To the Imp: you should express yourself clearer, then. To kjeron: swooping in to the rescue, as usual. ADD_SPELL isn't covered in the documentation, though. Will it let me keep me file name?
Edited by temnix, 19 January 2018 - 12:18 PM.
Posted 19 January 2018 - 12:16 PM
To the Imp: you should express yourself clearer, then. To kjeron: swooping in to the rescue, as usual. ADD_SPELL isn't covered in the documentation, though. Will it let me keep me file name?
Edited by temnix, 19 January 2018 - 12:18 PM.
Posted 19 January 2018 - 01:58 PM
To the Imp: you should express yourself clearer, then. To kjeron: swooping in to the rescue, as usual. ADD_SPELL isn't covered in the documentation, though. Will it let me keep me file name?
No. ADD_SPELL just finds the numerically next available filename in that format and copies the spell under that name. You also have to specify the spell level, and spell type (wizard/priest). You would still need to update any references to said spell to use the new name.
Posted 19 January 2018 - 03:33 PM
So it's a limited jostling space. I was right not to go for this with my wizard spells.
How about an example of ADD_SPELL?
Posted 21 January 2018 - 11:33 AM
The need for a Weidu function has been eliminated by my discovery that priest spells can be given to characters directly with "Give innate ability." This does not produce a message or award XP.