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How does morale work?


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#1 temnix

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Posted 21 March 2017 - 10:13 AM

Creatures have a morale rating and a morale breaking point, but what reduces morale to that breaking point? Is there a way to access that mechanism directly? I want my spell to have a chance of scaring enemies without the standard cheese of opcody Panic + saving throw.



#2 The Imp

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Posted 21 March 2017 - 11:37 AM

It's mostly player character only, in that it if your party members take heavy(critical) hits or die, the overall morale is lowered and if that get low enough without reprieve, the people panic.There's no scaring the monsters using this cause generally they don't give cheese what happens around them, that's partially what makes them: monsters.
Others have made creature type specific scripts that log "friendly" deaths and panic if that exceeds a certain amount, but there's really no way you can avoid the cheesy tactics of opcode panic with a save throw to resist.

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#3 temnix

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Posted 21 March 2017 - 12:26 PM

No, that's not true. The first part. I've seen morale failure happen to monsters ever since I first played BG in 1998. Sometimes the effect is Running, sometimes Berserk.



#4 Creepin

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Posted 21 March 2017 - 02:48 PM

Tis true, gibberlings were prone to moral failure when slaughtered en mass even in vanilla BG1. On the other hand, what is cheesy in opcode plus saving throw, isn't it how it supposed to work per pnp, save or fear?

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#5 Fiann of the Silver Hand

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Posted 21 March 2017 - 07:46 PM

http://www.shsforums...-break-fatigue/



#6 temnix

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Posted 22 March 2017 - 07:45 AM

It's a 1d20 check in PnP, but rarely made. So, instead of Panic, I could use opcode 106 to raise the breaking point or 23 to lower current morale. What would be the effect of a sudden surprise, like arrival of reinforcements to the enemy? The former, more likely.