'learn through use' mod, but I forgot how many hits per levels made sense - any experiences with that?
- are there some outdated Tweak packs still present in BWS? I seeeeem to recall something being there while also being redundant, but for the life of me, I can't remember what...
- I like when powerful enemies drop powerful drop (makes it satisfying and worth to beat them!), but I don't like free stuff... So weak-ish enemies wielding powerful swag would be a no no and fun-spoilers. I've had some mods like that and they made me sad (can never tell before they happen in game and I suck at throwing away good items once I find them... sticky fingers).
- New quests are definitely cool, but not one of those full-new-world things. I remember trying one one time (NEJ?) and I came back completely OP which sucked. Plus I like BG. I want to play BG. Occasional escapades are great, but nothing too huge or balance wrecking.
- Are there some item rebalacing/quest mods/other that can mess things up? I don't think they do, but since I'm already asking...
- I'm not a fan of introducing too many new spells and massive rule changes (small ones I like come from the basic tweak mods I believe), but I'd like those expanded leveling tables that allow progression to higher levels. I don't remember where those came from, another topic around here points to BP, which is also said to have compability issues? Yep, confused
- Is the good old stutter bug gone? Or does it still plague the BWP? There's been a bunch of releases since I last dropped by. Thumbs crossed!
Cheers!
# Oh and one more question - is there a way to play a nice fully modded BWP game with the EE UI? Some mod that imports it perhaps?
Edited by Munchkin Mooch, 28 November 2015 - 12:10 PM.