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NeJ3 v7.02 New Release


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#1 Vlad

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Posted 28 September 2018 - 05:17 PM

The new version is available for download in the meantime here:

 

Download

 

This version is fully compatible only with my compilation and should be installed after it.

 

For more details on the installation, please see here:

 

Installation

 

Hints and important features are here:

 

Hints and Features

 

If you have questions, please ask.


Edited by Vlad, 30 September 2018 - 02:45 PM.


#2 Sergio

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Posted 28 September 2018 - 11:53 PM

Is there any chance you could better explain what is Nej? I see it being complimented a lot, but I still didn't understand if it is a total conversion, a mod completely made by you that uses asset from IWD, or just IWD in Baldur's gate.

 

 

Also, I've seen Vlad compilation. I get it subs Tortured souls too? And what is tortured souls about? Is it a keldorn's romance + fixpack + new content made by you?


Sorry for all these questions.
 


Edited by Sergio, 29 September 2018 - 01:27 PM.


#3 Vlad

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Posted 29 September 2018 - 03:10 AM

Sergio, thanks for your questions. All info is available at our forum boards for the last 13 years:

 

Forum boards

 

You can take a look at some screenshots here:

 

Mod site

 

It's a very long mod which incorporates all the IWD game inside, but only technically. The plot is different. The IWD is split between the first and third parts of the mod. The second part of the mod takes place in a completely different environment, in the Academy of Halruaa. There are several new joinable NPCs with their stories, quests, banters. In the second part of the mod (if you don't install BGT), there will be several BG1 areas on the map available for re-visiting and initiating or completing the quests of the new NPCs. There are also several new areas made from scratch by Gorion for the NPCs quests.

 

Regarding Tortured Souls, please see the corresponding forum boards. The link to the mod site is above. It is now part of the compilation.

 

Keldorn's Romance is a new mod written by Senka. One of the best mods, in my opinion, with a lot of material, very well-written plot, quests, new areas, banters etc. There will be a completely new chapter of the war with Riatavin.

 

Hopefully, the above answers your questions, but please ask if you need additional clarifications. I'm not writing a walkthrough, but I'd be happy if someone would write it for the entirely new adventure.


Edited by Vlad, 29 September 2018 - 03:18 AM.


#4 Sergio

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Posted 29 September 2018 - 01:38 PM

Vlad, thanks a lot for your explanation.

I have to finish my university first, then I will be jumping once again into BG and I'll be sure not to miss your mod!

Good luck with your endeavours.

Ah, by the way, I will be playing your mod via BGT (I will probably use BWP unless Alien comes with a good alternative to BWS) 

Regards ~

 


Edited by Sergio, 29 September 2018 - 01:45 PM.


#5 Caserius Tendook

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Posted 29 September 2018 - 07:40 PM

Sergio, thanks for your questions. All info is available at our forum boards for the last 13 years:

 

Forum boards

 

You can take a look at some screenshots here:

 

Mod site

 

It's a very long mod which incorporates all the IWD game inside, but only technically. The plot is different. The IWD is split between the first and third parts of the mod. The second part of the mod takes place in a completely different environment, in the Academy of Halruaa. There are several new joinable NPCs with their stories, quests, banters. In the second part of the mod (if you don't install BGT), there will be several BG1 areas on the map available for re-visiting and initiating or completing the quests of the new NPCs. There are also several new areas made from scratch by Gorion for the NPCs quests.

 

Regarding Tortured Souls, please see the corresponding forum boards. The link to the mod site is above. It is now part of the compilation.

 

Keldorn's Romance is a new mod written by Senka. One of the best mods, in my opinion, with a lot of material, very well-written plot, quests, new areas, banters etc. There will be a completely new chapter of the war with Riatavin.

 

Hopefully, the above answers your questions, but please ask if you need additional clarifications. I'm not writing a walkthrough, but I'd be happy if someone would write it for the entirely new adventure.

Vlad thank you for the info and links.  I will definitley check out the forum boards and info for this.  I am only familiar with some of the more current trilogy things from a couple of the other sites, so please let me ask a couple of questions just so I can try and clarify in my mind best practices for me.

Is BGT still a viable and maintained Mod?  I was under the impression ( and this may be just my misunderstanding) that the EET Mod kind of made BGT sort of out of date and replaced it, is that not the case?  If I understand this info Nej and tortured soul only work on BGT? or is it something that can be installed through BWS or the BWP program?  Thanks for any info you provide, and I will check out the other stuff at the BwLair Forum.  Thanks.



#6 Vlad

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Posted 30 September 2018 - 03:14 AM

Hi Caserius,

 

It is fully compatible with BGT and can be installed with or without BGT. Please take a look here for possible installations:

 

Installation

 

As you see, NeJ3 must be installed on the original ToB game, and VC v2.0 (my compilation) is required.

 

The supported version of BGT is here:

 

BGT v1.18

 

There is no current support for the beamdog's version of the game ("enhanced" editions). You must have the original game (CDs or GOG version). You may wish to install the widescreen mod to enable high resolutions. I'm playing the game at my 24'' monitor with a high resolution, and it looks great when scaled across the entire screen.

 

Regarding support in BWS/BWP, the guys here will update you when it is done.

 

Please let me know if you have more questions.

 

[EDIT] Just my comment (please don't throw anything at me): The original version of the game is not "out of date" and is not "replaced" with the beamdog's version in any way. It is a marketing policy of beamdogs to advertise everywhere that the original version is outdated and their version replaces the original. In my opinion, these are lies just to increase their sales. The original version is still here and in many aspects is much better than the beamdog's version of the game. If you play at your PC, then you may consider to install both versions and compare them. To fully enjoy the original version, it is better to have the widescreen mod installed to enable high resolutions, as I said above. When I compared both versions, I came to conclusion that the beamdog's version is worse. Again, this is my personal opinion. Of course, if you prefer to play with an Android tablet, then you don't have much choice.


Edited by Vlad, 30 September 2018 - 03:39 AM.


#7 Vlad

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Posted 01 October 2018 - 10:24 PM

I've started recording my last walkthrough. You may follow it here:

 

 

Installed are SoA-ToB (GOG) + VC v2.0 + NeJ3 v7.02

 

Links for further episodes are here:

 

My Walkthrough


Edited by Vlad, 10 October 2018 - 11:02 PM.


#8 Caserius Tendook

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Posted 05 October 2018 - 08:10 AM

Hi Caserius,

 

It is fully compatible with BGT and can be installed with or without BGT. Please take a look here for possible installations:

 

Installation

 

As you see, NeJ3 must be installed on the original ToB game, and VC v2.0 (my compilation) is required.

 

The supported version of BGT is here:

 

BGT v1.18

 

There is no current support for the beamdog's version of the game ("enhanced" editions). You must have the original game (CDs or GOG version). You may wish to install the widescreen mod to enable high resolutions. I'm playing the game at my 24'' monitor with a high resolution, and it looks great when scaled across the entire screen.

 

Regarding support in BWS/BWP, the guys here will update you when it is done.

 

Please let me know if you have more questions.

 

[EDIT] Just my comment (please don't throw anything at me): The original version of the game is not "out of date" and is not "replaced" with the beamdog's version in any way. It is a marketing policy of beamdogs to advertise everywhere that the original version is outdated and their version replaces the original. In my opinion, these are lies just to increase their sales. The original version is still here and in many aspects is much better than the beamdog's version of the game. If you play at your PC, then you may consider to install both versions and compare them. To fully enjoy the original version, it is better to have the widescreen mod installed to enable high resolutions, as I said above. When I compared both versions, I came to conclusion that the beamdog's version is worse. Again, this is my personal opinion. Of course, if you prefer to play with an Android tablet, then you don't have much choice.

Thank you for clarifying that Vlad, that really sheds some light on things for me.  I honestly thought the EE games just replaced the old games, now I know better.  Funny enough I'm an old guy, and I still have the original CD's for the entire series, somehow I haven't lost them over these many years.  I still have the Versus Walk through guides!  Anyway, I will take your advice and install the Original Game, along with BGT and NeJ on my drive that I use for all things Baldur's Gate.  And thank you for the links to the additional information I greatly appreciate it.



#9 Vlad

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Posted 05 October 2018 - 09:16 AM

Just kindly stick to the installation order (BGT + VC v2.0 + NeJ3 v7.02), and please install all the components for the first time (except the GUI of the compilation, you'll get the prompt not to install it). That way you'll fully enjoy the game. I'm uploading the episodes from my walkthrough to YouTube (see the link above), so you may take a look there. Finally, as I said, the GOG version has the widescreen mod inside. But since you're installing the original CDs, you may consider installing the widescreen mod to enable the high resolutions. Good luck!


Edited by Vlad, 05 October 2018 - 09:18 AM.


#10 Sergio

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Posted 19 October 2018 - 11:44 PM

hey Vlad, I was checking your mod. Is there a particular reason it isn't compatible with Spell revisions?



#11 The Imp

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Posted 20 October 2018 - 12:47 AM

hey Vlad, I was checking your mod. Is there a particular reason it isn't compatible with Spell revisions?

Particular, probably not.

But it's definitely not checked to be COMPATIBLE with a version. Try if you want.. but you need to rely on your own bug fixing if you run into any.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
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#12 Vlad

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Posted 20 October 2018 - 01:49 AM

Particular, probably not.

 

:lol:

 

 

hey Vlad, I was checking your mod. Is there a particular reason it isn't compatible with Spell revisions

 

Do you really think I know what the Spell revisions is?



#13 Sergio

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Posted 26 October 2018 - 01:16 AM

hey Vlad, I was checking your mod. Is there a particular reason it isn't compatible with Spell revisions

 

Do you really think I know what the Spell revisions is?

I don't know. :P I thought you knew about it because someone had already reported the issues to you.

Anyway, Vlad, give it a thought to converting it to EE: I tell you that as an avid user of BGT.

I remember your post time ago where you said you don't agree with Beamdog etc etc, but let's just be realistic, by not making your mod compatible with EE you are taking a stance where only your own mod doesn't benefit from it.

People will keep playing BGT or EE according to their own tastes, but only BGT players will experience your mod. As such, you're just neglecting many players from playing your content. Just some food for thoughts.
 


Edited by Sergio, 26 October 2018 - 01:17 AM.


#14 Vlad

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Posted 26 October 2018 - 07:43 AM

Sergio, first of all, I said before that if someone wants to convert my mods to EE version, let him convert them. It's not my business. But I don't support any other version except my own versions. This is the same as BP and Megamod. Those who starts modifying my code and files, will surely know what they do, but no support from me will be provided.

 

Second, I also don't give a sh$t to how many players will play my mods and will the EE players will play them. Seriously. I'm far beyond that. This will never be my work or career, but only hobby in my entirely free time. If someone is coming and asking kindly, I'm always willing to help, but not above my good will. Therefore, I have no problems with that my mods will be played only by me and by my friends. We don't install the beamdogs versions and we don't bother with any beamdogs related staff.

 

As such, you're just neglecting many players from playing your content.

 

As I said, I don't care.  :)   :cheers:

 

[EDIT] I'm still of opinion that the BGT version is a way better visually and technically than the beamdogs surrogate.


Edited by Vlad, 26 October 2018 - 07:53 AM.


#15 Sergio

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Posted 26 October 2018 - 02:04 PM

okay, thanks. 

 

Have a nice week-end <3



#16 jastey

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Posted 04 November 2018 - 12:51 PM

I'll split this thread in a minute.
EDIT: Split posts are in two new threads:
http://www.shsforums...-new-release-1/
http://www.shsforums...-new-release-2/

Edited by jastey, 04 November 2018 - 12:57 PM.