I'm kinda new.
I've started up the nearinfinity console, clicked on "saves", chose the needed one, clicked on BALDUR.sav , checked on the appropriate ARxxxx.are , then clicked on the ARxxxx.bcs , and while in the "script code (source)" tab- I've deleted all the content, expecting this to break the game when that save is loaded.
It did not, however, I move to the area for which I deleted the scripting code and all is working as it used to.
The tab is still empty but nothing seems to change.
Why is that?
1) Area.bcs itself is not stored in the are-file contained in the baldur.sav. All that is stored there is the reference to this file. When you go to the area, the script is loaded new each time.
2) If you have a modded game, even if you delete the first script you see in NI (in the normal view - not savegame), you will still have a version of that file stored in the game which is loaded while you play.. You just loose the last change that you or any mod might have made.
3) Areas do not necessarily require any script to be assigned or the script can be empty.
PS - this is the first report I see which complains that a game does not crash...
Edited by Roxanne, 18 March 2017 - 02:14 PM.