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[MOD] The Darkest Day z


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#61 Roxanne

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Posted 20 February 2018 - 02:53 AM

I'll do a clean install now that SoA is over and I'll pay a lot more attention in what content I'm going to download. Do you still reccomend BWS or is it better looking for every single mod by myself? Sorry for the little OT, I don't wanna spam and I thank you in advance for your reply.

 

Depends on whether you want to mod BG2EE only or if you want an EET install.

BWS makes sense only for large and complex installs on BG2EE or for EET installs, because that is where patching and install order start to get significant, which is something BWS does better than (most) players.

Or if you want many mods from different sites and are tired of searching them yourself. It is all a matter of scope and your own abilities.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#62 Ineth

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Posted 16 April 2020 - 07:58 AM

For some reason, TDDz seems to be incompatible with the Multiclassed Multikit Builder Mod on BG2:EE.

 

When the core component of TDDz v1.2.6 is installed, attempting to install the Multikit mod fails with:

ERROR locating resource for 'COPY'
Resource [SPWI975.spl] not found in KEY file:
  [./chitin.key]


The Multikit mod installs fine on a clean install, as well as on an install with many other quest/item/spell mods. TDDz is the only thing I've encountered so far, that breaks it - so I'm reporting the issue here.

 

Is it possible that TDDz adds a reference to this SPWI975 spell, but fails to actually install it?

 

UPDATE: The issue has been resolved here.


Edited by Ineth, 16 April 2020 - 10:33 AM.


#63 Roberciiik

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Posted 22 June 2020 - 10:18 AM

Hi,

 

I'm not sure if it is right place to report an issue to TDDz mod.

 

I tried to install TDDz with classic BG2+ToB game. I can see that scripts handles old game (there is a "GAME IS ~tob~" condition). However when I tested my installation I found that some places/features are "corrupted". For example Espurta map view is oversized, and Espurta building interior has incorrect doors/containers placement. I did not checked all areas, however maybe it is a common issue for more areas.

 

I can open issue on github if github is official channel of support.

 

Thanks.

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#64 The Imp

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    Not good, see EVIL is better. You'll LIVE.

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Posted 22 June 2020 - 12:24 PM

For some reason, TDDz seems to be incompatible with the Multiclassed Multikit Builder Mod on BG2:EE.

...

UPDATE: The issue has been resolved here.


It might be worth telling the update here, aka the file associated with the incompatibility is that the "SCRX41.itm" file refers to the non existing resource "spwi975.spl", which should be the "Rary's Mnemonic Enhancer"-spell and so bug the MMBM during it's innitial install phase. Aka, it's a big mistake.


Edited by The Imp, 22 June 2020 - 12:25 PM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.