Hey, who is this wonderful person you are talking about? It sounds like he's got cojones.
I was going to quote Roxanne's strange statement that I used some kind of overriding code in baldur.bcs, but I don't think I'll bother. Maybe she's talking about the 500 and 1000 mods that regularly deduct gold to stop the money glut? Well, it was a rough-and-ready implementation, straight mechanics, no in-game flair, but baldur.bcs is the only place to put that kind of code, and the natural place for it, too. There are some worriers who complain that too much outside code gets added to baldur, supposedly slowing everything down. I put forward an idea that would take care of that, a "script mule," on the Beamdog forums. Not one person took it up, so I'm just going to ignore the hand-wranglers on that topic.
The ARE replacements could be any degree of magnitude, in principle. A change is a change. In your home, if you want a painting to hang between the TV and the window, you can't hang a rug there as well. Even if you could put them on top of each other somehow, it would look ridiculous. Learn to choose already. The author of an overwriting mod is still responsible for everything working, but so long as he puts in the effort to eradicate the bugs and provides a detailed explanation of what gets replaced in the readme file, there is no problem whatsoever. In the case at hand, I'm going to replace one large outdoor area ARE, where I want to move the monsters around, move some NPC as well, add many new ones walking and standing and delete a couple of merchants who weren't there in the original BG and have no business existing. One of them sells copies of the magic items you find in the course of adventuring, which is plain impossible, and two others peddle the same boring weapons you can find in a nearby store. The only reason they are there is because no one has come up with better merchants and goods to put in their place. Sorry, fat guys, but I need that room. Four or five small indoor areas are also going to be replaced, because the actors inside need to be moved, they need to be different creatures, too - with different dialogue, of course. Even if I was a masochist and did all that with Weidu or scripts, those changes would still clash with any other mod that tried to change the same actors. In response to Imp, all of this will be done with Near Infinity.
The rug or the painting?
Edited by temnix, 26 February 2017 - 01:18 PM.