Hi micbaldur: Hi The Imp:
Just for reference here is the change-log file and the NI data.
Change-Log
Mods affecting AR3200.ARE:
00000: ~SETUP-BGTMUSIC.TP2~ 0 2 // Baldur's Gate Trilogy - Music -> Full Baldur's Gate/Shadows of Amn/Throne of Bhaal Music (WARNING: patches BGMain.exe)
00001: ~BGGRAPHICS/SETUP-BGGRAPHICS.TP2~ 0 0 //
BGT Extended Night and Baldur's Gate Map Fixes: v1.8
BWP Fix
00002: ~
DSOTSC/SETUP-
DSOTSC.TP2~ 0 5 //
DSotSC for
BGT-
Weidu: v 2.17
BWP Fix
00003: ~SOA/SETUP-SOA.TP2~ 0 1 // The Stone of Askavar for TotSC/Tutu/BGT/BGEE -> BP-BGT Worldmap version: all areas added to worldmap (requires BP-BGT Worldmap): 1.9
00004: ~
BG1NPC/
BG1NPC.TP2~ 0 0 // The
BG1 NPC Project: Required Modifications: v22.2_20151212
00005: ~SETUP-BGSPAWN.TP2~ 0 0 // BGSpawn system based on levels & party members
(NOTE: Baldur's Gate Trilogy -
BGT required): 1.12
BWP Fix
00006: ~AURORA/SETUP-AURORA.TP2~ 0 0 // Aurora's Shoes and Boots: v5a
BWP Fix
00007: /* acted upon in an indetectable manner */~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 0 // Generalized Biffing: v2.2
BWP Fix
00008: /* acted upon in an indetectable manner */~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 0 // Generalized Biffing: v2.2
BWP Fix
Near Infinity Entrance Data
Entrance 0 Name: Exit9700,Location: X: 3954,Location: Y: 52,Orientation: East (12),Unknown: 40 00 00 00 00 00 00 00 18 00 00 00 00 00 ff 00 00 ff 00 00 ff 00 00 00 00 00 00 00 40 08 00 00 5c 84 3f 41 5c 84 3f 41 f0 1b 00 00 c0 c0 c0 00 a4 a4 a4 00 7a 7a 7a 00 39 39 39 00 00 ff 00 00 h,
Entrance 1 Name: Exit3700,Location: X: 293,Location: Y: 3770,Orientation: NE (10),Unknown: 40 00 00 00 00 00 00 00 18 00 00 00 00 00 ff 00 00 ff 00 00 ff 00 00 00 00 00 00 00 40 08 00 00 5c 84 3f 41 5c 84 3f 41 60 1b 00 00 ec ec ec 00 e8 e8 e8 00 e4 e4 e4 00 e2 e2 e2 00 dc dc dc 00 h,
Entrance 2 Name: Exit3300,Location: X: 5026,Location: Y: 2341,Orientation: West (4),Unknown: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 h,
Entrance 3 Name: Exit3100,Location: X: 155,Location: Y: 2083,Orientation: East (12),Unknown: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 h,
Entrance 4 Name: Exitc020,Location: X: 3071,Location: Y: 771,Orientation: SSE (15),Unknown: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 h,
Entrance 5 Name: EXITARS001,Location: X: 1693,Location: Y: 3569,Orientation: ESE (13),Unknown: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 h,
Entrance 6 Name: Exit4301,Location: X: 3690,Location: Y: 764,Orientation: SSW (1),Unknown: 40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 h,
I have highlighted the
SOA data in red. From the
NI data, entrances 0 to 3 are where the roads meet the area edge. Entrance 4 is the
DSotSC cave. Entrance 5 is the
SOA cave. Entrance 6 is another cave, but I do not know from which mod. I assume it is from
BG1NPC. I can get into Entrance 4 and Entrance 6 as they show the icon for the entrance. I do not get that icon for the
SOA cave, but the entrance is clearly seen.
How can I make the icon appear? Do I need to CLUA into the cave? If I need to CLUA into the cave, I will have to find its area code. I saw a warning that using CLUA to move from area to area can cause problems with the game so I am trying to find another way into the cave. I realize there may not be another way. But if there is, I assume that would be a better option.
I also assume the
NI x,y numbers are for the lower right corner of the tile the entrances are in.
Tom
Edited by tomkaz, 28 February 2016 - 02:29 PM.