Is it possible to make a projectile pierce true enemies?
#1
Posted 03 March 2017 - 05:22 AM
Is it possible to make a projectile pierce true enemies and hit the next one? Or simular effect?
#2
Posted 03 March 2017 - 05:24 AM
Hi
Is it possible to make a projectile pierce true enemies and hit the next one? Or simular effect?
Do you mean true enemies or through enemies?
A similar effect would be a bow shooting projectiles that hit more than one enemy. Those exist.
In item ability ranged you can select for projectiles when using magic missiles the number that can be triggered by one shot.
PS - not sure about this, but I think the first target needs to die before a second will be hit.
Edited by Roxanne, 03 March 2017 - 05:32 AM.
#3
Posted 03 March 2017 - 05:54 AM
<blockquote class='ipsBlockquote'data-author="Gel87" data-cid="593541" data-time="1488547370"><p>Hi<br />
<br />
Is it possible to make a projectile pierce true enemies and hit the next one? Or simular effect? </p></blockquote>
Do you mean true enemies or through enemies?<br />
<br />
A similar effect would be a bow shooting projectiles that hit more than one enemy. Those exist.<br />
In item ability ranged you can select for projectiles when using magic missiles the number that can be triggered by one shot.<br />
<br />
PS - not sure about this, but I think the first target needs to die before a second will be hit.</p></blockquote>
I was thinking of using silverdragon breath projectile to look like a bone spear as in diablo 2, im making a bone necromacer.
Basicly a skeleton animation with a very special staff i made, who Also gonna have ampily damage, lower res curses, corpse explotion, poison explotion, sacrifice, Poison nova, animate dead custom spell via staff, bone spirit via staff, summon clay golem(weaker edition, but progressive), fire golem, death spell, teeth and bone spear.
The only 2 skills i have issues with making is bonespear and teeth, but i think there is a white spray spell i can use as teeth?
#4
Posted 03 March 2017 - 12:20 PM
A Alicorn Spear would fit?
If yes, I can give you mine and the projectile file I use. You will only have to modify the pro file to suit your needs.
Edited by Gwendolyne, 03 March 2017 - 12:20 PM.
CARPE DIEM ....
In progress : Menace sur le Royaume de Diamant Éternel there.
#5
Posted 03 March 2017 - 11:42 PM
A Alicorn Spear would fit?<br />
<br />
If yes, I can give you mine and the projectile file I use. You will only have to modify the pro file to suit your needs. </p></blockquote>
I could check it out yes, my plan late yesterday evening was to make it so that it deals x amount crushing dmg to target and less x amount of piercing to suroundings and just write in text that it shatters on inpact
I remember making an bow once which was supposed to deal acid damage to suroundings, at first try it hit the entire current level of irenicus cave xD
I was playing around with making corpse explotion and sacrifice yesterday, i dont know If They work before i can test them out, but if i fail, is it possible to make a dead creature or actor casting spell on himself?
#6
Posted 04 March 2017 - 04:41 AM
@Gel87 Which browser do you use? Every posts you make is messedup
It's not the browser's fault, IP.Board's mobile layout defaults to the stupidest fucking post formatting in the world. Even when it's not supported by the forum.
Will happen whenever you're posting from the toilet, basically.
Actual stuff: Almateria's Restoration Project | Icewind Dale 2 Fixpack + Restorations
Skips: Hell Recollection | Fake Import Mod
Assorted tweaks from when I was 14: Alma Tweaks (macOS)
#7
Posted 04 March 2017 - 07:57 AM
@Gel87 Which browser do you use? Every posts you make is messedup
Im using phone during daytime xD Got kids... xD
#8
Posted 04 March 2017 - 08:59 AM
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
#9
Posted 04 March 2017 - 07:54 PM
+1 with The Imp: reading your posts is such...
The attached file contains my projectile, the bam and the sound (ogg) files.
If you decide to use them and for compatibility purpose, please let me know and insert those lines in your tp2 :
ACTION_IF NOT FILE_EXISTS_IN_GAME ~GWLceAlP.bam~ THEN BEGIN COPY ~%MOD_FOLDER%/your folder/GWLceAlP.bam~ ~override/GWLceAlP.bam~ //same for the pro file if you don't alter it. END
I will do the same in my mod.
Attached Files
CARPE DIEM ....
In progress : Menace sur le Royaume de Diamant Éternel there.
#10
Posted 05 March 2017 - 03:09 PM
+1 with The Imp: reading your posts is such...
The attached file contains my projectile, the bam and the sound (ogg) files.
If you decide to use them and for compatibility purpose, please let me know and insert those lines in your tp2 :
ACTION_IF NOT FILE_EXISTS_IN_GAME ~GWLceAlP.bam~ THEN BEGIN COPY ~%MOD_FOLDER%/your folder/GWLceAlP.bam~ ~override/GWLceAlP.bam~ //same for the pro file if you don't alter it. END
I will do the same in my mod.
I will stop quoting when on phone^^
Thanks
I'll check it out, btw is it supposed to be an .OGG file? Or did VLC player totally fuck it up? xD
Is this correct? It fails installation. Unix.Unix_error(20, "stat" , "GELKITNE/AlicornSpear/GWLceAIP.bam")
#11
Posted 05 March 2017 - 03:26 PM
Is this correct? It fails installation. Unix.Unix_error(20, "stat" , "GELKITNE/AlicornSpear/GWLceAIP.bam")
ACTION_IF NOT FILE_EXISTS_IN_GAME ~GWLceAlP.bam~ THEN BEGIN
COPY ~GELKITNE/Alicorn Spear/GWLceAlP.bam~ ~override/GWLceAlP.bam~
~GELKITNE/Alicorn Spear/GWLceAlI.bam~ ~override/GWLceAlI.bam~
Gwendolyne's mod likely has a Handle_Audio -weidu-command in the mod which handles the .ogg file conversion into the correct music file for the two games use, so you probably want to use the same thing, and also the VLC should be able to play the .ogg file, so no, it's not an .mp3 file... but the player can play it non the less.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
#12
Posted 05 March 2017 - 04:22 PM
Is this correct? It fails installation. Unix.Unix_error(20, "stat" , "GELKITNE/AlicornSpear/GWLceAIP.bam")
ACTION_IF NOT FILE_EXISTS_IN_GAME ~GWLceAlP.bam~ THEN BEGIN
COPY ~GELKITNE/Alicorn Spear/GWLceAlP.bam~ ~override/GWLceAlP.bam~
~GELKITNE/Alicorn Spear/GWLceAlI.bam~ ~override/GWLceAlI.bam~Gwendolyne's mod likely has a Handle_Audio -weidu-command in the mod which handles the .ogg file conversion into the correct music file for the two games use, so you probably want to use the same thing, and also the VLC should be able to play the .ogg file, so no, it's not an .mp3 file... but the player can play it non the less.
Okay
Btw how can i make selfmade projectile appear correctly when chosing a .pro for a melee/ranged/magical effect? Seems like if im able to do this i have commed far in my spell issues ^^
However i dont know if it can help me beeing able to only choose to select dead creatures / party creatures and nothing else^^
The staff i can take a long look into, and probarly get a fix on myself xD
It also look like the xp nerf doesent work as intended. What i did was that i put this in a helm(had in kit stats earlier but moved helm now for test:
XP bonus: set%, 50, self, instant/permanent.
And then i have an ammu which gives 100k xp, just to flash on/off to test out the levels skills etc. When i flash this the char still gets his fully 100k xps :S How do people make chars gain -50% exp for kills and quest?
Edited by Gel87, 05 March 2017 - 04:29 PM.
#13
Posted 05 March 2017 - 06:08 PM
Is this correct? It fails installation. Unix.Unix_error(20, "stat" , "GELKITNE/AlicornSpear/GWLceAIP.bam")
ACTION_IF NOT FILE_EXISTS_IN_GAME ~GWLceAlP.bam~ THEN BEGIN
COPY ~GELKITNE/Alicorn Spear/GWLceAlP.bam~ ~override/GWLceAlP.bam~
~GELKITNE/Alicorn Spear/GWLceAlI.bam~ ~override/GWLceAlI.bam~Gwendolyne's mod likely has a Handle_Audio -weidu-command in the mod which handles the .ogg file conversion into the correct music file for the two games use, so you probably want to use the same thing, and also the VLC should be able to play the .ogg file, so no, it's not an .mp3 file... but the player can play it non the less.
That's it: a wav file converted into ogg format and installed with HANDLE_AUDIO function. I gave you the ogg file for compatibility purpose.
It seems WeiDU is looking for the AlicornSpear folder while your code mention Alicorn Spear (with a space). Btw, try to avoid spaces in folder names.
CARPE DIEM ....
In progress : Menace sur le Royaume de Diamant Éternel there.
#14
Posted 06 March 2017 - 03:51 PM
Is this correct? It fails installation. Unix.Unix_error(20, "stat" , "GELKITNE/AlicornSpear/GWLceAIP.bam")
ACTION_IF NOT FILE_EXISTS_IN_GAME ~GWLceAlP.bam~ THEN BEGIN
COPY ~GELKITNE/Alicorn Spear/GWLceAlP.bam~ ~override/GWLceAlP.bam~
~GELKITNE/Alicorn Spear/GWLceAlI.bam~ ~override/GWLceAlI.bam~Gwendolyne's mod likely has a Handle_Audio -weidu-command in the mod which handles the .ogg file conversion into the correct music file for the two games use, so you probably want to use the same thing, and also the VLC should be able to play the .ogg file, so no, it's not an .mp3 file... but the player can play it non the less.
That's it: a wav file converted into ogg format and installed with HANDLE_AUDIO function. I gave you the ogg file for compatibility purpose.
It seems WeiDU is looking for the AlicornSpear folder while your code mention Alicorn Spear (with a space). Btw, try to avoid spaces in folder names.
Thanks
I had already changed the name of the folder to a word without spaces, but i had forgotten a sub folder xD
So if i gonna put such a sound file in i must use a HANDLE_AUDIO function? (EDIT: i Saw now u have linked it to me, thanks a lot )
Anyway, i did some googeling about projectiles. It has been a problem for me several times, normally just makes me drop to make the spell at all xD
Its time for me to learn this xD
So, if i want to make bone spear piercing true several enemies during its path, would this be the correct way of doing it?
1. Copy the lightning bolt projectile: (lightb.pro)
2. Change the animation of projectile and coulours to look like the silver breath one(cdbehbla.pro) in nearinfi
3. Remove the explotion effect in near infinity on the new projectile(or actually light bolt dont have this, so dont implement it, however changing the hit animation)
4. Find a way of putting 2 extra projectiles travelling in line very close to eachothers meanwhile only the first one actually makes dmg(dno if this would be neccesary but would be more like the d2 bonespear then xD I also have no clue how to do this)
5. tp2 file stuff:
//Part 2 add (Bone Spear) with projectile:
Edited by Gel87, 06 March 2017 - 03:52 PM.
#15
Posted 07 March 2017 - 04:24 AM
Okay, i have now made some projectiles.
- Staff's got 1 melee and 2 different ranged attacks.
I would love to put GENPRO6.pro into item albililty 1: Ranged(2) as projectile there.
and i would like to put None into the item albility 2: Ranged(2) as projectile there.
- I would also like to put GENPRO6.pro into GENEC6.spl.
Here is melee effect: 0 to 5
- GENPRO4.pro for GENEC20.spl & GENEC21.spl
- GENPRO3.pro for GENEC3.spl (GENPRO3.pro got secondary projectile GENPRO0.pro which i would like to reference to in projectile)
- GENPRO9.pro for GENEC9.spl.
//Can i put this before i copy and say name/say descr indentified/unindentified. Like this:
BEGIN "Second component aka GELNE2"
ADD_PROJECTILE ~GENEC/GENPRO0.PRO~
ADD_PROJECTILE ~GENEC/GENPRO3.PRO~
ADD_PROJECTILE ~GENEC/GENPRO4.PRO~
ADD_PROJECTILE ~GENEC/GENPRO6.PRO~
ADD_PROJECTILE ~GENEC/GENPRO9.PRO~
//then continue with stuff like this?
WRITE_SHORT 0x09c ~%GENPRO6%~ // I dont know if this is the correct hexa-number(but google said so xD) and i dont know how to put it spesific into item //albility 1: Ranged(2).
//For spells. Spells normally use same projectiles at different melee/ranged albilties.
//Can i just do this then?
#16
Posted 07 March 2017 - 04:46 AM
WeiDU is your friend:
COPY ~%MOD_FOLDER%/Kits/GWCD212.spl~ ~override/GWCD212.spl~ SAY NAME1 #12041 SAY UNIDENTIFIED_DESC #12160 LPF ALTER_SPELL_HEADER INT_VAR projectile = (IDS_OF_SYMBOL (projectl GWInAr25) + 1) END BUT_ONLY
In your case, first add all your projectiles as you did with the ADD_PROJECTILE function. Then,
COPY ~GELKITNE/GENEC0.itm~ ~override/GENEC0.itm~ SAY NAME1 @1 SAY NAME2 @1 SAY UNIDENTIFIED_DESC @2 SAY DESC @2 LPF ALTER_ITEM_HEADER INT_VAR header = n projectile = (IDS_OF_SYMBOL (projectl GENPRO6) + 1) END // with n = the number of the ability header (starting from 1) that should be altered. A value of 0 matches all header. (default 0) COPY ~GELKITNE/GENEC3.spl~ ~override/GENEC3.spl~ SAY NAME1 @19 SAY UNIDENTIFIED_DESC @20 LPF ALTER_SPELL_HEADER INT_VAR projectile = (IDS_OF_SYMBOL (projectl GENPRO3) + 1) END
Notes: spells files don't need NAME2 and DESC fields. With those functions, you can forget the exact hex offset.
Edited by Gwendolyne, 07 March 2017 - 06:27 AM.
CARPE DIEM ....
In progress : Menace sur le Royaume de Diamant Éternel there.
#17
Posted 07 March 2017 - 05:02 AM
WeiDU is your friend:
COPY ~%MOD_FOLDER%/Kits/GWCD212.spl~ ~override/GWCD212.spl~ SAY NAME1 #12041 SAY UNIDENTIFIED_DESC #12160 LPF ALTER_SPELL_HEADER INT_VAR projectile = (IDS_OF_SYMBOL (projectl GWInAr25) + 1) END BUT_ONLY
In your case, first add all your projectiles as you did with the ADD_PROJECTILE function. Then,
COPY ~GELKITNE/GENEC0.itm~ ~override/GENEC0.itm~ SAY NAME1 @1 SAY NAME2 @1 SAY UNIDENTIFIED_DESC @2 SAY DESC @2 LPF ALTER_ITEM_HEADER INT_VAR header = n projectile = (IDS_OF_SYMBOL (projectl GENPRO6) + 1) END // with n = the number of the ability header (starting from 1) that should be altered. A value of 0 matches all header. (default 0) COPY ~GELKITNE/GENEC3.spl~ ~override/GENEC3.spl~ SAY NAME1 @19 SAY UNIDENTIFIED_DESC @20 LPF ALTER_SPELL_HEADER INT_VAR projectile = (IDS_OF_SYMBOL (projectl GENPRO3) + 1) ENDNotes: spells files don't need NAME2 and DESC fields. With those functions, you can forget the exact hex def.
Wow, thank you so much
I will go stright into it.
So then :
LPF ALTER_ITEM_HEADER INT_VAR header = n1 projectile = (IDS_OF_SYMBOL (projectl GENPRO6) + 1) END Or LPF ALTER_ITEM_HEADER INT_VAR header = 1 projectile = (IDS_OF_SYMBOL (projectl GENPRO6) + 1) END
For albility 1?
Do i need the end? Im afraid it might stop the first BEGIN second component?
How do i change the secondary projectile in a projectile? Like this?
ADD_PROJECTILE ~GENEC/GENPRO3.PRO~
LPF ALTER_PROJECTILE_HEADER INT_VAR secondary projectile = (IDS_OF_SYMBOL (projectl GENPRO0) + 1) END
Edited by Gel87, 07 March 2017 - 05:16 AM.
#18
Posted 07 March 2017 - 06:32 AM
What doesent work correctly yet is sacrifice and corpse spell, but i think i forgot to add the correct ones in clab table and i forgot to export the updated versions.
Bonespear now Pierce enemies, reflects from walls and looks awsome :-)
How can i nerf xp gained? :-)
Edited by Gel87, 07 March 2017 - 06:51 AM.
#19
Posted 07 March 2017 - 12:18 PM
How can i use ding0 xp mod such that it reads
IF kit GELKITNE?
So that this kit only gets the xp effects?
Anyway, the mod looks like this now, hope its finnished, but missing xp nerfing^^
Gel87's Skeletal Necromancer.rar 1.61MB 180 downloads
Edited by Gel87, 07 March 2017 - 01:31 PM.
#20
Posted 07 March 2017 - 12:45 PM
How can i use ding0 xp mod such that it readsIF kit GELKITNE?
So that this kit only gets the xp effects?
You don't. You use the opcode #104, with parameter1 at say 105, and parameter2 at 2. This should give you 5% bonus xp total on comparison to everyone else in the party. Ouh and say you gain normally 400xp, now you get 420 xp, if you don't split it among the other characters(as it multiplies the effected characters xp, not the total earned). Like said, it's totally scale-able... so goes 300% xp thanks with triple multi class char..
Edited by The Imp, 07 March 2017 - 01:04 PM.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.