There are some fields down in the lower portion of the VVC window that I don't understand. They are cryptic like everything else in Near Infinity. What I would like to do, and my question here is whether anyone knows how to do that, is to make a VVC play one cycle first (a door opening) and then keep playing another (the door standing open). It's a looping VVC, so the idea is just as described - an intro first and then the main picture going on until the end of the duration. I can't think of any standard spells that do this, but maybe someone else can?
Can a VVC play two animations?
#1
Posted 10 January 2018 - 04:54 PM
#2
Posted 10 January 2018 - 05:11 PM
"Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart-arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!"
--<CHARNAME> to Portalbendarwinden
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___________Old pen and paper modules of the 70s and 80s.___________
#3
Posted 10 January 2018 - 08:03 PM
Hmm. Interesting. Never used them before.
#4
Posted 11 January 2018 - 08:10 AM
Doesn't work so far.
#5
Posted 18 January 2018 - 08:18 AM
There is a working .vef example in most of the EE games 'spcomex.vef'. it is used by comet.pro
You can use .vef in place of vvc's most of the time.
Edited by Avenger_teambg, 18 January 2018 - 08:18 AM.
#6
Posted 22 January 2018 - 02:54 PM
Thanks. I'm fine most of the time. The portcullis needed different mechanics anyway, and that obviated the need for those timed animations.