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How to give other classes access to spellcasting


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#1 -Watchmaker-

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Posted 11 July 2017 - 05:11 AM

Hello I want to edit F/M/T (or maybe C/T) class 2da tables to create semi F/M/C/T(or M/C/T) by adding 1/3 (or1/2) of cleric xp to each other classes, changing saving throws table, hp table, weapon proff. etc. But I don't know how to give ability to cast cleric spells to fighter for example or mage spells to thief. I know I can just add all cleric spells via EEkeeper and then add casts per day accordingly to level on each levelup but is there easier more automatic way?



#2 The Imp

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    Not good, see EVIL is better. You'll LIVE.

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Posted 11 July 2017 - 07:13 AM

...but is there easier more automatic way?
Nope.
The reason being that there is no M/(C/D)/T class.
If there were, this would be eeaassyy.

Now there is a Mage/Cleric class, but that doesn't have the thief ... re-whatever, as you need to be THIEF to be able to remove traps. No monk -with see traps- won't do, as the GUI won't allow it, and thus no MTC mega class horrors.

Edited by The Imp, 11 July 2017 - 07:41 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#3 subtledoctor

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Posted 14 December 2017 - 09:22 AM

Working on it... but note, this will only ever work from the innate abilities button, so it will add mouseclicks.



#4 temnix

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Posted 17 December 2017 - 12:19 PM

There is no general and easy solution for just letting, say, fighters have spells, but for special uses you could switch them to Mage or Cleric with opcode 72, "Change AI Type." Duration 1, Instant/Permanent Until Death. This turns them into members of those classes for real. Their XP total stays the same, and so do their hit points, and they get to keep exceptional Strength. The rest of the statistics are for the new class. To make this a limited-time change you would put on them at the same time a Cast Spell Effect, delayed, with a duration-1 switch back to their old class. This combination could represent that spell from the Player's Handbook... what was the name... giving non-casters some spellcasting ability for a time. In this case you could make it a very short time indeed so that the player would have to cast the spell once to get the spellbook or scroll and make selections or scribe spells, and again later to get the interface for casting the memorized spells. Make it 1 round/level or thereabouts, and it won't be overpowered.