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Current state of the mod


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#41 T.G.Maestro

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Posted 07 March 2004 - 11:07 AM

In an attempt to pretend that my post is vaguely on-topic, I'll say something like "so the Refinements team should take the time to consider whether anything they implement stands out as unofficial content in any way".

Heh, tricky :) . Still, to answer your words, we aim to reach a point where the mod can hardly be called non-official. Only time will tell.. :rolleyes:
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Refinements v2 has been released!
Go and visit the website or the forum for more info!

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#42 Littiz

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Posted 07 March 2004 - 01:58 PM

Indeed.
In some parts, that aim is already reached, imho.
Where it is not, we will keep refining things, and I hope feedback will help in this sense.

I've prepared some screenshots, as soon as it's possible we will post them, so you can have a general idea about how the whole thing will look like :)

Ever forward, my darling wind...


#43 T.G.Maestro

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Posted 18 March 2004 - 08:31 AM

Progress report: The beta-testing has begun.
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Refinements v2 has been released!
Go and visit the website or the forum for more info!

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#44 T.G.Maestro

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Posted 12 May 2004 - 12:25 AM

OK folks, a few facts:

- Littiz faced severe RL difficulties, and it seems he has to concentrate on them (mostly job issues) in full-time. As you might already know from other threads, he definitely needs a break, which can be a shorter or even a longer one (2 months+). I wish you luck and success Littiz, and hope your return will be as soon as possible.
- While I still have the time to work on Refinements, I'm not skilled with WeiDU. This means that I won't be able to package any changes I make in the upcoming weeks/months. Unless I learn how to handle that tool of course, but since I'm looking for a new job at the moment and my exams at my 2nd uni are here, this option is very unlikely at the moment.

Summary:
I'm waiting for every single bugreport, and will do my best to correct them in time. IF I can add them to the current build (1.3) without using WeiDU, I'll make the attempt, but this method excludes the addition of files or fixes that would need the modification of the dialogues/descriptions. I can modifiy the docs of course, and add anything that only requires such changes. This means that I can add small modifications/corrections (mostly bugfixes), but won't add anything new until Littiz returns. Actually, I wouldn't really add them without asking his opinion first, so please avoid any ideas of new additions for a while.
The discussion about the upcoming components shall continue of course, I'll be here to answer every question and to discuss every creative/constructive suggestion on the mod.

Again, thanks for your support on the mod, and I hope you won't mind the "pause" ;) B)

TGM

Edited by T.G.Maestro, 12 May 2004 - 12:28 AM.

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Refinements v2 has been released!
Go and visit the website or the forum for more info!

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#45 khay

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Posted 12 May 2004 - 12:44 AM

Good luck to both Littiz and you in RL!

#46 T.G.Maestro

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Posted 12 May 2004 - 12:51 AM

Thanks khayman! ;)
To tell the truth, I've been very lucky and successful in the past, and don't intend to break this line..! :rolleyes: :lol:
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Refinements v2 has been released!
Go and visit the website or the forum for more info!

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#47 T.G.Maestro

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Posted 06 August 2004 - 12:55 AM

Progress report for v2:

- I finished the work on the new/modified HLA files, which include the entirely revised monk table, the new sorcerer HLA, and 2 new common HLAs. The files were sent to Littiz, so he can say his part on them. After we both agree that they are fine, they'll be integrated into the mod.

- the progress on the Five Revisions component is being stopped for 2 weeks, since the_bigg is on holiday. After he returns, we hope to finalize the work on the HLAs and will be able to start scripting the modified battles.
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Refinements v2 has been released!
Go and visit the website or the forum for more info!

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#48 T.G.Maestro

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Posted 16 September 2004 - 04:41 AM

A quick progress report for v2:

- We are working on the new HLAs, some of them are already in :) .
- The work on the Illasera part of Five Revisions has started a few days ago.
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Refinements v2 has been released!
Go and visit the website or the forum for more info!

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#49 Littiz

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Posted 16 October 2004 - 03:59 AM

"Thanx" to a little illness, I managed to close a lot of open issues.
Also applied some more improvements to the installer, and killed bugs here and there (most importantly, I just killed an ugly bug introduced by the Spell Shield fix... it worked only for characters of level 20+... Sorry for the inconvenience, I forgot to complete a lot of copy-pasting and patching work. It'll be fine in Version 2 :) )

I'll list the current changes from Version 1.05...
I may update the list as it progresses.
V2 is going to be one hell of an improvement, hope we'll finish it soon ^_^
  • "Shockwave" for Sorcerers added.
  • Extended compatibility with kits added by other mods.
    Compatible kits now include:
    * Generic Archer, Anti-Paladin (Tactics mod)
    * Peerless Archer (Warrior Kit Pack)
    * SharpShooter
    * Selune, Shar, Tempus (Cleric Remix mod)
  • Ancestral Spirit now has a specific script.
  • Dynamic Weapon Proficiencies component added.
  • Save required by Quivering Palm changed to save vs. Death.
  • Faster than the Eye visuals improved.
  • Evasion and Greater Evasion are no more stackable.
  • Precision and Tracking have been slightly rebalanced.
  • Fixes to Animal Affinity, Acrobatic, Inner Focus, Sustaining Will.
  • Merciful Fighting implemented again with a better system.
  • Monk HLA table entirely rebuilt, with several new abilities.
  • "Finesse" for Blades added.
  • Removed a bug concerning Energy Storm and the Free Action effect.
  • Fixed a couple of bugs with the druidic elemental forms.
  • S.A. can no longer score critical hits while using Merciful Fighting.
  • Added "Toughness" and "Improved Critical".
  • Minor adjustments to the settings of various tables.
  • Removed a bug with the installer (thanx Sim!)
  • Killed a nasty bug introduced by our fix for Spell Shield (ehm...)
  • Brew Poison re-implemented, now gold is consumed by the process.
  • Various additional fixes and improvements to the installer.
  • Added a small "fix" to the projectile used by Meteor Swarm.
  • Sword Angel's HLA Banish slightly rebalanced.
  • Adjustments and visual changes to Shield of Law and Circle of Law.
  • Added "Holy Aura"; applied further adjustments to the Paladin's tables.
  • Improvements to Dragon Fist visuals.
  • New visuals for Whirlwind Attacks.
  • Added "Freedom of Spirit", "Soul Touch" and Improved Critical to the Sword Angel's table.

Edited by Littiz, 24 October 2004 - 11:32 AM.

Ever forward, my darling wind...


#50 Littiz

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Posted 24 October 2004 - 11:33 AM

Updated.

Ever forward, my darling wind...


#51 Shiva

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Posted 24 October 2004 - 12:26 PM

Its great others feel the same way about game balance as I do...

What i think we could all really do with is a list of mods in existence, with perhaps a ranking for one that unbalance the game....or even notes why the unbalance game.

Why?

Well, when once i junked together bp and freedoms reign and numerous other mods... well, suddenly i could get my hands on a +5 mace of discruption just by smacking up the shadow dragon.....

suddenly, the game gets boring because i'm overpowered...
i wanna play, be challenged... that's why i ended up giving up on weimer's shapeshifter rebalance mod....(ease of use)


Still,.... if all we players could take an holistic view of the game... and compile a list of what ruins the game through over power.... well.... bring it on.



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#52 T.G.Maestro

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Posted 24 October 2004 - 11:25 PM

What i think we could all really do with is a list of mods in existence, with perhaps a ranking for one that unbalance the game....or even notes why the unbalance game.

Stay on topic please.

We can discuss this idea of yours in another thread, for example in the General Modding forums. ;)
Posted Image

Refinements v2 has been released!
Go and visit the website or the forum for more info!

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#53 -XVP-1-

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Posted 10 November 2004 - 05:57 PM

I am about to start up a BG2 came after a looooooong absence from the game, and am so pysched to see such great mod work still continuing on my favorite all time RPG. I have installed this mod, but wondered it looks like you guys have done so much work for V2 I wonder if I should wait for it to come out? I am excited to start playing again. I know it is obnoxious to always ask when a new version is coming out....but very generally would I be looking at weeks or months?
Thanks for all of your work!!!

#54 Caedwyr

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Posted 10 November 2004 - 06:22 PM

Play V1.5 for now. From earlier comments it sounds like it may be up to a month or two before v2.0 comes out.
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#55 Seifer

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Posted 10 November 2004 - 07:13 PM

It'll be hosted at the associated sites when it's ready.

Including my own =)

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how come you always look so damn cool in every photo I see you in?!?


Speaking of modding, I listened to IER 3 yesterday, so you can have another quote for your signature: how come you sound so damn cool, as well as look it? It's unfair. Seriously.


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#56 T.G.Maestro

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Posted 11 November 2004 - 01:50 AM

From earlier comments it sounds like it may be up to a month or two before v2.0 comes out.

Somewhere in December, I'd say. Since The_Bigg can join the work to some extent again, things might get a bit faster. We'll see. ;)
Posted Image

Refinements v2 has been released!
Go and visit the website or the forum for more info!

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#57 Littiz

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Posted 11 November 2004 - 04:39 AM

I think it'll be january in the end.
Still working on some druid stuff, then we must still handle multiclasses, add/document the new revisions of celestials, fix/add some scripts, proofread new texts, test, debug...

Ever forward, my darling wind...


#58 Littiz

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Posted 13 November 2004 - 06:06 AM

Changes from the currently available Version 1.05:
  • "Shockwave" for Sorcerers added.
  • Extended compatibility with kits added by other mods.
    Compatible kits now include:
    * Generic Archer, Anti-Paladin (Tactics mod)
    * Peerless Archer (Warrior Kit Pack)
    * SharpShooter
    * Selune, Shar, Tempus (Cleric Remix mod)
  • Ancestral Spirit now has a specific script.
  • Dynamic Weapon Proficiencies component added.
  • Save required by Quivering Palm changed to save vs. Death.
  • Faster than the Eye visuals improved.
  • Evasion and Greater Evasion are no more stackable.
  • Precision and Tracking have been slightly rebalanced.
  • Fixes to Animal Affinity, Acrobatic, Inner Focus, Sustaining Will.
  • Merciful Fighting implemented again with a better system.
  • Monk HLA table entirely rebuilt, with several new abilities.
  • "Finesse" for Blades added.
  • Removed a bug concerning Energy Storm and the Free Action effect.
  • Fixed a couple of bugs with the druidic elemental forms.
  • S.A. can no longer score critical hits while using Merciful Fighting.
  • Added "Toughness" and "Improved Critical".
  • Minor adjustments to the settings of various tables.
  • Removed a bug with the installer (thanx Sim!)
  • Killed a nasty bug introduced by our fix for Spell Shield (ehm...)
  • Brew Poison re-implemented, now gold is consumed by the process.
  • Various additional fixes and improvements to the installer.
  • Added a small "fix" to the projectile used by Meteor Swarm.
  • Sword Angel's HLA Banish slightly rebalanced.
  • Adjustments and visual changes to Shield of Law and Circle of Law.
  • Added "Holy Aura"; applied further adjustments to the Paladin's tables.
  • Improvements to Dragon Fist visuals.
  • New visuals for Whirlwind Attacks.
  • Added "Freedom of Spirit", "Soul Touch" and Improved Critical to the Sword Angel's table.
  • Fallen Paladins now lose any previously acquired HLA added by Refinements.
  • "Elemental Transformation" added; further adjustments and bugfixes related to shapeshifting.
  • "Whirlwind" for druids added.
  • Fixed a bug with Endurance.
  • Dynamic Weapon Proficiencies component merged with the HLAs system.
  • Added "Combat Reflexes", "Resist Magic Damage", "Slippery Mind" and "Feral Lash" (multiclass specific abilities).
  • Repulse Undead replaced by "Smite Undead" for Undead Hunters.
  • "Concealment" for Cleric/Thieves added.
  • Swashimoen has now a dynamic installer (to grant wider compatibility).
  • Robe of Vecna slightly tweaked for sorcerers.
  • Summoned Magic Golems are now immune to magical weapons.
  • Added "Racial Nemesis" for Rangers.
  • Extended the list of item mods checked by the Sword Angel's installer.
    The list now includes:
    * Rogue Rebalancing
    * Item Upgrade
    * Ruad
    * Freedom's Reign
    * Reign of Virtue
  • "Union" for Cleric/Mages added.
  • Wildstrike rebalanced and fixed (the penalty to the wild surge roll is now actually applied). New visuals implemented, too.
  • Finally included the newly and entirely revised Celestials!
  • New visuals for Teleport Without Error (used by the Revised Elemental Princes and the Revised Celestials).
  • Toxic Trap's venom is now cleared by Zone of Sweet Air (or a druid's Whirlwind).
  • "Recitation" for Clerics added.
  • Divine Intervention slightly revised.
  • New scripts for our Celestials, Elemental Princes, Demons and other creatures.

Edited by Littiz, 20 March 2005 - 02:53 AM.

Ever forward, my darling wind...


#59 Littiz

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Posted 20 March 2005 - 10:24 AM

V2 completed!
(for now)

Ever forward, my darling wind...


#60 T.G.Maestro

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Posted 21 March 2005 - 05:24 AM

At least! I was starting to think we will never finish this time..! :mellow:
Posted Image

Refinements v2 has been released!
Go and visit the website or the forum for more info!

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