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ICWD:EE - Additional equipment for Thieves and Bards


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#1 th4

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Posted 01 August 2016 - 07:41 AM

I play „ICWD:EE” and install “Additional equipment for Thieves and Bards”. There were no errors.

 

So where can I find those items?

 

I’ve played this mod on BG2, but I dunno where those items are in ICWD :(.

 

I want to play as BLADE on multi (2 players, 2 heroes), so I need this items to reduce crapiness of bard’s class ;). I know that Mage/Thief is better, but I’ve played these combination too many times and want something new and fresh.

 

Thanks for answer.



#2 The Imp

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Posted 01 August 2016 - 09:09 AM

All over the place... the vanilla stores will sell them.
Conlan's Smithy, Emmerich's Archery, Tiernon's Forge, some of the opponents like Seth has "Darkveil"... other places; Orrick's Study, Kieran Nye, Severed Hand - main tower - first floor ... and so on, if you wish a complete spoiler list, you'll just need to open the .tp2 file with Notepad and search for the term "// Conlan's Smithy" ... and under that you'll find what you'll search.. in broad terms.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#3 th4

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Posted 24 August 2016 - 10:33 AM

Thank you for answer. I have on more question :).

 

Does luck stack? For example, I have “Lucky Scimitar” (+1 luck?) and “Black Cat's Claw” (+1 luck). Does it means that I have + 2 luck?

 

And what about arcane spell “Luck” and divine spell “Bless” in addition to it? How many luck do I have with therefore mentioned two weapons and those two spells?

 

I’ve read on some page that when you have +1 luck every dice roll gets +1 bonus. So theoretically, I shouldn’t ever critically missed (because when I roll 1 it means 2). But when I’ve tested it with keeper and “Lucky Scimitar” I had sometimes critically missed. And sometimes I get damage even below my minimum, co I can’t say if it works properly :/.

 

Theoretically every +1 luck gives you +1 traco, +1 dmg and +5% chance to critically hit, so it could be powerful in some builds…



#4 The Imp

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Posted 24 August 2016 - 11:45 AM

I’ve read on some page that when you have +1 luck every dice roll gets +1 bonus. So theoretically, I shouldn’t ever critically missed (because when I roll 1 it means 2).

You do know that these games are based on a tabletop dice game right ? In which the natural 1 is ALWAYS a critical miss, and only the dice 20 is a critical HIT, unless you have a weapon that can make a critical swing in other rolls, like 19, I say "swing" there cause in there it can still miss, if the enemy has enough AC.

The luck doesn't alter the dice, its just added at the end.

 

Theoretically every +1 luck gives you +1 traco, +1 dmg ..

Yes. Read the later part...

.. and +5% chance to critically hit,

No. The Criticals are only produced with Natural dice throws(1's and 20's.)

 

And sometimes I get damage even below my minimum, co I can’t say if it works properly :/.

A 1d4 arrow can only do 4 damage at max(+dex based bonus damage). Even if you have billion luck.

And remember that the enemy can have resistances that reduce the damage.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#5 Fiann of the Silver Hand

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Posted 24 August 2016 - 03:27 PM


.. and +5% chance to critically hit,

No. The Criticals are only produced with Natural dice throws(1's and 20's.) 



Opcode 301 can modify that.

#6 The Imp

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Posted 24 August 2016 - 04:09 PM

...
Opcode 301 can modify that.
But does it say it ACTUALLY HITS. It can do the double, triple what-ever damage yeah, but as far as I am concerned it might not hit with 19... if the chars thac0 is 20 and you try to hit an opponent with -20 AC(that's actually -10 AC and with -10 at the damage types).

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#7 subtledoctor

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Posted 24 August 2016 - 07:00 PM

I know you can make crits (and thus, hits against even very good AC values) happen on natural rolls below 20. And you can make crits *not* happen even on a natural 20.

I don't know if there's a way to make a natural 1 not miss.



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