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Cold Snap Spell for 2nd Edition.


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#1 WithinAmnesia

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Posted 05 December 2017 - 09:01 AM

Cold Snap

Druid / Ranger / Shaman Level 1, Mage / Sorcerer Level 2


The caster points at a spot within 100 ft and blueish gray light coalesces into a series of small spheres that bursts creating a flash freeze causing all creatures within a 20-ft-radius, 50-ft-high cylinder to take 1d3 points of cold damage at level one and +1d3 points of cold damage per every 4 levels of the caster up to a maximum of 4d3 points of cold damage at level 12. Also any target caught in the spell's radius is chilled must make a spell save or be slowed for 1 round and with an additional round per every 4 levels of the caster up to a maximum of 6 rounds at level 20. When cast by a level level 12 caster or higher an additional cumulative chill is inflicted up any target caught within the spell's radius and must make a second save verses spells or be slowed. This effect is cumulative with the first chill effect that can slow the target if it fails its initial spell save. [Note: chill movement rate 2, 'double chill' movement rate 1]




Hello! I am looking for help creating this spell for Baldur's Gate.



The Idea is to add more cold spells into the game given that there is a distinct lack thereof.


I found the Cold Snap spell but there was no 2nd Edition counter part (like many spells later on in the Baldur's Gate series). Cold Snap is from 3.5+ Edition Dungeons and Dragons and has a few versions.


Given that Baldur's Gate is a 2nd Edition game and spells can change over time I thought to bring a version that brought the best for all of the various versions of Cold Snap. I want to bring Cold Snap from 3.5 edition into a version after the Time of Troubles that is suiting to the power balance of early contemporary spells.


There are more cold type related spells for 2nd edition although Cold Snap look very interesting to add to Baldur's Gate. Another spell for area of effect damage akin to Fire Ball but with less damage and less area of effect and which also works like a lesser version of grease. A hybrid flexible role type of spell. It also gives druids a bonus. It seems perfect!


I was thinking of a Fire Ball icon shape with a snow flake for the 'ball' with Ice Storm 'ice shards' as the 'tail' for the icy projectile for the spell icon for Cold Snap.

Edited by WithinAmnesia, 05 December 2017 - 09:04 AM.

#2 The Imp

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Posted 05 December 2017 - 09:32 AM

There's a few spell modifications that bring a couple cold type damage spells into the game.
The 100ft range is a no go, cause the caster can only cast spells within the vision range(~35 ft). There's already a very similar cold spell in icewind dale in BG2 mod, and if memory serves it's also in IWDication, as it's from IWD1, it's called "Snilloc's Snowball Swarm" it's a ranged 2nd level spell of ~20ft explosion:

The "Druid / Ranger / Shaman Level 1, Mage / Sorcerer Level 2" means nothing in this game. The spells are distributed into 6 types, and you can only really use 2 types of those, the arcane and divine(of which the spell can be set to be usable by Druids/Rangers+Shamans, or clerics and paladins). The other types are innate, bardsongs, psionic, special.

Those two will need to be different spell(files)s. Technically it can be the same, but they will have two files.

Yep, the Ice Storm spell had that fireball-like start animation, in a different file, as the animation are made with different projectiles.

Edited by The Imp, 05 December 2017 - 09:38 AM.

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#3 WithinAmnesia

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Posted 05 December 2017 - 02:15 PM

Ah excellent! So basically Snilloc's Snowball Swarm can be added 'as is' (with a minor spell icon B.A.M. modification) into Baldur's Gate?


Although Snilloc's Snowball Swarm is for arcane casters and it still leaves the druids / rangers / shamans without a spell. A further note is, yeah you are right - there would need to be two internal spells, one level 1 druid spell and one level 2 mage / sorcerer spell.


So an 'easy' way to create Cold Snap for Baldur's Gate would be to just modify Snilloc's Snow Ball Swarm? As in reduce its damage and area of effect and add a slow effect akin to how grease slows the target? Also how does one stack slow effects to be cumulative; like what effect types are needed? The original level 9 additional effect of Cold Snap was to freeze the target. Although I figured that was a bit over powered so a 'double saving throw roll' (that stacked with the first saving throw roll) would be performed instead for the added bonus at level 9.

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