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Baldur's Gate Graphics Overhaul for EET


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#1 White Agnus

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Posted 15 January 2016 - 05:04 PM

Baldur's Gate Graphics Overhaul for EET
Original Author: Yovaneth
EET Author: White Agnus
On the web: Download and discussion forum
Version: beta 2.0
Platforms: Windows, Mac OS X (not tested)
 
When I first played EET beta (back in Winter 2014, when there was several issues with water, lava and stuff), I felt, there is something missing.... (I loved to play BGT with the Graphics Overhaul and the atmosphere was that good, that I thought I have to do something to bring this mod to EET... :D)
 
In summer 2015 after I joined K4thos contributing to EET, I started working on converting this mod to work on EET. First I tried to use the BG:EE Version, but there was several issues with water and stuff, then I ported the BGT Version and it was better, but not that good. After purchasing photoshop, I tried to fix some little bugs and after several weeks of frustration (with scrambled wed files and stuff) I got some proper version...  :D
 
Changes for the EET Version:
- Merged several areas from BGEE and BGT version of the mod
- Fixed several little graphical errors and bugs in wed files
- Used tileconv (by argent77) and also his macros to install the mod
 
Current ToDos:
- write a readme (I hate writing readmes...  :D)
- fix some minimaps (some of them looks not as good)
- fix several little door issues
 
WARNING:
The installation of this mod could take 30 minutes until 2 or more hours (regarding your hardware)
 
 
 
Feel free to post here, if you encounter some bugs, with this version.

Update:
The current release is also ready for BGT!

Edited by White Agnus, 17 January 2016 - 09:00 AM.


#2 Salk

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Posted 22 January 2016 - 08:22 PM

Great!

Thanks for improving BG Graphics Overhaul!



#3 Utopolyst

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Posted 05 February 2016 - 01:19 AM

Hi White Agnus!

 

I'm really looking forward on Dragonspear and with it the completion of EET. But for the meantime, do you think it's possilbe for you, since you fixed some of the issues this mod has had, to fork out a BGEE Version? Cheers!


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#4 -White Agnus-

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Posted 07 February 2016 - 08:02 AM

Hmm, I think I could do a BG1:EE port, but I don't think, I'll find some time until summer... :(



#5 Utopolyst

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Posted 07 February 2016 - 08:38 AM

Ohhh! That is a while until then... :crying: :Poke: 


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#6 Utopolyst

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Posted 07 February 2016 - 09:06 AM

Maybe I could help you a bit? (But to be honest: I have no clue what to do with wed files and so on...)


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#7 Salk

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Posted 13 February 2016 - 12:34 AM

White Agnus,

 

do you know if the files here are still needed for your version as well?


Edited by Salk, 13 February 2016 - 12:35 AM.


#8 Fiann of the Silver Hand

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Posted 13 February 2016 - 03:24 AM

Update:
The current release is also ready for BGT!

 

I would consider removing the "for eet" from the title, or making a separate post.  I almost missed out on this!



#9 -White Agnus-

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Posted 05 March 2016 - 08:35 AM

@Utopolyst,

 

wait for the next BG1:EE Update and I think the tiles would work also for the base game (because BD have changed the tilesets...  ;))

 

@Salk,

 

I already answered your post on G3...  ;) (And no, you don't need these files)

 

@Fiann,

 

I don't have valid credentials to log in to SHS (because I lost my password and the password recovery doesn't work...  :(), so I can't change the title  :P



#10 enderandrew

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Posted 28 December 2017 - 08:14 PM

It seems this has bugs on the EE versions.

Could someone else either update this mod by converting files to the PVRZ format, or create a patch to install after this?


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