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A projectile that doesn't go away?


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#1 temnix

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Posted 18 November 2017 - 05:51 PM

I'm looking for a projectile that stays with the casting character. Something that doesn't fly away or just sit there like a speed 0 projectile. Something that will follow the character around. Is that possible? Casting glows are a type of PRO that doesn't travel anywhere, and they don't have to be used just for casting. And how about auras? People talk about creatures generating auras. Well, that can be done with a repeating EFF on a creature, or is there another way? It wouldn't be the same as a projectile that stays with the character, it would be an instantly-hitting one with an area of effect, but maybe I can make something out of that. If the area of effect is a cone cast on Self with "Ignore Center," what shape does it take?



#2 Avenger_teambg

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Posted 26 November 2017 - 12:52 PM

Travel projectiles cannot stay indefinitely on their target, and they cannot affect multiple secondary targets.

AoE projectiles cannot travel with their primary target.

 

If you want aura-like effects (follows primary target, affects arbitrary number of secondary targets) you need opcode 215 for graphical and opcode 232 for the payload. 

 

Ignore Center will ignore the primary target of the projectile, be it cone or full circle.


Avenger