Jump to content


Photo

Does anybody have Torment resources they could extract?


  • Please log in to reply
17 replies to this topic

#1 temnix

temnix
  • Member
  • 983 posts

Posted 23 July 2016 - 12:20 AM

I don't feel like installing Torment just to get one BAM, and I've never done any modding for that game, but with all the differences it should still work basically the same. I hope, anyway. Remember Morte's Taunt ability? Well, there is a very obscure spell from the Dragon Magazine called Taunt, and it does the same thing, forces a creature to chase after you. This should be easy to code and useful for the BG series and IWD, but what visual effect to use? Morte's #@$! naturally comes to mind. Without his voice, of course.

 

If anyone wants to share that, you'll get an honorable mention in my spell mod.



#2 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5148 posts

Posted 23 July 2016 - 01:37 AM

It's not taunt, it's "Litany of curses"... I can't attach it here, so it's there..., a .zip archive from the .bam exported via Near Infinity's "original". If you need the other, just ask...


Edited by The Imp, 23 July 2016 - 01:38 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#3 temnix

temnix
  • Member
  • 983 posts

Posted 23 July 2016 - 06:36 PM

That's not the one. This one just has a poison-like icon, skull and bones, and a flash.



#4 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5148 posts

Posted 23 July 2016 - 10:52 PM

?? this.jpg ?? Skull mob...
Dlink..

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#5 temnix

temnix
  • Member
  • 983 posts

Posted 24 July 2016 - 11:36 AM

No-no. The Litany of Curses has an effect that's literally @#!$% over the creature's head. I need that one.



#6 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5148 posts

Posted 24 July 2016 - 12:21 PM

--k, this, note, this picture is bad cause it's not in the game engine, but in Near Infinity and further a screen shot from it:
c80zs.jpg
Here.

Edited by The Imp, 24 July 2016 - 12:23 PM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#7 temnix

temnix
  • Member
  • 983 posts

Posted 24 July 2016 - 12:22 PM

Yes! That's the one.



#8 temnix

temnix
  • Member
  • 983 posts

Posted 24 July 2016 - 01:22 PM

Could you also find the SPL file for that spell, please? It would save me and the people helping me write a Taunt spell hugefuls of time.



#9 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5148 posts

Posted 24 July 2016 - 01:48 PM

Yeah, it's named spin101.spl ... so you WILL need to rename that, duh... :
Down from here.
 
Also it uses the opcode 187 of the PST effects, which doesn't exist in the BG2's opcodes... so the point of this is mute anyways.
Erhm, although, you might be able to make it with lots of tweaking while using the opcode 215 in BG2. Don't know for sure, and will not even try.

Edited by The Imp, 24 July 2016 - 01:58 PM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#10 temnix

temnix
  • Member
  • 983 posts

Posted 25 July 2016 - 03:27 PM

Thanks again. What I need it for is the mechanics. Me and several other people are having a hard time forcing a creature to attack without messing with its scripts. Yeah, I'll apply some kind of replacement visual. That 3D function, though - does it exist for BGEE? And is it different between BGEE and BG2EE?



#11 temnix

temnix
  • Member
  • 983 posts

Posted 25 July 2016 - 03:38 PM

I still don't get it. Apparently it does simply screw with the target's AI - permanently. This makes sense, as the creature is going to be dead meat anyway, but it won't do for a limited-duration Taunt that could be used in the other games. It also sets a couple of local variables, but I don't know what they do...



#12 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5148 posts

Posted 25 July 2016 - 04:25 PM

That 3D function, though - does it exist for BGEE? And is it different between BGEE and BG2EE?
The BGEE should have everything that the BG2 has, and a bit more, the v2.0 should have more...
You can set the AI work so that it just temporally overwrites the creatures override script. You need to set a timer for the effect... aka the spl effect can't use the timing more 1, but 0 and a short timer, 6 for a round, 12 for 2 rounds and so forth.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#13 temnix

temnix
  • Member
  • 983 posts

Posted 25 July 2016 - 04:31 PM

Doesn't work, unfortunately. There is no effect or action that returns AI to the creature's normal, and just setting duration for the AI change in the hopes it would expire didn't work either. Hence all this roundabout business.

 

Say, I'm trying to set a local variable on a creature - that's probably in actions somewhere - but I can't find a simple check for a single local variable in the triggers list! There are only checks for two greater than each other or whatever.


Edited by temnix, 25 July 2016 - 04:32 PM.


#14 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5148 posts

Posted 25 July 2016 - 04:34 PM

IF
GLOBAL("yourglobalsname","LOCALS",1)
THEN
....


Should so easily.

Edited by The Imp, 25 July 2016 - 05:07 PM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#15 temnix

temnix
  • Member
  • 983 posts

Posted 25 July 2016 - 04:57 PM

Why is it doing a local through a global?? Okay, fine. I'll try this shortly. It's not in the BGEE(2) list, though: http://gibberlings3....eetriggers.htm.



#16 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5148 posts

Posted 25 July 2016 - 05:07 PM

Why is it doing a locals through a global??
Simply perhaps cause it can.
I'll try this shortly. It's not in the BGEE(2) ...
It is: 0x400F Global(S:Name*,S:Area*,I:Value*)
The S:Area* is the "LOCALS" ...

Edited by The Imp, 25 July 2016 - 05:08 PM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#17 temnix

temnix
  • Member
  • 983 posts

Posted 25 July 2016 - 05:14 PM

Yup. But I must point out that you wrote LOCAL, not LOCALS, in your original answer... :tease: Now this has to be done with ActionOverride, yes? I mean, if I just use Set in  a script of a creature, it's going to look for the variable on that creature, right? So if I want to check on another creature from inside a script, I have to use ActionOverride first and then hit it from inside the parentheses?



#18 temnix

temnix
  • Member
  • 983 posts

Posted 25 July 2016 - 05:35 PM

Say, you don't mind going over to the SpellCastOnMe thread, do you? I'm getting confused about variables here, so I'll ask it there for everyone.