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#1 Gel87

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Posted 26 February 2017 - 11:21 PM

Hi, im planning a vampire kit. I would love to make it shapechange into a female vampire If the gender is female and male if gender male.

Do i need to script this via invi creature, or can i make such a spell?

I Also want some nerfing, via a daywalker ring nerfing xp, regen and maby more + casting a custom disintigrate spell on vampire If not equipped in sunlight. This i have no idea at all how to do, but maby There are some sources in the hide in shadow skill, even day/night/indoor/outdoor would be a start? Maby some of hexxat item dno never played here. Any ideas/help is very much welcomed :-)

The kit gonna be something like this:
Thief strong melee and fast.
Nerfs:
Daywalker ring
No armor
Only knife, vamp fist Will be knife type
No traps, maby a custom one
Base xp nerf even without ring
No use all items hla
No traps hla

Boosted features:
Vampire immunities
Regen
Life steal
Level drain at higher levels
Strong melee and fast
Feed skill(small dmg, boosting Me, nerfing enemy)
Dire charm/domination
Eclipse
Some other custom skills

Edited by Gel87, 26 February 2017 - 11:58 PM.


#2 Gel87

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Posted 27 February 2017 - 03:50 AM

I made 2 spells, 1 shapechange spell for each gender. Casting 1 of them removes the other one If that works(remove spell function).
My plan was to have them both availeble on level 1 clabtable, then a invicreatures reads last summoner of myself, if kit, if gender then responce reallyforcespellres. Destroy self.

Will that work? :)

#3 The Imp

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Posted 27 February 2017 - 03:53 AM

I made 2 spells, 1 shapechange spell for each gender. Casting 1 of them removes the other one If that works(remove spell function).
My plan was to have them both availeble on level 1 clabtable, then a invicreatures reads last summoner of myself, if kit, if gender then responce reallyforcespellres. Destroy self.

Will that work? :)

Yes, it should.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#4 Gel87

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Posted 27 February 2017 - 05:20 AM

<blockquote class='ipsBlockquote'data-author="The Imp" data-cid="593369" data-time="1488196387"><p>
<blockquote class='ipsBlockquote'data-author="Gel87" data-cid="593368" data-time="1488196257"><p>I made 2 spells, 1 shapechange spell for each gender. Casting 1 of them removes the other one If that works(remove spell function).<br />
My plan was to have them both availeble on level 1 clabtable, then a invicreatures reads last summoner of myself, if kit, if gender then responce reallyforcespellres. Destroy self.<br />
<br />
Will that work? :)</p></blockquote>
Yes, it should.</p></blockquote>

Thanks :-)

Do you know how i can:
- either giving daywalker ring different albilities depending on indoor/outdoor day/night
Or
- kill myself with an strong incarnate spell If ring is not equipped during outdoor at daytime? :)

#5 The Imp

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Posted 27 February 2017 - 07:17 AM

I would assume...

Do you know how i can:
- either giving daywalker ring different albilities depending on indoor/outdoor day/night
Or
- kill myself with an strong incarnate spell If ring is not equipped during outdoor at daytime? :)

You use an effect in the item to cast an invisible creature, that checks the weather and casts an effect according to how sunny it is.

Jokes aside, you use the AreaType -script triggers, in the creatures script to do the work.

0x4086 AreaType(I:Number*AREATYPE)
Returns true only if the area in which the active CRE is, has the specified type flag set. Note that the value is OR'd. This trigger can cause a crash if it evaluates to true and is used as the first trigger in a dead NPCs dream script.

And the areatype.ids . And then kill the invisible creature, like always.

 

The daytime outdoors thing in the vanilla should be handled by the baldur.bcs or the creatures own script... but I haven't checked how exactly the vanilla does that.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#6 Gel87

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Posted 27 February 2017 - 08:23 AM

<blockquote class='ipsBlockquote'data-author="The Imp" data-cid="593377" data-time="1488208673"><p>
I would assume...<blockquote class='ipsBlockquote'data-author="Gel87" data-cid="593372" data-time="1488201628"><p>Do you know how i can:<br />
- either giving daywalker ring different albilities depending on indoor/outdoor day/night<br />
Or<br />
- kill myself with an strong incarnate spell If ring is not equipped during outdoor at daytime? :)</p></blockquote>
You use an effect in the item to cast an invisible creature, that checks the weather and casts an effect according to how sunny it is.<br />
Jokes aside, you use the AreaType -script triggers, in the creatures script to do the work.<blockquote class='ipsBlockquote'><p><strong class='bbc'>0x4086 AreaType(I:Number*AREATYPE)</strong><br />
Returns true only if the area in which the active CRE is, has the specified type flag set. Note that the value is OR'd. This trigger can cause a crash if it evaluates to true and is used as the first trigger in a dead NPCs dream script.</p></blockquote>
And the <a href='http://gibberlings3....g2/areatype.htm'>areatype.ids</a> . And then kill the invisible creature, like always.<br />
 <br />
The daytime outdoors thing in the vanilla should be handled by the baldur.bcs or the creatures own script... but I haven't checked how exactly the vanilla does that.</p></blockquote>

Okay thanks :-) i believe i have to Go true hexxat's stuff to see how she is built up. I read on google that here amulet gives her positive and negative skills which are set in here creature script baldur.bcs i think via sunshine conditions. So i start with ohhex8.cre, then check the ammu and scripts.

#7 Fiann of the Silver Hand

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Posted 27 February 2017 - 03:05 PM

You can just use 1 spell that targets based on Gender.  Lots of spells use IDS targeting to differentiate effects.



#8 Gel87

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Posted 27 February 2017 - 10:23 PM

<blockquote class='ipsBlockquote'data-author="Fiann of the Silver Hand" data-cid="593395" data-time="1488236754"><p>
You can just use 1 spell that targets based on Gender.  Lots of spells use IDS targeting to differentiate effects.</p></blockquote>

So then i would need to make an .eff for it?

The kit is nearly ready, i just need lua table, tra description and the 2 advance stuff, but did not have much time last evening.

I have a problem with 1 of my spells. It was supposed to Put 3 moving bats over enemies which would supposed to simulate a sumoned bat attack by using the wail of banshee projectile, but the 2 different bat bams does not display. Had to rename the spell to hostile shadows. How do i fix this? :)

Edited by Gel87, 27 February 2017 - 10:32 PM.


#9 Gel87

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Posted 28 February 2017 - 11:39 AM

Hi again^^ 

 

I havent started looking into how to make a spell that targets gender IDS yet,

 

but for now, is this invisible creature script correct? Some copy paste from one of my other kits, and some on free hand guessing xD I have never fully understood the global value thingy, i know the script looks for a global value to continue, but no idea which number to make xD Can i have global 1 and 2 in both the female and male section of script? Should both be under the same if somehow? Maby with a ELSE if that exist in nearinfi languish? I also have no idea if Gender, Female, Male should have more or less capital letters in it?

 

(GE4CRE.BAF file type) Compiling i should be able to do myself by looking at one of the other kits Mr Imp helped me with :D

 

IF
Kit(LastSummonerOf(Myself),GELKITSL)
Gender(LastSummonerOf(Myself), Female
Global("GE4CRE","GLOBAL",1)
ActionListEmpty()
THEN
RESPONSE #100
ReallyForceSpellRES("GELVAF1",LastSummonerOf(Myself))
SetGlobal("GE4CRE","GLOBAL",2)
END
 
IF
Kit(LastSummonerOf(Myself),GELKITSL)
Gender(LastSummonerOf(Myself), Male
Global("GE4CRE","GLOBAL",1)
ActionListEmpty()
THEN
RESPONSE #100
ReallyForceSpellRES("GELVAM1",LastSummonerOf(Myself))
SetGlobal("GE4CRE","GLOBAL",2)
END
 
IF
Global("GE4CRE","GLOBAL",2)
THEN
RESPONSE #100
DestroySelf()
END

Edited by Gel87, 28 February 2017 - 11:43 AM.


#10 The Imp

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Posted 28 February 2017 - 12:08 PM

Should both be under the same if somehow?

No.

Can i have global 1 and 2 in both the female and male section of script?

Yes, the reason being that the global marks the phase the creatures is set at in the process.

 

For example,

-Zero, no action

-1, looking for the gender, uhh, that's the gender, found gender and applying spell,

-2, well I am done, got to kill mi self.

 

Question, does the spell that summons the creature also set the global to 1 ? The "GE4CRE"... If so, you might as well do this at the very end:

IF
Global("GE4CRE","GLOBAL",2)
THEN
RESPONSE #100
SetGlobal("GE4CRE","GLOBAL",0)
DestroySelf()
END

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#11 Gel87

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Posted 28 February 2017 - 01:25 PM

Should both be under the same if somehow?

No.

Can i have global 1 and 2 in both the female and male section of script?

Yes, the reason being that the global marks the phase the creatures is set at in the process.

 

For example,

-Zero, no action

-1, looking for the gender, uhh, that's the gender, found gender and applying spell,

-2, well I am done, got to kill mi self.

 

Question, does the spell that summons the creature also set the global to 1 ? The "GE4CRE"... If so, you might as well do this at the very end:

IF
Global("GE4CRE","GLOBAL",2)
THEN
RESPONSE #100
SetGlobal("GE4CRE","GLOBAL",0)
DestroySelf()
END

 

 

Okay thanks a lot :D

 

Yes the spell sets global 1, modifier type: increasment.

 

I changed the end into what u wrote now^^ I don't really understand the reason though xD

 

 

I have looked into hexxat's ammu and script now. Found a lot of relevant material there, so i tryed myself to make a baldur.bcs script. 

 

It became like this, will it work the way i intended it? (1 nerfed ammu, 1 unnerfed ammu, change between them during day/night when outdoor, and kill if unequipped during sunlight outdoor) xD

 

Baldur.BAF (is baf correct type or should it be BCS?) 

Spoiler
 
The Deactivate(myself) is to end script incase it's a player 2-6 to not let script running unnecessary?
 
This part im very uncertain about:

IF
AreaType(OUTDOOR)
TimeGT(DAWN_START)
TimeLT(DUSK_END)
HasItemEquiped("GELVAA2",Myself,False) // UnNerfed Daywalker ammu
OR(1)
HasItemEquiped("GELVAA1",Myself,False) // Nerfed Daywalker ammu
 
- i dont know if that OR will choose between HasItemblaba GELVAA2 or HASITEMBLABLA GELVAA1, or if it will choose between all the stuff infront of OR, and the 1 thing under it?
Should i put this under the OR aswell to obtain what i want?
AreaType(OUTDOOR)
TimeGT(DAWN_START)
TimeLT(DUSK_END))
 
- HasItemEquiped("GELVAA2",Myself,False)  will this work? Or must I use a other command like forexample HasNotItemEquiped?
 
Am I gonna put it here together with cre baf? At the end of LAF?
END // end of the LAF (launch_action_function) block.
 
COMPILE ~GELKITSL/ge4cre.baf~
COMPILE ~GELKITSL/baldur.baf~
 
Also wondering about an effect in spells:
Maximum HP bonus, Modifier type: Set % of(2)
 
If i choose 75 on amount. Will the maximum HP amount be 25% lower than normal?
If i choose 125 on amount. Will the maximum HP amount be 25% higher than normal?

 

Another question about spell in clab:

If i got a regeneration spell, that improves at certain levels. Then the Clab file adds it on level 1, will this change automaticly with levels? Or do i have to make 4 different spells? And taking the already existing generation into calculation for the next?


Edited by Gel87, 28 February 2017 - 03:16 PM.


#12 Gel87

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Posted 28 February 2017 - 10:41 PM

I forgot to use:

IF
AreaType(INDOOR)
HasItemEquiped("gelvaa01")
OR(2)
AreaType(DUNGEON)
HasItemEquiped("gelvaa01")
THEN
RESPONSE #100
TransformItem("GELVAA1","GELVAA2")
Continue()
END

#13 The Imp

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Posted 01 March 2017 - 02:22 AM

I forgot to use:

IF
AreaType(INDOOR)
HasItemEquiped("gelvaa01")
OR(2)
AreaType(DUNGEON)
HasItemEquiped("gelvaa01")
THEN
RESPONSE #100
TransformItem("GELVAA1","GELVAA2")
Continue()
END
The:
OR(2)
AreaType(DUNGEON)
HasItemEquiped("gelvaa01")
 
Is always true if the HasItemEquiped("gelvaa01") is true and it's required for the OR to be checked, so the above is shortened automatically into:
IF
AreaType(INDOOR)
HasItemEquiped("gelvaa01")
THEN
RESPONSE #100
TransformItem("GELVAA1","GELVAA2")
Continue()
END 
As in the OR(*)
 
*tells how many of the following lines to check to check for one true value, and if any of them is true, the OR(*) is true, and the check is passed for all the lines.
 
Aka you probably want:
IF
OR(2)
AreaType(INDOOR)
AreaType(DUNGEON)
HasItemEquiped("gelvaa01")
THEN
RESPONSE #100
TransformItem("GELVAA1","GELVAA2")
Continue()
END 
Which is, either in indoor area or in a dungeon -area, while carrying the item... transform the item to the another.

Edited by The Imp, 01 March 2017 - 02:25 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#14 Gel87

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Posted 01 March 2017 - 03:01 AM

I forgot to use:

IF
AreaType(INDOOR)
HasItemEquiped("gelvaa01")
OR(2)
AreaType(DUNGEON)
HasItemEquiped("gelvaa01")
THEN
RESPONSE #100
TransformItem("GELVAA1","GELVAA2")
Continue()
END
The:
OR(2)
AreaType(DUNGEON)
HasItemEquiped("gelvaa01")
 
Is always true if the HasItemEquiped("gelvaa01") is true and it's required for the OR to be checked, so the above is shortened automatically into:
IF
AreaType(INDOOR)
HasItemEquiped("gelvaa01")
THEN
RESPONSE #100
TransformItem("GELVAA1","GELVAA2")
Continue()
END 
As in the OR(*)
 
*tells how many of the following lines to check to check for one true value, and if any of them is true, the OR(*) is true, and the check is passed for all the lines.
 
Aka you probably want:
IF
OR(2)
AreaType(INDOOR)
AreaType(DUNGEON)
HasItemEquiped("gelvaa01")
THEN
RESPONSE #100
TransformItem("GELVAA1","GELVAA2")
Continue()
END 
Which is, either in indoor area or in a dungeon -area, while carrying the item... transform the item to the another.

 

Thanks a lot :D

 

Is this correct now then?  (From dawn to dusk, while outside, not wearing either of the amulets the character dies?)

Should i use SmallWait(1) or Delay(1)? Want 1 second pause^^

 

Spoiler
 
I also wonder if INDOOR is correct command, maby its INSIDE? I did a guess on that one xD
Anyway here is the entire script atm:
 
Spoiler
IF
Kit(GELKITSL)
Global("Sunshineeffect1","GLOBAL",0)
ActionListEmpty()
THEN
RESPONSE #100
SetGlobal("Sunshineeffect1","GLOBAL",1)
Continue()
END
 
IF
HasItemEquiped("GELVAA2",Myself) // UnNerfed Daywalker ammu
AreaType(OUTDOOR)
TimeGT(DAWN_START)
TimeLT(DUSK_END)
 
THEN
RESPONSE #100
TransformItem("GELVAA2","GELVAA1")
Continue()
END
 
IF
HasItemEquiped("GELVAA1",Myself) // Nerfed Daywalker ammu
AreaType(OUTDOOR)
TimeGT(DUSK_END)
TimeLT(DAWN_START)
 
THEN
RESPONSE #100
TransformItem("GELVAA1","GELVAA2")
Continue()
END
 
IF
OR(2)
AreaType(INDOOR)
AreaType(DUNGEON)
HasItemEquiped("gelvaa01")
THEN
RESPONSE #100
TransformItem("GELVAA1","GELVAA2")
Continue()
END 
 
IF
OR(4)
AreaType(OUTDOOR)
AreaType(CITY)
TimeGT(DAWN_START)
TimeLT(DUSK_END)
HasItemEquiped("GELVAA2",Myself,False) // UnNerfed Daywalker ammu
HasItemEquiped("GELVAA1",Myself,False) // Nerfed Daywalker ammu
 
THEN
RESPONCE #100
CreateVisualEffectObject("SPDUSTY2",Myself)
PlaySound("EFF_M43")
VerbalConstant(Myself,HURT)
SmallWait(1)
Kill(Myself)
SetGlobal("Sunshineeffect1","GLOBAL",2)
END
 
IF
Global("Sunshineeffect1","GLOBAL",2)
ActionListEmpty()
THEN
RESPONCE #100
Deactivate(Myself)
END

 

I googled a little, and it looks like i maby need to add AreaType(City) because city is not used/the same as outdoor?

 

Then will be like this? : (if area type is either city or outdoor, and time is between Dawn to Dusk, and the char is not wearing either of the 2 daywalker amulets, then he die? Meaning: Outside or City + Between Dawn & Dusk - Amulet 1 or Amulet 2 = Dead?)

 

Spoiler
 
Tryed to install now,
 
GE4CRE script got a parsing error at line 4, between column 8-13. Near text Global.
 
IF
Kit(LastSummonerOf(Myself),GELKITSL)
Gender(LastSummonerOf(Myself),FEMALE
Global("GE4CRE","GLOBAL",1)
ActionListEmpty()
THEN
RESPONSE #100
ReallyForceSpellRES("GELVAF1",LastSummonerOf(Myself))
SetGlobal("GE4CRE","GLOBAL",2)
 
I dont understand, it looks very much the same as other kits i have installed, only i have added:
Gender(LastSummonerOf(Myself),FEMALE 
 
Yes found out, missing a ) in the end.

Edited by Gel87, 01 March 2017 - 04:17 AM.


#15 Gel87

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Posted 01 March 2017 - 04:32 AM

Now fault at line 2 in baldur.bcs.

IF
Kit(GELKITSL)
Global("Sunshineeffect1","GLOBAL",0)

Something here is faulty,

Error: Not found
Near text )

What can't be found? Kit or global name?

Edited by Gel87, 01 March 2017 - 04:33 AM.


#16 The Imp

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Posted 01 March 2017 - 05:18 AM

Is this correct now then?  (From dawn to dusk, while outside, not wearing either of the amulets the character dies?
IF
OR(4)
AreaType(OUTDOOR)
TimeGT(DAWN_START)
TimeLT(DUSK_END)
HasItemEquiped("GELVAA2",Myself,False) // UnNerfed Daywalker ammu
HasItemEquiped("GELVAA1",Myself,False) // Nerfed Daywalker ammu
No, definitely not. Inserting picture of this part ...
ping.jpg
And outside...
IF
Kit(GELKITSL)
Something here is faulty,
The structure is faulty, you are not setting the who has the kit... as generally it's:
IF
Kit(Player1,GELKITSL)
Or... CasterOfMyself ... etc mumbojumbo.

Edited by The Imp, 01 March 2017 - 05:34 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#17 Gel87

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Posted 01 March 2017 - 05:45 AM

<blockquote class='ipsBlockquote'data-author="The Imp" data-cid="593443" data-time="1488374294"><p>
<blockquote class='ipsBlockquote'data-author="Gel87" data-cid="593440"><p>Is this correct now then?  (From dawn to dusk, while outside, not wearing either of the amulets the character dies?<br />
IF<br />
OR(4)<br />
AreaType(OUTDOOR)<br />
TimeGT(DAWN_START)<br />
TimeLT(DUSK_END)<br />
HasItemEquiped("GELVAA2",Myself,False) // UnNerfed Daywalker ammu<br />
HasItemEquiped("GELVAA1",Myself,False) // Nerfed Daywalker ammu</p></blockquote>No, definitely not. Inserting picture of this part ...<br />
<span rel='lightbox'><img src='https://s22.postimg....lrp8mp/ping.jpg' alt='Posted Image' class='bbc_img' /></span><br />
And outside...<blockquote class='ipsBlockquote'data-author="Gel87" data-cid="593442"><p>IF<br />
Kit(GELKITSL)<br />
Something here is faulty,</p></blockquote>The structure is faulty, you are not setting the who has the kit... as generally it's:<blockquote class='ipsBlockquote'><p>IF<br />
Kit(<strong class='bbc'>Player1,</strong>GELKITSL)</p></blockquote>Or... CasterOfMyself ... etc mumbojumbo.</p></blockquote>

Thanks a lot again :-)

Can i then put this?:
IF
OR(6)
Kit(player1,GELKITSL)
Kit(player2,GELKITSL)
Kit(player3,GELKITSL)
Kit(player4,GELKITSL)
Kit(player5,GELKITSL)
Kit(player6,GELKITSL)

#18 The Imp

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Posted 01 March 2017 - 05:52 AM

Can i then put this?:
IF
OR(6)
Kit(Player1,GELKITSL)
Kit(Player2,GELKITSL)
Kit(Player3,GELKITSL)
Kit(Player4,GELKITSL)
Kit(Player5,GELKITSL)
Kit(Player6,GELKITSL)
As one of the conditions, yes... this doesn't of course tell you which one it is yet, so it's less useful. Also the Near Infinity uses the capital P, instead of the small p... so I would use the one I tweak quoted.

Edited by The Imp, 01 March 2017 - 05:54 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#19 Gel87

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Posted 01 March 2017 - 06:33 AM

Can i then put this?:
IF
OR(6)
Kit(Player1,GELKITSL)
Kit(Player2,GELKITSL)
Kit(Player3,GELKITSL)
Kit(Player4,GELKITSL)
Kit(Player5,GELKITSL)
Kit(Player6,GELKITSL)
As one of the conditions, yes... this doesn't of course tell you which one it is yet, so it's less useful. Also the Near Infinity uses the capital P, instead of the small p... so I would use the one I tweak quoted.

 

 

But lets say I started a game with a ninja assassin kit as main char Player1. And i also created a secondary char with this kit. Then the script would not find him and activate next global value?

 

So then i would instead set up 6 different rows? 

 

Like this:

Spoiler

Edited by Gel87, 01 March 2017 - 06:35 AM.


#20 Gel87

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Posted 01 March 2017 - 06:59 AM

The script look like this now:  (is it usable?) What about the AreaType(WEATHER) do i need this implemented?

Spoiler

Edited by Gel87, 01 March 2017 - 07:03 AM.