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#461 jastey

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Posted 09 July 2018 - 12:03 AM

EET sure is a thing, but a) it's a bit of a pain in the butt to add extra variables
Please, don't go there. :(
As it is, your mod would probably lead to ToB proceding with the chapter number of end-SoA and therefore two of my mods would bug out, and not only in EET but in all BGII games. Making this script block compatible is really no problem.

The rest of your post I didn't understand how it is related to this discussion (which it doesn't have to be, I just didn't get what you were trying to say.)

#462 jastey

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Posted 09 July 2018 - 12:06 AM

Pairing OnCreation with Continue is generally SOP to avoid mods stepping on each other, like here.

So technically it would be possible to have the two first script blocks using "OnCreation()" and as long as the first one also has "Continue()" both would be executed?



#463 Almateria

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Posted 09 July 2018 - 01:21 AM

EET sure is a thing, but a) it's a bit of a pain in the butt to add extra variables
Please, don't go there. :(
As it is, your mod would probably lead to ToB proceding with the chapter number of end-SoA and therefore two of my mods would bug out, and not only in EET but in all BGII games. Making this script block compatible is really no problem.

I knooow that's what I've basically said yo!



#464 jastey

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Posted 09 July 2018 - 01:45 AM

So I'll happily expect an update with a fix, and thank you! :)



#465 CamDawg

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Posted 09 July 2018 - 04:34 AM

Pairing OnCreation with Continue is generally SOP to avoid mods stepping on each other, like here.

So technically it would be possible to have the two first script blocks using "OnCreation()" and as long as the first one also has "Continue()" both would be executed?

Yes, this works just fine. OnCreation is true on the first script pass, and Continue keeps the script pass open..


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#466 Creepin

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Posted 09 July 2018 - 06:17 AM

So basically any mod is free to EXTEND_TOP a block that is OnCreation() as long as it ends with a Continue() and any amount of such blocks should work fine? I don't see what's all the fuzz is about then  :huh: 


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#467 Almateria

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Posted 09 July 2018 - 08:06 AM

Updated the upload. I only marked the change in the zip file name if that's okay.



#468 CamDawg

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Posted 09 July 2018 - 08:16 AM

So basically any mod is free to EXTEND_TOP a block that is OnCreation() as long as it ends with a Continue() and any amount of such blocks should work fine? I don't see what's all the fuzz is about then  :huh:

Yes. The issue here specifically is (now was, thanks Almateria!) that Continue was missing in this instance.

 

More generally, I usually suggest EXTEND_BOTTOM unless you have something that must run before the rest of the script.


Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
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#469 jastey

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Posted 09 July 2018 - 09:43 AM

Thank you Almateria for the very quick update and CamDawg for the info!



#470 The Imp

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Posted 09 July 2018 - 11:54 AM

More generally, I usually suggest EXTEND_BOTTOM unless you have something that must run before the rest of the script.
Was it, or was it that there's already one that should have priority over this one ? Which not using either EXTEND_TOP and OnCreation() would fix with more ease than this.

For example, you could easily build up a tierd encounter system with OnCreation() and Level(PC) 's. Summon a goblin on levels below a set number(with simple OnCreation condition) and 20 Liches on level 50(with OnCreation and LevelGT(Player1,49)) as the first script tangent, and thus no goblins were summoned.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#471 CamDawg

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Posted 09 July 2018 - 12:36 PM

More generally, I usually suggest EXTEND_BOTTOM unless you have something that must run before the rest of the script.
Was it, or was it that there's already one that should have priority over this one ? Which not using either EXTEND_TOP and OnCreation() would fix with more ease than this.

For example, you could easily build up a tierd encounter system with OnCreation() and Level(PC) 's. Summon a goblin on levels below a set number(with simple OnCreation condition) and 20 Liches on level 50(with OnCreation and LevelGT(Player1,49)) as the first script tangent, and thus no goblins were summoned.

I know, I agreed with you that this could be done. In practice, however, this is not how OC triggers are generally used.


Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
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#472 Almateria

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Posted 28 July 2018 - 02:15 PM

I messed around with stuff, and accidentally discovered that at some point the macOS .command file for Unfinished Business was grabbed instead... awkward. Fixed that, and updated the weidu, and some contact info, I guess.

 

I also kinda discovered how to make archives without this... DS_STORE thing in terminal, but they also replicate my entire folder structures up to the point where the files originally were before zipped. Ah well. Alien will yell at me again...



#473 The Imp

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Posted 28 July 2018 - 02:50 PM

... Ah well. Alien will yell at me again...
Not if you fix it in a small time perioid he has to digest this discovery all the while he doesn't want to embarase himself for doing as you command him to. So we'll give it a day or two, before he is ALLOWED.
And so you defeted him already. :P
 
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You are welcome.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#474 Felipe

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Posted 29 July 2018 - 05:38 AM

I messed around with stuff, and accidentally discovered that at some point the macOS .command file for Unfinished Business was grabbed instead... awkward. Fixed that, and updated the weidu, and some contact info, I guess.

 

I also kinda discovered how to make archives without this... DS_STORE thing in terminal, but they also replicate my entire folder structures up to the point where the files originally were before zipped. Ah well. Alien will yell at me again...

 

Good to see you updated your mod again, btw, why dont you merge your mod and camdawg's one? I dont understand why 2 mods with the same intention, it's better imho if it's a single mod divided in 2 parts: 1 with fixes and another with the restorations.

 

Do you intend to update icewind dale 2's mod soon with the newest weidu and fixes/restorations? (sorry for off-topic but i dont wanna create a thread just for this question) ;)


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#475 Almateria

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Posted 29 July 2018 - 01:01 PM

I messed around with stuff, and accidentally discovered that at some point the macOS .command file for Unfinished Business was grabbed instead... awkward. Fixed that, and updated the weidu, and some contact info, I guess.

 

I also kinda discovered how to make archives without this... DS_STORE thing in terminal, but they also replicate my entire folder structures up to the point where the files originally were before zipped. Ah well. Alien will yell at me again...

 

Good to see you updated your mod again, btw, why dont you merge your mod and camdawg's one? I dont understand why 2 mods with the same intention, it's better imho if it's a single mod divided in 2 parts: 1 with fixes and another with the restorations.

 

The fixpack...? I feel like... for it to be a big complete thing we should also get UB on it, because then we end up in the same place as we're now.

 

Unless you want me to merge with UB but I dislike a lot of their components so if I led that, something would get gutted, and people would be angry, cuz it's actually a community project thingy... plus UB was featured in papers about video games and it'd feel rude to just absorb their power.

 

As for the IwD2 fixpack I actually have a whole bunch of documentation pertaining to its errors. It's just that it has a substandard data structure that peeves me off slightly.



#476 Lava Del'Vortel

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Posted 30 July 2018 - 07:32 AM

Congratulations on getting the official SHS forum and download! :) Cheers!



#477 Felipe

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Posted 12 August 2018 - 08:20 AM

"The fixpack...? I feel like... for it to be a big complete thing we should also get UB on it, because then we end up in the same place as we're now."

 

End up in the same place? How so?

 

"Unless you want me to merge with UB but I dislike a lot of their components"

 

I see, so i guess you'll implement them later with your code or am i wrong to guess that?

 

 "cuz it's actually a community project thingy... plus UB was featured in papers about video games and it'd feel rude to just absorb their power."

 

I dont believe this thing about absorbing power because one download still better than a lot of them, look at bigg's widescreen and Ghostdog's UI. ;)

 

"As for the IwD2 fixpack I actually have a whole bunch of documentation pertaining to its errors. It's just that it has a substandard data structure that peeves me off slightly."

 

I see, i just hope it wont be the end of it i believe there are reports of bugs/things to restore around the web.


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#478 The Imp

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Posted 12 August 2018 - 08:39 AM

I dont believe this thing about absorbing power because one download still better than a lot of them, look at bigg's widescreen and Ghostdog's UI. ;)

 What's you point ? Cause most installs still require the Widescreen mod, as the GUI checks the install setup of the Widescreen mod. It's not intergrated. 

 

"End up in the same place? How so?" you end up with multiple "fix" mods, as if you don't pickup the UB(2) and BG2Fixpack, you still need to go to multiple moding sites and so end up here(SHSforum), there(G3) and to PPG, just to pick up one kind of mod... and then there's the million tweak mods, which there's 7 more sites and so on.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#479 Almateria

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Posted 12 August 2018 - 03:09 PM

The Fixpack is only for ye olde BG2, ARP is both for the good and old versions, so merging the two sounds like a bad idea on account of making the install like 95% irrelevant code. 

 

I see, so i guess you'll implement them later with your code or am i wrong to guess that?

I think a lot of people would scoff at me for that. Cuz you know. Rude.

Also I have a very Lutheran approach to modding, y'know? Everyone's experiences are different and valid, and unless you want to install Saerileth or Imoen Romance, you should be free to pick and choose the way you approach it and stuff. There's no real reason to make some huge glutmod.

 

I see, i just hope it wont be the end of it i believe there are reports of bugs/things to restore around the web.

Gonna happen the moment I figure out how to get interested in anything again and not take three sad naps a day!



#480 CamDawg

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Posted 12 August 2018 - 07:22 PM

Good to see you updated your mod again, btw, why dont you merge your mod and camdawg's one? I dont understand why 2 mods with the same intention, it's better imho if it's a single mod divided in 2 parts: 1 with fixes and another with the restorations.


I invite you to peruse the older posts of the Fixpack forums to understand why it's kept on an incredibly short leash in terms of its scope. Even were that not the case, I love Almateria's work--as a separate project it (and she) can get the appreciation they so richly deserve, which wouldn't be the case if it was part of another mod.

 

On a personal note, I dislike having BG2 Fixpack or Tweaks Anthology referred to as "my" mods. They have many, many authors; I'm just the project lead.


Edited by Almateria, 13 August 2018 - 03:18 AM.

Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
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