Jump to content


Photo

Spell immunity for a new school


  • Please log in to reply
8 replies to this topic

#1 temnix

temnix
  • Member
  • 983 posts

Posted 14 December 2017 - 03:04 PM

I heard that the selection of schools available to choose from for Spell Immunity is fixed. It's not that the file SPWI510.2DA can't be extended with a line for Chronomancy, to allow another icon, another sub-spell selection, but the menu of schools in that sub-spell when it comes to the Protection from spell school effect. I have an idea: how about using the Protection from spell type instead? The choice of types can be expanded, and if all spells of the new school are made that new type, then it's the same as an immunity. I wouldn't miss out on anything if I lost the DISABLING type for my disabling Chronomancy spells, would I?



#2 subtledoctor

subtledoctor
  • Modder
  • 656 posts

Posted 14 December 2017 - 06:23 PM

No need to re-use an existing secondary types. I believe you can add more, in msectype.2da.

The number of new secondary types is limited - similar to the number of spellstates - but nobody is about to run out anytime soon. People used to use these to mimic opcode 321 - a new secondary type for every spell that needs to cancel itself. But now that we have opcode 321 in the EEs, sectypes can be put to better use, like this one.

There is a Weidu macro floating around for finding and using the next available slot.

Edited by subtledoctor, 14 December 2017 - 06:23 PM.


#3 Avenger_teambg

Avenger_teambg
  • Member
  • 604 posts

Posted 15 December 2017 - 05:47 AM

The spell structure allows for 255 secondary types (+0 meaning no secondary type), so that is an upper limit for secondary types.

Other than that, you can freely add new secondary types.

 

By the way, you can also use new schools, you just won't be able to set up usabilities for the scrolls containing the spells of the new school.

And the initial spell selection during chargen wouldn't work with them (you know where specialist spells are highlighted). 

But, you still can use these extra schools the same way you could use the secondary types.


Edited by Avenger_teambg, 15 December 2017 - 05:52 AM.

Avenger

#4 temnix

temnix
  • Member
  • 983 posts

Posted 16 December 2017 - 02:51 AM

I have already made a new school, Chronomancy, and its scrolls and their limitations work fine. The restrictions are the same as for Alteration. But you didn't answer my question: do I lose anything without DISABLING or OFFENSIVEDAMAGE or ILLUSIONARYPROTECTIONS... well, not in this case. But I'd like to know it nonetheless.



#5 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5148 posts

Posted 16 December 2017 - 03:18 AM

But you didn't answer my question: do I lose anything without DISABLING or OFFENSIVEDAMAGE or ILLUSIONARYPROTECTIONS... well, not in this case. But I'd like to know it nonetheless.

What question ? Cause if you can't produce a interrogative sentence, then I can't say that you have actually asked a thing.

And if the question is: Do you loose anything by selecting the restriction to be the same in your new school, Chronomancy, as Alteration. Then yes, one can't cast the same spells with the opposites. What that meas is, that if you don't alter the spells, then all those new spells you have, won't still be able to be cast by Abjurers, at all.

 

So you just set the Abjurers to not have access to Chronomancy or Alteration. Making the difference nonexistent, at least from their perspective, and even less with everyone else. Which is why not body has made new spell type mods to the game.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#6 Avenger_teambg

Avenger_teambg
  • Member
  • 604 posts

Posted 16 December 2017 - 04:26 AM

"do I lose anything without DISABLING or OFFENSIVEDAMAGE or ILLUSIONARYPROTECTIONS."

 

You do lose truesight, for example, if you remove ILLUSIONARYPROTECTIONS

 

OHBSUZA2 in bg2ee needs DISABLING. That is the black pits starting scene.

 

CLCK26 protects from OFFENSIVEDAMAGE 


Avenger

#7 temnix

temnix
  • Member
  • 983 posts

Posted 16 December 2017 - 12:13 PM

Okay, Avenger. Thanks. I meant removing the types for my own new spells who do something normally covered by a type. What's CLCK26?



#8 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5148 posts

Posted 16 December 2017 - 12:57 PM

CLCK26.itm:

Though it feels much like normal cloth, this shimmering cloak has on occasion been described as "woven water." Its true enchantment becomes apparent when the wearer is attacked directly by magic, and all damage caused by spell effects is deflected harmlessly away.

STATISTICS:

Equipped abilities:
– Deflects all spell damage. This includes offensive spells like Magic Missile, but not disabling (non-damage) spells such as Hold Person.

Weight: 3


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#9 temnix

temnix
  • Member
  • 983 posts

Posted 16 December 2017 - 01:34 PM

Hmm. Well, I hope it's the only case. Doesn't matter much, though.