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Jarl BGT adventure Pack vs NToTSC


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#1 Hobomaniac

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Posted 19 July 2016 - 09:52 AM

Hello,

I have a question about two of my favourite mods.

 

Jarl BGT adventure Pack and Northern Tales of the Sword Cost

Are those two mods really incompatible??

 

I'm using BWP v15.7

When I launch an install with the parameters (heavy tweaks settings), both are installed OK.

But when I use the individual.bat (my own custom-made) I have to make a choice between the two.

 

Is there a way to play both in a megamod?



#2 micbaldur

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Posted 19 July 2016 - 10:32 AM

Well i use both of them but can't check right now if i had any problems with them, probably not major issues. I check this later after i get back home later tonight.

 

You can edit those mod conflicts out of there if you know little about bat-files, i'm not fan of mod conflicts. :lol:


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#3 Hobomaniac

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Posted 19 July 2016 - 11:03 AM

When you install both mods, you have Svlast and Pillar NPCs twice.

Because they're included in both mods.

 

That's the conflict.

 

I wonder if it's ok. I'm sure it doesn't crash the game...but maybe I'm gonna avoid the adventure pack.



#4 micbaldur

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Posted 19 July 2016 - 11:14 AM

When you install both mods, you have Svlast and Pillar NPCs twice.

Because they're included in both mods.

 

That's the conflict.

 

I wonder if it's ok. I'm sure it doesn't crash the game...but maybe I'm gonna avoid the adventure pack.

Oh yes you're right that's the reason, now i remember.

 

There's no problems if you include both mods, everythings works ok. If you can't live with doing same quests twice don't install but then you lose some nice other quests. Your choice as they say. :D


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#5 Hobomaniac

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Posted 19 July 2016 - 11:20 AM

You're so right

 

I install both


Edited by Hobomaniac, 19 July 2016 - 11:20 AM.


#6 Hobomaniac

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Posted 19 July 2016 - 05:24 PM

How stupid of me.

There is already a topic on the subject. Here.

Sorry, I didn't see it.

 

The guy suggests to edit the TP2 and exclude the two sections about Svlast and Pilar.

I don't know if it would work.

 

Here are the two sections :

 

 

//RESTORED: Svlast - the fallen Paladin

COPY ~JA#BGT_AdvPack/CRE/JA#SVLST.CRE~ ~override~
SAY NAME1 ~Svlast~
SAY NAME2 ~Svlast~

COPY ~JA#BGT_AdvPack/CRE/JA#ZOMB1.CRE~ ~override~

EXTEND_TOP ~AR3400.BCS~ ~JA#BGT_AdvPack/BAF/AR3400.BAF~
COMPILE ~JA#BGT_AdvPack/BAF/JA#ZOMB1.BAF~
COMPILE ~JA#BGT_AdvPack/BAF/JA#SVLST.BAF~
COMPILE ~JA#BGT_AdvPack/DLG/JA#SVLST.D~

INCLUDE ~JA#BGT_AdvPack/ARE_tph/AR3400.tph~
 

 

 

 

//RESTORED: Pilar & Gheldehar

COPY ~JA#BGT_AdvPack/CRE/JA#GHELD.CRE~ ~override~
SAY NAME1 ~Gheldehar~
SAY NAME2 ~Gheldehar~

COPY ~JA#BGT_AdvPack/CRE/JA#PILAR.CRE~ ~override~
SAY NAME1 ~Pilar~
SAY NAME2 ~Pilar~

COPY ~JA#BGT_AdvPack/BAM/JA#GHELD.BAM~ ~override~
COPY ~JA#BGT_AdvPack/ITM/JA#GHELD.ITM~ ~override~
SAY NAME1 ~Gheldehars Stiefel~
SAY NAME2 ~Gheldehars Stiefel~
SAY UNIDENTIFIED_DESC ~Ein Paar abgetragener Stiefel, die Ihr im Auftrag von Gheldehar der Halbelfe Pilar abgenommen habt. Ihr habt jedoch starke Zweifel, ob der Aufwand hierfür gerechtfertigt war.~

COPY ~JA#BGT_AdvPack/BAM/JA#CPIL1.BAM~ ~override~
COPY ~JA#BGT_AdvPack/BAM/JA#PILAR.BAM~ ~override~
COPY ~JA#BGT_AdvPack/ITM/JA#PILAR.ITM~ ~override~
SAY NAME1 ~Pilars Ring~
SAY NAME2 ~Pilars Ring~
SAY UNIDENTIFIED_DESC ~Der Ring der Halbelfe Pilar, den Ihr von Gheldehar "zurückgewinnen" konntet. Es handelt sich um einen ganz normalen Goldring, an dem Ihr keine besonderen oder gar magischen Fähigkeiten ausmachen könnt.~

COPY ~JA#BGT_AdvPack/BAM/JA#CPIL2.BAM~ ~override~
COPY ~JA#BGT_AdvPack/BAM/JA#PILAX.BAM~ ~override~
COPY ~JA#BGT_AdvPack/ITM/JA#PILAX.ITM~ ~override~
SAY NAME1 #6348
SAY NAME2 ~Ring des Naturdieners~
SAY UNIDENTIFIED_DESC #17054
SAY DESC ~Dieser verzauberte Ring stammt von einem Druidenzirkel aus der Gegend des Hochmoores. Eine Gruppe von Plünderern, die auf der Suche nach Schätzen des längst untergegangenen Reiches von Athalantar war und dabei wenig Erfolg hatte, überfiel die Behausungen der Druiden und raubte sämtliche Wertgegenstände, um sie dann später in der Gegend von Tiefwasser zu verkaufen.

EIGENSCHAFTEN:

Druidenzauber: +1 (Grad 1 bis 3)~


COMPILE ~JA#BGT_AdvPack/DLG/JA#PILAR.D~
COMPILE ~JA#BGT_AdvPack/DLG/JA#GHELD.D~
COMPILE ~JA#BGT_AdvPack/BAF/JA#GHELD.BAF~
COMPILE ~JA#BGT_AdvPack/BAF/JA#PILAR.BAF~
EXTEND_TOP ~AR6801.BCS~ ~JA#BGT_AdvPack/BAF/AR6801.BAF~

INCLUDE ~JA#BGT_AdvPack/ARE_tph/AR8000.tph~

Edited by Hobomaniac, 20 July 2016 - 05:00 AM.