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Minion neutrality


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#1 temnix

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Posted 07 May 2018 - 01:33 PM

The problem: a party character casts a spell that summons an invisible minion to kill someone, because there seems to be no way to select that kind of target with effects. The minion checks its summoner and kills it. It can do it with Kill() or cast a deadly spell on it. But there is no reputation loss or XP gain, even if the minion receives a GOODCUTOFF allegiance. This is handled as gangbanging between neutrals. I've got to make this recognizable as a crime and an attack somehow.



#2 GeN1e

GeN1e

    A very GAR character

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Posted 07 May 2018 - 02:29 PM

AddXPWorth(O:Object*)

 

As for reputation and crime... Does CONTROLLED or ALLY work? If they do, you can keep the minion invisible via fade effect (check spirit trolls) and removal of foot circle.


Retired from modding.


#3 temnix

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Posted 07 May 2018 - 08:20 PM

CONTROLLED is not doing it. Obviously no party-side options explain to the engine it's the party that is to blame.