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Sandrah Saga for EET (Bug and Support Forum)

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#1081 Roxanne

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Posted 27 April 2018 - 04:28 AM

- Haer'dalis and Viconia in prison is two independent mods, Viconia/drow sister is my contents, Haer'dalis is not

 

That explains why they basically overwrote each other (i think i saved hae and he went to prison and then disappeared completely once vic also went into the same cell, i had to cheat a bit (ctrl j) to talk to her+proceed the quest cause the cell door was locked, i assumed that was hae related so was ok). e.g., I was too lazy to save him before vic also went to prison.

The drow fight was quite hard with all that drow plate (since I didn't do heaps of content but had 50% xp reduction, and this happened early bg2...). 

 

 

shauhana1 - seems like Sandrah's dialogue after the crash landing did not trigger. Once your party comes back to their senses she is supposed to have a dialogue about the events. Your global(locals) setting to 4 skipped this dialogue. It may have been some circumstances that hindered Sandrah to reach the PC for the talk when all regained their senses after the crash.

 

not sure what happened to cause sandrah to get bugged out trying to talk to me, the quest seemed to proceed OK. I recall her talking to me after waking up, but it was a few weeks ago. Sorry I can't be more helpful here.

 

 

Bodhi

I do not fully understand what you think went wrong? I know the scene you refer to but not sure what problem you had. Did Bodhi fail to abduct your loved one (whoever that was, Imoen?). She is not supposed to take Sandrah, regardless of your romancing her or not.

 

From memory when you enter the graveyard district (for the big fight), it's forced into nighttime and bodhi confronts you immediately (maybe this is just SCS or something though). Well instead of that happening, Sandrah had that scene and then it was day time and I could enter the crypts, but they were empty with bodhi nowhere to be found (I think leaving the graveyard and returning again fixed it). Yes I didn't have anyone abducted because Chloe was the target but she refuses to be abducted. Maybe that's related? I do have imoen romance installed.

 

 

I managed to recreate something with the entangled slippers. Not exactly what you reported but maybe related.:

 

This seems quite reasonable, I was not able to recreate the crash 100%. That seems to be related to what you are saying. 

 

All good though, had a lot of fun along the way.

 

I have a suspicion about the Bodhi thing. Did you use BWS for install?

 

I think it is a matter of install sequence of the mods. We need to install Imoen far earlier because of the way she adds to some scenes. She must tweak the dialogues e.g. Bodhi before any other mod does. Currently Chloe is prior Imoen, so even if you did not have the romance active it might have caused the glitch. Revisiting. i.e. having the scene a second time fixes it, because some globals have changed and can be correctly evaluated.

 

Sandrah had nothing to do with it, her independent scene worked as intended, the mess came afterwards in the Bodhi abduction dialogue - in which Sandrah does not participate.

 

You could test that by running the same scene without Sandrah but I guess it may be too late by now.

 

Anyway, even if the issue is not from Sandrah, I will take action to look at the BWS side of it and the install order there.

 

 

 

Viconia Haer'dalis

I have no real idea how such overlap can be solved. There are many when's and if's and depending on when you recruited whom etc. In addition, the prison is used by various other mods and quests (Amber, Thief Stronghold, Balthis murder etc). Hard to do anything to prevent completely independent story lines to sometimes intercept.


Edited by Roxanne, 27 April 2018 - 04:29 AM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#1082 Icezera

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Posted 03 May 2018 - 02:13 PM

Hi Roxanne, loving your mod so far. Can you tell me what Mystra's Vapour does?



#1083 Ranadiel

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Posted 07 May 2018 - 01:49 PM

So I was digging through Sandrah's files to see if there were any party dialogues that I was missing due to some unusual trigger conditions, and I came across one trigger in CVSandra.baf that looks bugged. Specifically for Dynaheir's DYBant=19 talk, the triggering variables include GlobalGT("Dylovetalk","GLOBAL",50). I think that variable is supposed to be X#DYLOVETALK. At least I'm not seeing anything in either Sandrah or the Dynaheir romance mod files that would set a separate Dylovetalk variable and the X#DYLOVETALK variable is used in some of Dynaheir's other Sandrah conversations. So I'm pretty sure this is a bug...unless you were intentionally dummying the conversation and following ones out. 



#1084 -Roxanne-

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Posted 08 May 2018 - 10:03 AM

So I was digging through Sandrah's files to see if there were any party dialogues that I was missing due to some unusual trigger conditions, and I came across one trigger in CVSandra.baf that looks bugged. Specifically for Dynaheir's DYBant=19 talk, the triggering variables include GlobalGT("Dylovetalk","GLOBAL",50). I think that variable is supposed to be X#DYLOVETALK. At least I'm not seeing anything in either Sandrah or the Dynaheir romance mod files that would set a separate Dylovetalk variable and the X#DYLOVETALK variable is used in some of Dynaheir's other Sandrah conversations. So I'm pretty sure this is a bug...unless you were intentionally dummying the conversation and following ones out. 

Thank you, the issue is fixed, see https://baldursexten...ld.com/Support/

 

If you are already playing a game with both NPCs, then

C:SetGlobal("Dylovetalk","GLOBAL",51)

at any time in the game should work without affecting anything else.



#1085 jastey

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Posted 10 May 2018 - 12:30 AM

Hi Roxanne,
is the incompatibility between the new bgqe component "Brage's Sword" and Sandrah Saga still valid? (I'm on bgqe's depencies for BWS.)

#1086 Roxanne

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Posted 10 May 2018 - 12:58 AM

Hi Roxanne,
is the incompatibility between the new bgqe component "Brage's Sword" and Sandrah Saga still valid? (I'm on bgqe's depencies for BWS.)

I have not looked at it yet but I assume there is not a real incompatibility. Unless Brage is killed when you give him to the bounty hunter?


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#1087 jastey

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Posted 10 May 2018 - 01:12 AM

If Brage is brought to Oublek instead to Nalin he will be alive but "gone" in the way that he is supposedly in prison waiting for his execution. The prison is not reachable for the PC, though.

He can be summoed once and talked to by asking Oublek for a meeting.

Also, the PC can prove his innocence. After that, Brage will be in the temple for both ways.

If the PC decides to play evil, Brage will be convicted to be hanged, but the sentence will not be executed during the game. Brage will not be present to be talked to in this case.

Mainly bgqe is inserting a story arch (including reply options from Nashkel soldiers and inserting notes from Mulahey / Tazok / that mage in Cloakwood mines) that Brage's cursed sword was placed into his hands by the bandits to weaken the Nashkel forces so they wouldn't be able to investigate the Nashkel mines. It assumes a story how this happened (which is compatible with bg1re's component "Bardolan's Briefing"). It also assumes that it was Brage destroying the caravan where he is met the first time.

I understood from your comments in the G3 thread that Sandrah Saga gives a different story around Brage's Sword so the two would be incompatible story-wise. In that case, I'd tagg the bgqe component to be incompatible with Sandrah.

#1088 jastey

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Posted 10 May 2018 - 01:22 AM

To be added: If Brage was brought to the temple but sentenced to death, he will still remain in the temple under Nalin's protection.


In principle, I try to add to existant characters in a way that the original game is altered as little as possible. Thus, Brage might be sentenced to the gallows but will never be truly executed, he might talk about going on a redemption path but never actually leave the temple because that's where he remains in the original game.

Possible problems I could imagine:

-if your mod checks for Brage being alive for all the follow ups, it would now also have to check whether he is free, sentenced guilty but under the protection of the temple, or whether he is in prison (in the latter case either preventing the follow ups or giving a short explanation for his freedom).

Still, if the story mentioned in your post at G3 is implemented into Sandrah, I believe the two mods to be incompatible story wise. I have no problem tagging the two as incompatible, it might be the easiest solution for Sandrah content wise, too.

#1089 shgcbc

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Posted 30 May 2018 - 09:37 PM

Hi Roxanne, I also want to know how can i trigger shar-teel giving birth? She went to Waterdeep alone. Nothing seems to happen by waiting or advancing real time. Thanks.

#1090 Lundar

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Posted 08 June 2018 - 04:16 AM

Hi Roxanne,

is there a Walkthrough for Sandrah in BG2 ?

(something like that for BG1 in the readme ?)

 

PS: I (we?) havent heard from you for a long time .....

 



#1091 The champ

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Posted 24 July 2018 - 12:56 PM

Hello guys I'm playing at this mod and I got a problem, I arrived at Waterdeep for the first time, I finished all the quest in Waterdeep and I have to talk with Elminster

in his house but he isn't there. is there someone that could help me please??



#1092 Luwe

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Posted 02 September 2018 - 05:55 AM

Hello There, 

 

First of all, I would like to thank you, Roxanne, for this great mod!

 

Sandrah is a great Character.

 

I was wondering if you could help me sorting out two problems. Let me just say that I have all the eet megamods and mods istalled, the game runs fine, apart from a ui issue which I solved. The only problem I have is that Sandrah does not seem to have banters with other npcs, either classic ones or mod ones. And that Dragonspear interventions to asist me with quests, for exemple in the lich cave, are not present. Also, I did the henning/imoen quest just fine, but Sandrah never gave me any sort of reminder after I rescued him. Or, for example, there was never a red wizard of that outside the house after I got the candle for Ordolath.

 

Little bits are missing, i don't know why.

 

I attached the debug!

 

Overall, Sandrah became a loth quieter in Sod, and still having the issue that she has only interactions with either imoen or my character- STrangely, quest interactions are very fine though, even other adventure mods are just fine. 

 

Is there any way to fix this without forcing me to start all over?

 

Thanks!

 

 

Attached Files



#1093 Greenhorn

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Posted 02 September 2018 - 06:27 AM

Hello There, 

 

First of all, I would like to thank you, Roxanne, for this great mod!

 

Sandrah is a great Character.

 

I was wondering if you could help me sorting out two problems. Let me just say that I have all the eet megamods and mods istalled, the game runs fine, apart from a ui issue which I solved. The only problem I have is that Sandrah does not seem to have banters with other npcs, either classic ones or mod ones. And that Dragonspear interventions to asist me with quests, for exemple in the lich cave, are not present. Also, I did the henning/imoen quest just fine, but Sandrah never gave me any sort of reminder after I rescued him. Or, for example, there was never a red wizard of that outside the house after I got the candle for Ordolath.

 

Little bits are missing, i don't know why.

 

I attached the debug!

 

Overall, Sandrah became a loth quieter in Sod, and still having the issue that she has only interactions with either imoen or my character- STrangely, quest interactions are very fine though, even other adventure mods are just fine. 

 

Is there any way to fix this without forcing me to start all over?

 

Thanks!

Your chances to getting answer for your question on this forum are minimal. But they will significantly improve if you post it here:

https://baldursextendedworld.com/



#1094 jastey

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Posted 02 September 2018 - 06:46 AM

 
Overall, Sandrah became a loth quieter in Sod, and still having the issue that she has only interactions with either imoen or my character- STrangely, quest interactions are very fine though, even other adventure mods are just fine. 
 
Is there any way to fix this without forcing me to start all over?
 
Thanks!
 
 

I do not know whether this is really the case, but considering that Roxanne excluded all original SoD-NPCs in her "SoD Banter Restauration for EET" mod, I assume (!) that Roxanne might have no banters with either of them except the NPCs that continue over to BGII.



#1095 Luwe

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Posted 02 September 2018 - 08:06 AM

What I meant to say is that it never had banters with other npcs directly, regardless of the expansion! thanks!



#1096 eXistenZe

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Posted 26 February 2019 - 07:12 AM

Hey there. Is this a known issue during install in eet install tool?

 

ERROR locating resource for 'COPY'
Resource [CVELT3.ARE] not found in KEY file:
    [./chitin.key]
Stopping installation because of error.

ERROR Installing [Sandrah EET additions], rolling back to previous state
Will uninstall 214 files for [SANDRAHNPC/SETUP-SANDRAHNPC.TP2] component 16.
Uninstalled    214 files for [SANDRAHNPC/SETUP-SANDRAHNPC.TP2] component 16.
ERROR: Failure("resource [CVELT3.ARE] not found for 'COPY'")
Please make a backup of the file: SETUP-SANDRAHNPC.DEBUG and look for support at: Roxanne - https://baldursexten...ld.com/Sandrah/ or roxanne@baldursextendedworld.com
Automatically Skipping [Sandrah EET additions] because of error.
Using Language [English]
weidu_external/lang/english/setup.tra file not found. Skipping...
[.\lang\en_us\dialog.tlk] created, 394917 string entries


#1097 jastey

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Posted 26 February 2019 - 08:40 AM

Hi eXistenZe, for support on Sandrah and the EE Setup Tool you will have more luck in Roxanne's own world: https://baldursexten...ld.com/Sandrah/



#1098 eXistenZe

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Posted 26 February 2019 - 08:52 AM

Thanks







Also tagged with one or more of these keywords: EET, Mega Mod