The file "Chloe\Scripts\Extending\AR0602CR.baf" contains the script action SetGlobal("A7-Cutscene","ar0602",11) which effectively disables the main plot of the "Skip Chateau Irenicus" mod. Is there a specific reason for it?
At this moment there is not yet a satisfactory solution for the missing contents in case of skip. So, as an interim I avoid the skipping. However this will be removed as soon as the addition is made.
At this time the priority was conversion of the existing old mod content. New stuff is in the making.
The only other alternative would have been to declare the two mods incompatible - which is probably harder to undo than to remove a line from a script at the given time.
You could program the (your) mod to not able to install if the Skip Chateau Irenicus -mod is installed ... until the fix is added. This will let the other mod be able to be installed later, if it makes the fix, or the player just decides to install it anyways and you can remove the check when you deem it unnecessary, on your end. Aka there's nothing to fix. Or it can be gone around.
NOT PERMANENTLY DISABLE THE WHOLE FREAKING OTHER MOD just cause you feel it's necessary, for the moment. Because their "content"(the actual skip of content) can be decided during each time the player starts the game, as the dialog pops up, the player can answer no to it, so it doesn't permanently skip anything, unlike the SetGlobal -action will, as it's part of the main .bcs that will always run, without player input.
Edited by The Imp, 24 November 2016 - 02:05 PM.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.