The tp2 runs and runs, early on I compile a D file that appends to DIVINE.DLG. Later I want to add a transition to state 1 there, pointing to my new dialogue text. So I write:
COPY_EXISTING ~DIVINE.DLG~ ~override~
EXTEND_BOTTOM DIVINE 1
IF ~OR(6) TriggerOverride(Player1,HaveKnownSpellRES("IMPSBA_#")) TriggerOverride(Player2,HaveKnownSpellRES("IMPSBA_#")) TriggerOverride(Player3,HaveKnownSpellRES("IMPSBA_#")) TriggerOverride(Player4,HaveKnownSpellRES("IMPSBA_#")) TriggerOverride(Player5,HaveKnownSpellRES("IMPSBA_#")) TriggerOverride(Player6,HaveKnownSpellRES("IMPSBA_#"))~ THEN REPLY ~Where can I find Liber Maculosus, the Splotched Book?~ GOTO LIBER
END
I think I've followed the Weidu instructions correctly, but I get a parsing error the line with IF. Anybody know why?