#21
Posted 26 February 2017 - 03:08 AM
#22
Posted 26 February 2017 - 04:09 AM
If you upload a save and the mod install files, I could look at them.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
#23
Posted 26 February 2017 - 04:44 AM
If you upload a save and the mod install files, I could look at them.</p></blockquote>
Thanks, ill upload the files when i get on a pc, the kit dont really need the skills, but it is important for my learning and making of kits :-)
#24
Posted 26 February 2017 - 11:04 AM
Pre-reqesite:
Gel87's Ninja Assassin.rar 850.88K 99 downloads
Multikit:
Gel87's Kensai-Ninja Assassin FT kit.rar 879.15K 119 downloads
I think thats all needed, its been a while xD
#25
Posted 26 February 2017 - 01:39 PM
After testing the kenzai/ninja assassin it had some bugs, it did not get all the albilities from the thief class. The backstab progression stopped at 5(this was not added via clab but via kit code, and its a common bug when multiclassing thief i think), but he missed out on a lot of spells, mainly higher level ones. Did he fill up? He did not get the skill to summon blade at level 20-24-26, and did not benefit from thaco/def bonuses skills in thief clab table.
You'll have to ask Aquadrizzt to investigate this, particularly the fact that your mod has abilities up to level 50, while a code snipped I looked at told that it would work to level 40... it could be that the function misplaces some of the abilities to wrong rows... not that I can actually make a lot of sense from the files at first glance.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
#26
Posted 26 February 2017 - 10:38 PM
<blockquote class='ipsBlockquote'data-author="Gel87" data-cid="593318" data-time="1488107311"><p>After testing the kenzai/ninja assassin it had some bugs, it did not get all the albilities from the thief class. The backstab progression stopped at 5(this was not added via clab but via kit code, and its a common bug when multiclassing thief i think), but he missed out on a lot of spells, mainly higher level ones. Did he fill up? He did not get the skill to summon blade at level 20-24-26, and did not benefit from thaco/def bonuses skills in thief clab table.</p></blockquote>
You'll have to ask Aquadrizzt to investigate this, particularly the fact that your mod has abilities up to level 50, while a code snipped I looked at told that it would work to level 40... it could be that the function misplaces some of the abilities to wrong rows... not that I can actually make a lot of sense from the files at first glance.</p></blockquote>
Thanks i will do :-)
#27
Posted 28 February 2017 - 11:19 AM
He said there was a problem with the first edition which dident add spells after level 10 or so from clab table, it was fixed and new version was out on github, so i downloaded that and replaced So i guess that will fix the problem Havent time to check atm, making vampire kit xD