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SOA - Cannot enter necromancer's cave


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#1 tomkaz

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Posted 28 February 2016 - 09:57 AM

I like the updated version of SOA.  But, I cannot enter the necromancer's cave.  I have the other four Talismans. Talking to Aranor or Cearwin gives nothing new.  All I can tell them is I am still looking.

 

Is the cave located on another area other than Tradeway South (AR3200)?  If yes, I will search again.

 

The only related problem is that many areas do not have names on my map and this is one of the areas without a name.

 

Tom



#2 micbaldur

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Posted 28 February 2016 - 10:09 AM

Yes, Cave is in Tradeway South (AR3200, x 1625 y 3500).


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#3 The Imp

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Posted 28 February 2016 - 10:17 AM

It should be said also that it's not in the vanilla BGT game... some other mod adds it.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#4 tomkaz

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Posted 28 February 2016 - 02:27 PM

Hi micbaldur:  Hi The Imp:

 

Just for reference here is the change-log file and the NI data.

 

Change-Log

 

Mods affecting AR3200.ARE:
00000: ~SETUP-BGTMUSIC.TP2~ 0 2 // Baldur's Gate Trilogy - Music -> Full Baldur's Gate/Shadows of Amn/Throne of Bhaal Music (WARNING: patches BGMain.exe)
00001: ~BGGRAPHICS/SETUP-BGGRAPHICS.TP2~ 0 0 // BGT Extended Night and Baldur's Gate Map Fixes: v1.8 BWP Fix
00002: ~DSOTSC/SETUP-DSOTSC.TP2~ 0 5 // DSotSC for BGT-Weidu: v 2.17 BWP Fix
00003: ~SOA/SETUP-SOA.TP2~ 0 1 // The Stone of Askavar for TotSC/Tutu/BGT/BGEE -> BP-BGT Worldmap version: all areas added to worldmap (requires BP-BGT Worldmap): 1.9
00004: ~BG1NPC/BG1NPC.TP2~ 0 0 // The BG1 NPC Project: Required Modifications: v22.2_20151212
00005: ~SETUP-BGSPAWN.TP2~ 0 0 // BGSpawn system based on levels & party members
(NOTE: Baldur's Gate Trilogy - BGT required): 1.12 BWP Fix
00006: ~AURORA/SETUP-AURORA.TP2~ 0 0 // Aurora's Shoes and Boots: v5a BWP Fix
00007: /* acted upon in an indetectable manner */~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 0 // Generalized Biffing: v2.2 BWP Fix
00008: /* acted upon in an indetectable manner */~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 0 // Generalized Biffing: v2.2 BWP Fix
 
Near Infinity Entrance Data
 
Entrance 0 Name: Exit9700,Location: X: 3954,Location: Y: 52,Orientation: East (12),Unknown: 40 00 00 00 00 00 00 00 18 00 00 00 00 00 ff 00 00 ff 00 00 ff 00 00 00 00 00 00 00 40 08 00 00 5c 84 3f 41 5c 84 3f 41 f0 1b 00 00 c0 c0 c0 00 a4 a4 a4 00 7a 7a 7a 00 39 39 39 00 00 ff 00 00 h,
Entrance 1 Name: Exit3700,Location: X: 293,Location: Y: 3770,Orientation: NE (10),Unknown: 40 00 00 00 00 00 00 00 18 00 00 00 00 00 ff 00 00 ff 00 00 ff 00 00 00 00 00 00 00 40 08 00 00 5c 84 3f 41 5c 84 3f 41 60 1b 00 00 ec ec ec 00 e8 e8 e8 00 e4 e4 e4 00 e2 e2 e2 00 dc dc dc 00 h,
Entrance 2 Name: Exit3300,Location: X: 5026,Location: Y: 2341,Orientation: West (4),Unknown: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 h,
Entrance 3 Name: Exit3100,Location: X: 155,Location: Y: 2083,Orientation: East (12),Unknown: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 h,
Entrance 4 Name: Exitc020,Location: X: 3071,Location: Y: 771,Orientation: SSE (15),Unknown: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 h,
Entrance 5 Name: EXITARS001,Location: X: 1693,Location: Y: 3569,Orientation: ESE (13),Unknown: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 h,
Entrance 6 Name: Exit4301,Location: X: 3690,Location: Y: 764,Orientation: SSW (1),Unknown: 40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 h,
 
I have highlighted the SOA data in red.  From the NI data, entrances 0 to 3 are where the roads meet the area edge.  Entrance 4 is the DSotSC cave.  Entrance 5 is the SOA cave.  Entrance 6 is another cave, but I do not know from which mod.  I assume it is from BG1NPC.  I can get into Entrance 4 and Entrance 6 as they show the icon for the entrance.  I do not get that icon for the SOA cave, but the entrance is clearly seen.
 
How can I make the icon appear?  Do I need to CLUA into the cave?  If I need to CLUA into the cave, I will have to find its area code.  I saw a warning that using CLUA to move from area to area can cause problems with the game so I am trying to find another way into the cave.  I realize there may not be another way.  But if there is, I assume that would be a better option.
 
I also assume the NI x,y numbers are for the lower right corner of the tile the entrances are in.
 
Tom 

Edited by tomkaz, 28 February 2016 - 02:29 PM.


#5 micbaldur

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Posted 28 February 2016 - 02:41 PM

Hi Tom.

 

Chech that AR3200.BCS has these blocks:

IF
    GlobalLT("CearwinQuest","GLOBAL",2)
THEN
    RESPONSE #100
        TriggerActivation("DoorS001",FALSE)
        Continue()
END

IF
    GlobalGT("CearwinQuest","GLOBAL",1)
THEN
    RESPONSE #100
        TriggerActivation("DoorS001",TRUE)
        Continue()
END

Then check that global "CearwinQuest" is GREATER that 1 aka 2 or more.


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#6 tomkaz

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Posted 28 February 2016 - 04:42 PM

Hi micbaldur:

 

Global "CearwinQuest" is 2.  The following code is missing.

 

IF
    GlobalGT("CearwinQuest","GLOBAL",1)
THEN
    RESPONSE #100
        TriggerActivation("DoorS001",TRUE)
        Continue()
END

 

I am assuming I am beyound the point where this code shoud have opened the cave.  I will try changing "CearwinQuest" to 1 and see what happens.

 

Tom

 

Changed "CearwinQuest" to 1.  It did not open the cave.

 

Tom


Edited by tomkaz, 28 February 2016 - 04:46 PM.


#7 micbaldur

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Posted 28 February 2016 - 04:51 PM

Hi micbaldur:

 

Global "CearwinQuest" is 2.  The following code is missing.

 

IF
    GlobalGT("CearwinQuest","GLOBAL",1)
THEN
    RESPONSE #100
        TriggerActivation("DoorS001",TRUE)
        Continue()
END

 

I am assuming I am beyound the point where this code shoud have opened the cave.  I will try changing "CearwinQuest" to 1 and see what happens.

 

Tom

 

Changed "CearwinQuest" to 1.  It did not open the cave.

 

Tom

If you set that global to 1 exit is DISABLED so you can't enter.

 

Block:

IF
    GlobalLT("CearwinQuest","GLOBAL",2)
THEN
    RESPONSE #100
        TriggerActivation("DoorS001",FALSE)
        Continue()
END

disables entrance so you can't enter.

 

Block:

IF
    GlobalGT("CearwinQuest","GLOBAL",1)
THEN
    RESPONSE #100
        TriggerActivation("DoorS001",TRUE)
        Continue()
END

enables entance so that you can enter it.

 

You need to add missing block:

IF
    GlobalGT("CearwinQuest","GLOBAL",1)
THEN
    RESPONSE #100
        TriggerActivation("DoorS001",TRUE)
        Continue()
END

to AR3200.BCS then reload save and then you can enter it. Don't put that global to 1 let it be 2.


Edited by micbaldur, 28 February 2016 - 04:51 PM.

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#8 tomkaz

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Posted 28 February 2016 - 06:26 PM

Hi micbaldur:

 

AR3200.BCS is a large file.  Where does the code go?  Do you have a line number?

 

Here is the file:

 

Attached File  AR3200.BCS.txt   27.32K   300 downloads

 

Tom



#9 micbaldur

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Posted 28 February 2016 - 09:05 PM

Hi micbaldur:

 

AR3200.BCS is a large file.  Where does the code go?  Do you have a line number?

 

Here is the file:

 

attachicon.gifAR3200.BCS.txt

 

Tom

Actually that doesn't matter much but put it after normal SOA blocks aka at line 22:

IF
    Global("TeldornMessSpawn","GLOBAL",0)
    GlobalGT("Chapter","GLOBAL",5)
THEN
    RESPONSE #100
        CreateCreature("TELMESS1",[2142.1648],8) // Teldorn Messenger
        CreateCreature("TELMESS2",[1960.1487],2) // Teldorn Messenger
        CreateCreature("TELAGENT",[2072.1603],10) // Teldorn Agent
        CreateCreature("HARPMESS",[2030.1620],2) // Harper Scout
        CreateCreature("TELFGHT1",[2080.1640],10) // Teldorn Fighter
        CreateCreature("STONEGOL",[2080.1580],10) // Stone golem
        SetGlobal("TeldornMessSpawn","GLOBAL",1)
END

IF
    GlobalLT("CearwinQuest","GLOBAL",2)
THEN
    RESPONSE #100
        TriggerActivation("DoorS001",FALSE)
        Continue()
END

IF
    GlobalGT("CearwinQuest","GLOBAL",1)
THEN
    RESPONSE #100
        TriggerActivation("DoorS001",TRUE)
        Continue()
END


IF
    Global("DROWITEMCHECKDONE","GLOBAL",1)
THEN
    RESPONSE #100
        ClearAllActions()
        StartCutSceneMode()
        MultiPlayerSync()
        SetInterrupt(FALSE)
        Wait(1)
        Continue()
END

CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#10 tomkaz

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Posted 28 February 2016 - 09:28 PM

Hi micbaldur:

 

Thanks for your help.  Hope this helps others who also have this version.

 

Tom